VIitS Posted March 31, 2016 Share Posted March 31, 2016 Automatron definitely didn't help with the keyword limit. It only added 3 ma keywords from what I could find, but it added 22 ap keywords. Link to comment Share on other sites More sharing options...
ParasiteX Posted August 1, 2016 Share Posted August 1, 2016 Is the keyword cap still an issue? Or has perhaps Bethesda quietly fixed this bug, the same way they quietly fixed the cell reset bug? Link to comment Share on other sites More sharing options...
wax2k Posted August 1, 2016 Share Posted August 1, 2016 (edited) The workshop category keyword limit has been fixed / raised. Dunno about the subject of this thread though. Edited August 1, 2016 by wax2k Link to comment Share on other sites More sharing options...
VIitS Posted August 3, 2016 Share Posted August 3, 2016 Both are fixed (no official word from Bethesda, of course). The root cause was formlist limits (which the different keywords were dynamically added to based on the TNAM value). Bethesda increased the max size of formlists from 255 to 65,535, so we don't ever have to worry about any combination of mods using too many keywords. Link to comment Share on other sites More sharing options...
steve40 Posted August 4, 2016 Share Posted August 4, 2016 (edited) Formlists have never been limited to 255, only arrays. Edited August 4, 2016 by steve40 Link to comment Share on other sites More sharing options...
VIitS Posted August 4, 2016 Share Posted August 4, 2016 Formlists have never been limited to 255, only arrays.Eh, same difference :tongue: (I know it is actually completely different, but I was tired when I responded and in any case the root cause of both keyword caps was the same, and was fixed). Link to comment Share on other sites More sharing options...
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