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Graphic and color help.


adelthorne

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X2_UnitPalettes.UPK is the file that supplies every specific groups (shown by wide-bars on each lines by types) in different quantities. Flesh for example has only a few while Armor secondary & primary sets are not exactly the same.

 

Head-Gears aren't currently isolated from their own custom function (or class hooks) and possibly don't even have a material channel that would host such coloring schemas. But i think it won't take long for someone to find some workaround solution to this... give it a week or two. :D

Edited by Zyxpsilon
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