wghost81 Posted February 5, 2016 Share Posted February 5, 2016 Subj. Just keep this in mind. Link to comment Share on other sites More sharing options...
Amineri Posted February 5, 2016 Share Posted February 5, 2016 This wasn't true a few months ago, but in general mods and DLC can add gamestates and refer to abilities, etc, that aren't present if the mod is later disabled, so this functionality was added. I'd actually like a "developer option" to go ahead and load without the DLC/mod, but "user beware".Also, the same thing applies to Mods and DLC, as they are treated basically the same. Link to comment Share on other sites More sharing options...
Caiman Posted February 6, 2016 Share Posted February 6, 2016 (edited) Wow... there was supposed to be a workaround... I didn't even use that hat. NOW IM MAD! :verymad: Edited February 6, 2016 by Caiman Link to comment Share on other sites More sharing options...
tracktwo Posted February 6, 2016 Share Posted February 6, 2016 In EW if you had the dev console enabled it'd let you load a save that had DLC you didn't have with a warning popup. Try launching the game with the dev console enabled and see if that's still the case? Link to comment Share on other sites More sharing options...
fox23vang Posted February 6, 2016 Share Posted February 6, 2016 (edited) Someone mentioned this tweak for corrupt saves. Doubt itll work, but worth a try. Looks more like a launcher ini file than something that would fix saves. Maybe someone will make a 3rd party tool that removes mod dlc/mods like a Fallout save editor/wrybash. I cant confirm as im still downloading the damn game because my internet absolutely sucks, country life... "Go to this folder '\Documents\My Games\XCOM2\XComGame\Config' and edit the file called 'XComModOptions.ini', just remove the line that has the name of the deleted mod."-anon Edited February 6, 2016 by fox23vang Link to comment Share on other sites More sharing options...
wghost81 Posted February 6, 2016 Author Share Posted February 6, 2016 Tweaks depend on the mod very much. For example, free camera mod no matter how small it is, replaces the original class with a child class and this child class gets into a save. Now imagine how engine would behave when trying to load up a save and instantiate a missing class. To sum things up: I wouldn't recommend tinkering with saves if you don't want your campaign ruined. Pick your mods carefully, Commanders! ;) Link to comment Share on other sites More sharing options...
Zyxpsilon Posted February 6, 2016 Share Posted February 6, 2016 Strangely... ALL of my saves are now gone from the folder itself -- except for the very first file created yesterday morning (save2)! Four good enough missions later, everything has now been wasted. Including every steps of the tutorial cycle.Arrrgggghh.:( Link to comment Share on other sites More sharing options...
Drakous79 Posted February 6, 2016 Share Posted February 6, 2016 Oh :( That's bad. New props like hats -> uninstalled -> fall back to default lookCamera angle -> uninstalled -> fall back to extended Camera class I can see the point of missing variables and classes, but there are cases, where invalidating the save is too much. Link to comment Share on other sites More sharing options...
Caiman Posted February 6, 2016 Share Posted February 6, 2016 (edited) Is there a Fix yet? I lost many hours because of that friggin hat. EDIT:I just found this in the Mod's Workshop thread:Kodyack | Vor 7 Stunden alright, to those with borken saves I did find a semi-possible fix, it worked for me at least; go into the steam/steamapps/content/268500/617(something), after subscribing to this mod, and then change EVERY INSTANCE of the name of this one to "FancyTopHat". I can't say if the hat still works or if it breaks somehow; but this will allow you to use your saves. Edited February 6, 2016 by Caiman Link to comment Share on other sites More sharing options...
Amineri Posted February 6, 2016 Share Posted February 6, 2016 DefaultModOptions.ini is overridden and rewritten by the launcher, so editing it won't matter. The only time I set value in it is when I am launching the game directly in debug mode, bypassing the launcher. This is possible by launching XCom.exe directly (not through steam) using the appropriate commandline arguments. Link to comment Share on other sites More sharing options...
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