yerude Posted February 8, 2016 Share Posted February 8, 2016 (edited) - No moving (or less moving as an option) for revealed aliens. - A new round system as some standalone mod which would include a new action order depending on an initiative value. This also would allow weapons to increase or decrease your initiative so the choice which weapon you may want to use is more diverse - A mod which automatically adjust expected voicepacks for the country they come from (maybe it is correct in the us version, idk. In the german version every soldier every soldier has a german voice pack) Edited February 8, 2016 by yerude Link to comment Share on other sites More sharing options...
TRuBi Posted February 8, 2016 Share Posted February 8, 2016 A mod in which enemies are the same difficulty as Commander, but with the increased enemies and missions, and longer investigation times as the Legendary difficulty! Link to comment Share on other sites More sharing options...
sainen Posted February 8, 2016 Share Posted February 8, 2016 use of Psi Operatives to potentially permanently mind control/subvert aliens/advent (a way to gain multiplayer alien units to under control of single player X-Com)More weapon variety(heavy rifles, other sorts of melee weapons, etc)More Soldier customization(Hair, faces, and hats mainly) because I wish to recreate Squad 7 from valkyria Chronicles but there isn't enough variety to pull it off at all well. Link to comment Share on other sites More sharing options...
Shrikey Posted February 8, 2016 Share Posted February 8, 2016 -ballistic/Magnetic weapons damage scale, so developing magnetic adds +1 damage to ballsitic bringing them up on par, developing plasma adds +2 damage to ballistic +1 damage to magnetic bringing them up to par, i want my resistance fighters to tooth conventional guns the whole game! :)-turn the AWC into having a chance to add a perk per mission a soldier participates in rather than occasionally adding something at rank-up Link to comment Share on other sites More sharing options...
Username0815 Posted February 8, 2016 Share Posted February 8, 2016 I just finished the game in 2 days on commander, while the game already has a plenty of innovative things, there are several issues Id like to see modded: 1. Research timing is a joke, it is far too easy and quick to research the mainquest, as well as other high tech stuff. 2. Aliens are too predictable, rarely I got suprised by an enemy position, they are practically lining up for the firing squad.Reinforcements need to be more serious and numerous under certain conditions. 3. Bigger maps with more ground to cover in example black site missions need to be major bases not oversized shacks. 4. Longer campaign gameplay. Link to comment Share on other sites More sharing options...
naqel Posted February 8, 2016 Share Posted February 8, 2016 I'd love to see female only staff/soldiers, with no impact on civvies. Another thing would be a proper classless soldiers mod with random ability options on level-up, preferably 3-4 options per rank. Link to comment Share on other sites More sharing options...
waffles177 Posted February 8, 2016 Share Posted February 8, 2016 1. The ability to "reskin" weapons, for example, use the plasma sniper rifle but have it look like the standard one, I like the appearance of most of the standard guns but would rather not mess with my ini file and beef them up to plasma levels, that'd make new games a bit ridiculous. 2. Someone said helmets, yes, we need more helmets since the few you do get are hideous. That's all I got for now Link to comment Share on other sites More sharing options...
torsstuff Posted February 8, 2016 Share Posted February 8, 2016 Warhammer total conversion. And I am willing to work for it.I'm just a shitter with barely any experience in the SDK though so. What help could I possibly be? Link to comment Share on other sites More sharing options...
HaikenEdge Posted February 8, 2016 Share Posted February 8, 2016 An ability to mix-and-match class features would be nice. As it stands, I don't like many of the abilities in every class, and they just make me go "What the heck?" Link to comment Share on other sites More sharing options...
PillagePuppies Posted February 8, 2016 Share Posted February 8, 2016 I'm trying to make a mod to get both skills from the skill tree on each level up. If anyone can do that first, I'd appreciate it. Link to comment Share on other sites More sharing options...
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