Corehound Posted May 5, 2011 Share Posted May 5, 2011 Hey everyone :thumbsup: I'm currently working on a Zeta "NPC" conversion, and I've hit a strange snag :confused: For some strange reason the Aliens won't start to move until they've received a high amount of damage o_O (about 75%), but once they start moving if I then reset their health there doesn't appear to be any problems, it's like they are stuck in their current location and once they are away from that spot the bug is no longer there :wacko: Anyone have any idea why that is, and how can I fix it? :blush: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png Link to comment Share on other sites More sharing options...
rickerhk Posted May 6, 2011 Share Posted May 6, 2011 Is it a new area? If so, is the navmesh finalized and have you tried testing with the esm flag toggled on? Link to comment Share on other sites More sharing options...
Corehound Posted May 6, 2011 Author Share Posted May 6, 2011 Is it a new area? If so, is the navmesh finalized and have you tried testing with the esm flag toggled on?Nope, it's the regular Zeta interior, which is why it's even more strange :unsure: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png Link to comment Share on other sites More sharing options...
ccmechanic2 Posted May 6, 2011 Share Posted May 6, 2011 Is it a new area? If so, is the navmesh finalized and have you tried testing with the esm flag toggled on?Nope, it's the regular Zeta interior, which is why it's even more strange :unsure: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.pngpost a screen shot of the exact spot so I can examine it here. Link to comment Share on other sites More sharing options...
Corehound Posted May 6, 2011 Author Share Posted May 6, 2011 Is it a new area? If so, is the navmesh finalized and have you tried testing with the esm flag toggled on?Nope, it's the regular Zeta interior, which is why it's even more strange :unsure: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.pngpost a screen shot of the exact spot so I can examine it here.Tbh I think it's an "actor" issue and not the area itself, as the default creatures have no problem moving around the same area :unsure: So I'm gonna try and redo the skeleton later today :mellow: http://www.fallout3nexus.com/imageshare/images/1680733-1296223756.png Link to comment Share on other sites More sharing options...
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