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COD-Like Zombies Minigame?


osmodius

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I don't know how far scripting can be taken in Oblivion, but is there a way to create a mini-game in Oblivion that is similar to the Zombies gametype of Call of Duty? The game works like this,(for those who dont know) There are an unlimited number of rounds and zombies, after each round there are more zombies and all have a bit more health than the ones of the previous round. There is no end to it except when you finally die, and you hold out in somewhat small areas. If someone was to incorporate something like this into oblivion, there could be a nice gold reward based on how many rounds you make it through. I know there is a zombie mod out right now that puts them in some of the cities and allows you build barriers using furniture and what not, but a mini-game that takes place in a certain small area similar to the Arena would be pretty damn awesome. Any thoughts on this?
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Yes, it could be done.

 

You could create a creature holding cell (as described here) and place several creatures there. Then, move the creatures to the target location (a spawn point x-marker) and have the OnDeath script for the creature designed to move the creature back to the holding cell, revive their life and adjust stats such as more health and better attack.

 

I would just have a set number of them and simply recycle them with better stats than adding more onscreen at the same time. Oblivion can become bogged down with too many NPCs or creatures on the screen at once. And having a set number of creatures pre-created and recycling them allows for less savegame bloat (as opposed to creating a new one each time with a PlaceAtMe command)

 

LHammonds

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Yes, it could be done.

 

You could create a creature holding cell (as described here) and place several creatures there. Then, move the creatures to the target location (a spawn point x-marker) and have the OnDeath script for the creature designed to move the creature back to the holding cell, revive their life and adjust stats such as more health and better attack.

 

I would just have a set number of them and simply recycle them with better stats than adding more onscreen at the same time. Oblivion can become bogged down with too many NPCs or creatures on the screen at once. And having a set number of creatures pre-created and recycling them allows for less savegame bloat (as opposed to creating a new one each time with a PlaceAtMe command)

 

LHammonds

Ahh I see, I wish I knew a bit more on how to do this, such as incorporating rewards and start points and such, but I dont know a damn thing about scripting haha.

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