NekoKurai Posted February 8, 2016 Author Share Posted February 8, 2016 I already have to stop at step 2: We’ll need to issue several commands to SQL Server, and we’ll use a console application called SQLCMD to do it. So open up an elevated command prompt or powershell prompt and execute the following command to connect to your local copy of SQL Server Express (...) ." I pressed the Windows Button + R and typed "SQLCMD -S .\SQLEXPRESS". A small black window opens and closes shortly after. Since I'm really frustrated, I tried this. The thing is, that my path for TARGET is <<D:\Spiele\steamapps\common\Dragon Age Ultimate Edition\tools\>> . There is no \toolssql\Data. I added them and when I opened my newly created .bat file I got this: "SQL Network Interfaces: Error Locating Server/Instance Specified [xFFFFFFFF].Sqlcmd: Error: Microsoft SQL Native Client : An error has occurred while establishing a connection to the server. When connecting to SQL Server 2005, this failure may be caused by the fact that under the default settings SQL Server does not allow remote connections..Sqlcmd: Error: Microsoft SQL Native Client : Login timeout expired.Drücken Sie eine beliebige Taste . . ." So I tried this , but since I have SQL Express 2008 (not 2005) this didn't apply as I hoped it would. I'm running out of ideas now... Link to comment Share on other sites More sharing options...
Thandal Posted February 9, 2016 Share Posted February 9, 2016 And I don't have MS SQL Server Express 2005 or 2008. I have full MS SQL Server 2005, and MS SQL Server 2005 Compact Edition!(And I'm not even sure which the Toolset is using.) Do you have the file "bw_dragonage_content" anywhere on your machine? (That's the actual default database file. Knowing it's location is critical if you're configuring things manually.) Have you checked the (new) BioWare Toolset forums? Link to comment Share on other sites More sharing options...
meizo Posted December 18, 2016 Share Posted December 18, 2016 A little different matter but I didn'nt want to start a new thread. I know how to change morphes using toolset. So I changed Bryce Cousland and Fergus to look more like mine character, I changed Duncan too. The Fergus and Duncan was a succses but the father still looks the same. I checked the morphes names and they are correct. The file format too. So perhaps someone will know what else do I need to do? Link to comment Share on other sites More sharing options...
olnorton Posted December 18, 2016 Share Posted December 18, 2016 So I changed Bryce Cousland and Fergus to look more like mine character, I changed Duncan too. The Fergus and Duncan was a succses but the father still looks the same. I checked the morphes names and they are correct. The file format too. So perhaps someone will know what else do I need to do? Just to be sure, Bryce's morph is hm_bhn100_father.mor If you used that and it didn't show, you might have a second bryce mor as part of an overhaul mod. Do a search for that name. Link to comment Share on other sites More sharing options...
meizo Posted December 19, 2016 Share Posted December 19, 2016 (edited) Yep, that's the name. I got it right. I'm sure of it. I checked and I have only one of them in the toolsetexport folder. In the same place I've got Fergus and Duncan. But somehow they work and father does not. And to make it more intresting when I open his file in the toolset in the single player/creatures/.../bhn100cr_father his morph is changed to mine. Edited December 19, 2016 by meizo Link to comment Share on other sites More sharing options...
theskymoves Posted December 19, 2016 Share Posted December 19, 2016 Yep, that's the name. I got it right. I'm sure of it. I checked and I have only one of them in the toolsetexport folder. In the same place I've got Fergus and Duncan. But somehow they work and father does not. And to make it more intresting when I open his file in the toolset in the single player/creatures/.../bhn100cr_father his morph is changed to mine. I'd check the entire override folder (not just toolsetexport) for another hm_bhn100_father.mor file. And the only other thing that comes to mind is that I've heard anecdotally of NPC morphs that didn't work if the file name was different than the 'internal' name (the text populating the NAME field if the file is opened in a GFF editor); such would be the case if the MOR was exported with a different file name and then renamed (i.e. 'my_bryce_morph.mor', renamed to 'hm_bhn100_father.mor'. Link to comment Share on other sites More sharing options...
meizo Posted December 20, 2016 Share Posted December 20, 2016 (edited) Well I checked THE entire folder. But I did change files name after exporting. That may be it. I will check it. Thank you! Thank you ever so much! It worked! Edited December 20, 2016 by meizo Link to comment Share on other sites More sharing options...
Carly5234 Posted December 30, 2016 Share Posted December 30, 2016 does anyone have a list of all the character names I don't have access to the toolset folder in which they are stored if someone is willing to I would be so appreciative of just a screen shot of some of the names :) Link to comment Share on other sites More sharing options...
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