adelthorne Posted February 9, 2016 Share Posted February 9, 2016 Is it possible to set head gear on a seperate color scale?Like have grean and brown uniform and a red beret? And a color issue, the 3 green color on second tier are to bright, how do I change them? Thankful for any input. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted February 9, 2016 Share Posted February 9, 2016 (edited) X2_UnitPalettes.UPK is the file that supplies every specific groups (shown by wide-bars on each lines by types) in different quantities. Flesh for example has only a few while Armor secondary & primary sets are not exactly the same. Head-Gears aren't currently isolated from their own custom function (or class hooks) and possibly don't even have a material channel that would host such coloring schemas. But i think it won't take long for someone to find some workaround solution to this... give it a week or two. :D Edited February 9, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
adelthorne Posted February 10, 2016 Author Share Posted February 10, 2016 Thx will try to dig into this. Link to comment Share on other sites More sharing options...
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