osmodius Posted May 3, 2011 Share Posted May 3, 2011 I don't know how far scripting can be taken in Oblivion, but is there a way to create a mini-game in Oblivion that is similar to the Zombies gametype of Call of Duty? The game works like this,(for those who dont know) There are an unlimited number of rounds and zombies, after each round there are more zombies and all have a bit more health than the ones of the previous round. There is no end to it except when you finally die, and you hold out in somewhat small areas. If someone was to incorporate something like this into oblivion, there could be a nice gold reward based on how many rounds you make it through. I know there is a zombie mod out right now that puts them in some of the cities and allows you build barriers using furniture and what not, but a mini-game that takes place in a certain small area similar to the Arena would be pretty damn awesome. Any thoughts on this? Link to comment Share on other sites More sharing options...
LHammonds Posted May 3, 2011 Share Posted May 3, 2011 Yes, it could be done. You could create a creature holding cell (as described here) and place several creatures there. Then, move the creatures to the target location (a spawn point x-marker) and have the OnDeath script for the creature designed to move the creature back to the holding cell, revive their life and adjust stats such as more health and better attack. I would just have a set number of them and simply recycle them with better stats than adding more onscreen at the same time. Oblivion can become bogged down with too many NPCs or creatures on the screen at once. And having a set number of creatures pre-created and recycling them allows for less savegame bloat (as opposed to creating a new one each time with a PlaceAtMe command) LHammonds Link to comment Share on other sites More sharing options...
osmodius Posted May 4, 2011 Author Share Posted May 4, 2011 Yes, it could be done. You could create a creature holding cell (as described here) and place several creatures there. Then, move the creatures to the target location (a spawn point x-marker) and have the OnDeath script for the creature designed to move the creature back to the holding cell, revive their life and adjust stats such as more health and better attack. I would just have a set number of them and simply recycle them with better stats than adding more onscreen at the same time. Oblivion can become bogged down with too many NPCs or creatures on the screen at once. And having a set number of creatures pre-created and recycling them allows for less savegame bloat (as opposed to creating a new one each time with a PlaceAtMe command) LHammondsAhh I see, I wish I knew a bit more on how to do this, such as incorporating rewards and start points and such, but I dont know a damn thing about scripting haha. Link to comment Share on other sites More sharing options...
uberubernerd Posted May 4, 2011 Share Posted May 4, 2011 hey good to see some one wants the same thing that i want. only for the rest of tamriel is how i said it last time i posted somthing like that Link to comment Share on other sites More sharing options...
Pittcrew Posted May 4, 2011 Share Posted May 4, 2011 if this was made I'd definitely play it! I'm a pretty good nazi zombie player and I'd like to be raping them for a change with my op oblivion character lol :D Link to comment Share on other sites More sharing options...
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