tomomi1922 Posted February 9, 2016 Share Posted February 9, 2016 I am trying to follow this video. At the mean time I already completed Tradecraft and doing Brotherhood of Steel missions (getting items for Squire and doing cleansing missions). I have not done Reunion yet. Am I too far past the point to stay on course or it is still ok? Step 1 is very unclear: complete "All main and both side quests" ....Hope someone can give me some hint here. Step 1: Before completing "Reunions," complete all main and both side quests (once each) for the Brotherhood of Steel recon team. Talk Brandis down from being crazy.Step 2: Complete "Reunions" and "Dangerous Minds." (For proper completion, keep Preston at the Castle.)Step 3:(a) You will have received "Tradecraft" and "Shadow of Steel." DO NOT advance in either of these quests.(b) Focus on the Minutemen as you continue down the main quest line. Use the Minutemen to gain access to the Institute.© Get yourself banished from the Institute. You can play along and poke around for a bit first if you like, but if you do, you'll have to murder someone to get banished (might we suggest those bastards down in synth retention?). You may safely complete "Institutionalized," but do not progress any farther before getting yourself kicked out. Don't even speak to Father again after completing "Institutionalized." DO NOT complete "Synth Retention." (Give holotape to Sturges.)Step 4:(a) You will have received "Form Ranks" for the Minutemen. DO NOT advance this quest.(b) DO NOT start "Defend the Castle." Don't even go to the Castle.© Complete all quests for the Brotherhood from "Shadow of Steel" to "Show No Mercy." DO NOT complete "Show No Mercy." Don't even get on the Vertibird. Grab ALL side quests from the Brotherhood and keep them open.Step 5: Complete "Form Ranks" and "Defend the Castle." Start "The Nuclear Option" for the Minutemen but DO NOT complete it.Step 6: Complete all Railroad quests from "Tradecraft" to "Randolph Safehouse 6."Step 7: Complete "The Nuclear Option." Link to comment Share on other sites More sharing options...
Moraelin Posted February 9, 2016 Share Posted February 9, 2016 I think Wikia has some MUCH less restrictive "points of no return" for that particular exploit, though IIRC it's not put in the form of a walkthrough like above. http://fallout.wikia.com/wiki/The_Nuclear_Option_%28Minutemen%29 Personally I think the happiest ending is the one where I murderize all 3 warring factions and let only the Minutemen alive. Let's face it, all 3 of BOS, Institute and RR are kinda assholes. Is all I'm saying. Link to comment Share on other sites More sharing options...
tomomi1922 Posted February 9, 2016 Author Share Posted February 9, 2016 Maybe for the next character. This one wants world peace where everyone should get along. Link to comment Share on other sites More sharing options...
robhartman9 Posted February 9, 2016 Share Posted February 9, 2016 I am thinking about trying that or just the minuteman ending. I don't really care one way or the other for the railroad. I think if I just don't kill them and use the minutemen to blow up the institute not much the BOS can do about it. Link to comment Share on other sites More sharing options...
Moraelin Posted February 9, 2016 Share Posted February 9, 2016 @rob Well, you can kill the RR after blowing up the Institute too. E.g., if you don't evacuate, the RR becomes hostile, because OMG you killed all those synths. @tomomi Well, don't get me wrong, I too want world peace and people getting along. But sometimes you have to remove the assholes, so everyone else can live in peace. E.g., you need to kill the Raiders so your settlers can live in peace. Amirite? Considering that - the BOS are basically better organized raiders (think all those missions to make farmers give up their crops, or else), - the RR is running an operation to erase synths out of existence and regard the humans as the enemy, and - the Institute is worse than raiders (the raiders in the game organized an intervention when one of them started just needlessly killing people. The rest of the raiders in that gang would rather just take the money or crops and let the people live. Whereas the Institute lets synths just murderize whole settlements for scrap.) ... you can see where I'm going. In an ideal world, I'd want all 3 gone, so the rest of MA can live in peace and heal. Link to comment Share on other sites More sharing options...
tomomi1922 Posted February 9, 2016 Author Share Posted February 9, 2016 Guys, you are hijacking my thread. All I care about for this particular topic is .... how to follow all the quests to make this a perfect ending (where everyone, even Institute, survives). Link to comment Share on other sites More sharing options...
Moraelin Posted February 9, 2016 Share Posted February 9, 2016 Sadly, no, you can't make it THAT perfect. Even in the walkthrough you linked, SOMEONE has to die. Best you can do is keep the BOS, RR and Minutemen alive. Link to comment Share on other sites More sharing options...
tomomi1922 Posted February 9, 2016 Author Share Posted February 9, 2016 Sadly, no, you can't make it THAT perfect. Even in the walkthrough you linked, SOMEONE has to die. Best you can do is keep the BOS, RR and Minutemen alive.Not debating that. The game is already programmed so. Whether we debate this, it will not change the fact. Link to comment Share on other sites More sharing options...
HandofBobb Posted February 9, 2016 Share Posted February 9, 2016 I was already well along the Railroad missions when I learned about the possibility of a 3-way ending, I followed the rest of the guide to see if it would still work and managed to pull it off. http://forums.nexusmods.com/index.php?/topic/3472935-fo4-best-ending-hidden-ending/ Link to comment Share on other sites More sharing options...
tomomi1922 Posted February 10, 2016 Author Share Posted February 10, 2016 (edited) Me too. I vaguely followed the line "Before completing "Reunions," complete all main and both side quests" without looking too closely and ended up finishing Tradecraft.I went too far, built too many nice buildings in settlements, outfitted too many settlers to want to go far back. So I am not sure finishing tradecraft first will ruin something or not. I just finished Institutionalized and meeting up with the Courser. And then BOS came over attacking. So I literately had to watch them fight each other without being able to help. Side note: I spent 2 hours talking to people in the Institute, and the story reminds me of a Japanese anime. They are not really as bad as what everyone lets on to be. It's hard to accept your own software you wrote as "real human". But then, the introduction of Railroad also makes a good point by showing us how "human" a synth can be, fragile, fearful, yet wanting to survive like real human. Bethesda created good conflict up front. Anyway, the series is "Jyu Oh Sei" http://myanimelist.net/anime/953/Jyu_Oh_Sei The story goes with the main character struggles in a harsh alien world with 4 different human factions fighting to struggle for power. His twin brother practically died on first episode. As he joined sides, made peace, etc... he found out there is a more advanced organization who mysteriously instigate conflicts and support certain sides (so they don't get wiped out), like they are playing god, or scientists treating humans on the ground as lab rats, sounds almost like Institute mentality. At the finale, when we are rooting for the protag finally setting foot onto the "Institute" ready to massacre these boogeymen, we were surprised by a completely different image. The flail and dying director is a friend of his parents, and he himself is a Synth as his parents cloned him from his twin brother (their real child), which explained why he could be so capable and resourceful to survive the harsh land. And the whole thing this "Institute" guys were doing was finishing a crucial experiment that is meant to save mankind from some kind of annihilation (I forgot what). It may not be entirely wrong if I say the writers of FO4 had their inspiration from this anime series.I guess this is also why I try to achieve this "perfect ending" because I believe most of these factions aren't bad people. Each have their own noble intentions, only to be driven to extreme measures by dire circumstances. I am sure if all factions sit down to talk, they will easily work out a peace solution that advances everyone, maybe except Raiders. These guys are too far gone. But then, they are not even a faction. Edited February 10, 2016 by tomomi1922 Link to comment Share on other sites More sharing options...
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