jeffglobal Posted February 6, 2016 Share Posted February 6, 2016 Ok. So I'm trying to get this kind of DeathClaw Armor into the game: https://www.dropbox.com/s/vmc84uvu41dvi4n/Just%20Clothes.jpg?dl=0 (It's not real good, but it's for demo purposes only. As before, fast and dirty, then I'll do it pretty...if ANYTHING FREAKIN WORKS...excuse me...) Now I watched tutorials as per Ousnius' page and I got everything done...I didn't zap anything because there's nothing really to delete...it is BodySlide compatible with the CBBE body: https://www.dropbox.com/s/4hts493apboc26l/May%20the%20Slide%20be%20with%20you.avi?dl=0 It gave me no errors on exporting the nif. Even Nifskope looks right... https://www.dropbox.com/s/qk63jfbdz99g82v/nif%20pic.png?dl=0 Now, I use FO4Edit and take the VaultSuit as a template: https://www.dropbox.com/s/hus9babvv5ksl49/FO4Just_Clothes.png?dl=0 I even try to delete all the keyword entries and other stuff referencing anything to do with vaultsuit... I go in NMM turn on the .esp file......in game I look for the numberhttps://www.dropbox.com/s/c52mjdopcercjnc/Just%20Clothespipboy.jpg?dl=0 put on the clothes and...!https://www.dropbox.com/s/pxopg4lkwgnbsup/Just%20ClothesVaultSuit.jpg?dl=0it's a vault suit. wtf, where's the reference for it in the file, I don't see it...and/or what's a good reference doc in game to use for new costumes? ok, armor...cause I can now make really cool stuff, and texture it right...and/or is there another way? ...and Ousnius, what do you think of UE4? Looks like that's the way to go over Unity, nothing of consequence really uses Unity...what do you think about crowdfunding and crowdmaking a total conversion mod of FO4 if Bethesda doesn't get the rights from Intel to use the Havok tools for us? Link to comment Share on other sites More sharing options...
Elianora Posted February 6, 2016 Share Posted February 6, 2016 Impossible to say without seeing your esp. Did you make a new Armour Addon and link to the models? Edit: Just now saw your esp screenshot. You need an Armour Addon. The "World Model" is the bundle that gets dropped from the players inventory, not the biped model to the worn armour. Here's how to make armours: Link to comment Share on other sites More sharing options...
jeffglobal Posted February 7, 2016 Author Share Posted February 7, 2016 (edited) Impossible to say without seeing your esp. Did you make a new Armour Addon and link to the models? Edit: Just now saw your esp screenshot. You need an Armour Addon. The "World Model" is the bundle that gets dropped from the players inventory, not the biped model to the worn armour. Here's how to make armours: TYVM. Tonight I'm just studying Red Carpet costuming and Haute Couture, but I suspect, the "style" I'm looking to find may not exist...even though Shakespeare said there's nothing new under the sun...and I believe him for the human condition. What kind of fashion genre is Tron, The Hunger Games and Atlas Shrugs stuff? Games like Deus Ex, Mass Effect? Idk. Not like the 5th Element straps, that's just too vulgar. [Edit] Ok I see that side of the process now. Way more complicated than I realized. I do appreciate the video. Lets see if I can still copy weights from a reference and have no errors like I've been doing for a couple days now... Edited February 9, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
jeffglobal Posted February 9, 2016 Author Share Posted February 9, 2016 Ok, so as my avatar shows, I got at least a replacement for the never nude underwear into the game. I will make it unique and craftable and then work on actually modeling and texturing cool looking stuff. Viewers cautioned, she's not wearing pants. I didn't fit her ripped underwear cause I didn't need it for proof of concept. https://www.dropbox.com/s/xfxehaw4rtbk260/Fallout4%202016-02-09%2015-45-25-94.jpg?dl=0https://www.dropbox.com/s/to9wztqp2ljnmw1/Fallout4%202016-02-09%2015-46-04-52.jpg?dl=0 Link to comment Share on other sites More sharing options...
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