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Removing persuasion minigame


PrettyMurky

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I'm working on a mod to replace the persuasion minigame, bringing it into gamemode.

 

Does anyone know how I can get rid of the minigame, either by removing the little icon for it from the conversations menu, or any other means?

 

Thanks in Advance,

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I'm already making use of the HasNoPersuasion flag. The first time that the player tries to persuade an NPC, it checks for the flag, and is it's not set, it adds the player to a faction, and sets the flag. Whereas if they have the flag set (& aren't in the faction), it tells the player that they can't be persuaded. The only problem with this is that if the player talks to an NPC before they have first tried to persuade them, the option for the minigame is available.
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Make a quest with this as the quest script:

 

scn example

ref tempref

Begin GameMode

let tempref := GetFirstRef 35
while (tempref)
	if (tempref.HasNoPersuasion == 0)
		tempref.SetNoPersuasion 1
	endif
	let tempref := GetNextRef
loop

End

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