uedftus Posted February 6, 2016 Share Posted February 6, 2016 Ok so whenever it comes out, how much simpler will it be to get stuff into the right formats and into the game itself? Just looking for a ball park... like a 10 minute thing to take an OBJ and a texture and convert it to a NIF and then rig it into the characters hands? Or a day long procedure??Any clue or is it impossible to say? I mean the developer tools for previous games like Fallout 3, did they greatly speed up the process of modding or what exactly? And can we expect the same from F4?? Looking forward to the future Link to comment Share on other sites More sharing options...
franchiceddhu90 Posted February 10, 2016 Share Posted February 10, 2016 Up! Need moar info! Link to comment Share on other sites More sharing options...
Belthan Posted February 10, 2016 Share Posted February 10, 2016 GECK for FO3 & FNV made it much easier than xEdit to define objects in the game, add scripting and related quests, place objects in the world/containers/leveled lists/etc. but they didn't have any ability to directly work on the models or textures themselves (other than swapping texture sets). If the GECK for FO4 follows the same pattern, it will simplify getting new objects into the game, but it won't help with creating/converting the models or textures. Link to comment Share on other sites More sharing options...
mm137 Posted February 10, 2016 Share Posted February 10, 2016 (edited) ^This. People seem to be expecting the GECK to be some kind of magic bullet, instead of the buggy, crash-happy mess it has historically been. People also seem to think it will render all mods made prior to it irrelevant somehow. You can't create or modify meshes to any great extent, you can't make textures with it, it doesn't make those things any faster. It broadens the amount of stuff that can be done - it does not replace the tools we already have (besides xEdit to some extent). xEdit and hopefully Nifskope will be updated when it comes out, because we can fill in unknown values, and when Wrye Flash is updated we will be able to make bashed patches to merge leveled lists and changes to the same entry from multiple mods. Also F4SE will be updated to allow more scripting and hopefully remove some limitations like the menu caps, build caps, etc. Aside from scripts and placement of objects, GECK allows users to navmesh new objects or areas. It allows easier editing of faces, colors, cells, etc. It's also a much more flexible and visual interface than xEdit. Edited February 10, 2016 by mm137 Link to comment Share on other sites More sharing options...
DarthWayne Posted February 11, 2016 Share Posted February 11, 2016 I just hope Beth will give us some possibility to make custom collision objects for our own meshes... Link to comment Share on other sites More sharing options...
llamaRCA Posted February 11, 2016 Share Posted February 11, 2016 Ok so whenever it comes out, how much simpler will it be to get stuff into the right formats and into the game itself? Just looking for a ball park... like a 10 minute thing to take an OBJ and a texture and convert it to a NIF and then rig it into the characters hands? Or a day long procedure??Any clue or is it impossible to say? I mean the developer tools for previous games like Fallout 3, did they greatly speed up the process of modding or what exactly? And can we expect the same from F4?? Our version of the Geck is used by the devs to build content for the game minus any third party program they use to handle meshes. So the modders most impatiently awaiting it are those of us that want to build new quests, NPCs, new worldspaces, etc. If you create new meshes the Geck won't make that easier. You'll still need to do that in third party programs although most people will move to the Geck once it's out to get those new meshes working with ingame objects. Link to comment Share on other sites More sharing options...
minngarm Posted February 12, 2016 Share Posted February 12, 2016 You are also forgetting the console mod support that will only come through the GECK. Which expands the audience. Link to comment Share on other sites More sharing options...
moriz Posted February 12, 2016 Share Posted February 12, 2016 I wonder how F4SE will work on consoles... or rather, the impact on the modding community because of the fact that it WON'T work on consoles. Link to comment Share on other sites More sharing options...
minngarm Posted February 12, 2016 Share Posted February 12, 2016 I wonder how F4SE will work on consoles... or rather, the impact on the modding community because of the fact that it WON'T work on consoles.I'm betting integration Link to comment Share on other sites More sharing options...
MadMAX713 Posted February 14, 2016 Share Posted February 14, 2016 i personally cant wait for the huge influx of player homes. the homes in FNV were some of my favorite mods. i get that theres settlements but i personally dont like settlers wandering around my belongings. and having a custom built home in the goodsprings water tower was badass. Link to comment Share on other sites More sharing options...
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