Job4aCowboy Posted February 10, 2016 Share Posted February 10, 2016 Hey, I want to get into modding Fallout 4, specifically weapon mods etc, I have some limited experience with Nifskope, and know how to use FO4Edit from modding Skyrim. I know how to model etc, so it's just a case of getting my model into the game, setting it up for weapon mods, Animations etc. Any tutorials about on this process? My searches have come up empty, and trying to deconstruct other .nif files to see how its done is giving me a headache. Thanks, Job4aCowboy Link to comment Share on other sites More sharing options...
wubilyu Posted February 10, 2016 Share Posted February 10, 2016 https://www.youtube.com/watch?v=ppTXCJ0SZ88 That's a great video for getting meshes in game. Link to comment Share on other sites More sharing options...
lilkandeekid Posted February 10, 2016 Share Posted February 10, 2016 What modeling software you are using?If youre using blender/maya or something else you can use the tutorial above to covert it to a .nif,3DS Max 2016 does have a .nif plugin that simplifies the process - https://github.com/figment/max_nif_plugin/releases Link to comment Share on other sites More sharing options...
yopoman Posted February 10, 2016 Share Posted February 10, 2016 I am happy to contribute gun sounds, textures, and data for you. I want to start work on getting an S&W M&P .40 into FO4. If you can model, I can texture and add the sound effects, We'd need someone else to get the gun in-game as I don't know how to add standalone weapons or items to FO4 without use of a Creation Kit/GECK. Link to comment Share on other sites More sharing options...
Job4aCowboy Posted February 10, 2016 Author Share Posted February 10, 2016 https://www.youtube.com/watch?v=ppTXCJ0SZ88 That's a great video for getting meshes in game. Ah yes, Already got this tutorial bookmarked, but thanks for the link anyways :) I'm thinking more of the mechanics behind how the weapon attachments work, do I model everything individually? Like scopes, barrels etc? What modeling software you are using?If youre using blender/maya or something else you can use the tutorial above to covert it to a .nif,3DS Max 2016 does have a .nif plugin that simplifies the process - https://github.com/figment/max_nif_plugin/releases I'm using blender :) I am happy to contribute gun sounds, textures, and data for you. I want to start work on getting an S&W M&P .40 into FO4. If you can model, I can texture and add the sound effects, We'd need someone else to get the gun in-game as I don't know how to add standalone weapons or items to FO4 without use of a Creation Kit/GECK. Thanks for the offer, perhaps in the future we can work on something together, at the moment I just want to get a gun in game, and be moddable. Texturing and sounds is also something I'm already confident with. Thanks for the help thus far, I'm looking for tutorials more specific to weapons though, for example, how to get the animation for shooting, reloading etc, and swap out models for others when modding, for example with silencers and scopes. Thanks, Job4aCowboy Link to comment Share on other sites More sharing options...
wubilyu Posted February 11, 2016 Share Posted February 11, 2016 You could try making a barrel or scope say for one of the vanilla weapons and try and get that ingame then once you've done that bit go from there. That's as far as I've got due to time and straining my eyes from modding! http://www.nexusmods.com/fallout4/images/17886/? You could try downloading someone elses finished standalone weapons mod and look at their .esm, that may shed some light. Sorry if that doesn't help much as far as tutorials go. The truth is out there... Link to comment Share on other sites More sharing options...
Job4aCowboy Posted February 11, 2016 Author Share Posted February 11, 2016 Good idea, thanks for the help!I understand tutorials are rare at this stage, I suspect more will roll out with the release of the GECK. Link to comment Share on other sites More sharing options...
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