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yopoman

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Everything posted by yopoman

  1. I am happy to contribute gun sounds, textures, and data for you. I want to start work on getting an S&W M&P .40 into FO4. If you can model, I can texture and add the sound effects, We'd need someone else to get the gun in-game as I don't know how to add standalone weapons or items to FO4 without use of a Creation Kit/GECK.
  2. I would be happy to offer some of my writing skills for a short backstory or dialogue with the character who introduced the armor in the quest, if you you decided to take that route of course. I write, compose music, do graphic design work professionally for my own small media business. This project sounds really promising and juicy! Here are some backstory ideas I'll write as they come into my mind... Imagine how fun it would be to discover this "mech" in the cargo-hold of a sunken, but in-tact, submarine in the Boston harbor. Or maybe in a sunken military cargo ship with a literal skeleton crew to loot for backstory notes or holotapes. Th sunken vessel might be full of submerged chests containing military and RobCo blueprints, diagrams, schematics, correspondence, and backstory. There are many ways you could take this backstory. For example, an over-budget, top secret DARPA-like agency contract awarded to RobCo's defense department that never saw the light of day. It's backstory could take some inspiration from the Joint Strike Fighter's controversial story of never-ending R&D and its exploding costs. One could even involve other defense contractors like Arc-Jet systems who designed the jump-jet thrusters and tie that in with the Arc-Jet Systems Brotherhood quest storyline. There are so many possibilities for a mod like this. Imagine if the mod included a story-rich quest the player would need to complete to assemble this beast. The player would have to follow a trail of scattered and well-hidden components and schematics. The clues or components for this hunt might be in hard-to-find or partially buried, highly secured military transport vehicles, crashed vertibirds, trucks, trains, and sunken ships with the idea that the government canceled the development of this machine due to its never-ending costs and development time and ordered its parts split up and destroyed separately to avoid capture by the Communists. It would be up to the player to find all of the pieces of the mechanical puzzle and assemble them all in one place. A mysterious, quirky character could serve as the starting point to this quest or optionally, you could find a component and be instructed by the Journal to "find someone who can take a look at this object". The player would find a character who was on the treasure hunt already but has become old and frail over the years and has the garage space for this thing in an abandoned military bunker but needs help retrieving the parts. This would be a very Bethedsa-like quest if going this route but I believe would be lore-friendly and fun. The character would be a little crazy, with an interest in retrieving all the missing components and re-assembling them after stumbling across old military notes or communications when he was a younger adventurer. His old discoveries might have started him/her on a conspiracy-theory and myth-filled treasure hunt. Imagine a Tinker Tom-like character, eccentric, driven, intelligent and unorthodox. This character could send the player on mini-quests to go retrieve the missing parts of the machine. It would make for a great high-level quest filled with dangerous enemies and all sorts of traps in the way of retrieving the pieces. They might even be so heavy that a suit of standard power armor would be needed to bring the components back to the eccentric character's bunker-garage. I'm just brainstorming here, but these are all possible, and they'd be really fun to play and discover, as long as you had a lot of modders working together on it. What an amazing piece of concept art and 3D model! Keep this project going friend. :D Yopoman
  3. If he also made its own larger "power armor station" with a crafting crane or taller arms, you could mod it and add new armor shields and plating, new optics, faster legs/powertrain, or more weapons mounts, the possibilities are endless! :)
  4. Hi fellow modders! I'm Yopoman and I am a Skyrim modder, but I've switched to Fallout 4 and while I'm best at player homes, quests, sound mods, and texture mods, I've been wanting to expand into weapons mods to take advantage of FO4's lovely weapons modding potential. I want to see a specific handgun added to the game as a mod, the latest model S&W M&P (Military & Police) .40. If anyone is already working on adding this mod to the game I'd like to offer my assistance with texture design and potentially, sound recording. I own one of these, exactly the same as the one picture plus a tactical LED flashlight from Streamlight attached to the forward Picatinny rail. I can take HD photos of my personal M&P .40 and I can also do stereo HQ sound recordings of the action, trigger, reloading, slide movement, and sheathe/unsheathe sounds. I don't have a reliable way of recording sounds of it firing as I have to drive a really long way to get to an outdoor shooting area without any sound pollution from other shooters, the city, vehicles, planes etc... as I live in a major city, but I think other .40 caliber handgun firing sounds could be used in place of it, it's not THAT unique of a firing sound. If anyone is already working on this, or wants to work on this and has a 3D model or has the time and knowhow to model this and get it into the game, I'd love to work with you or at least provide assistance with sounds, textures, and ballistic data/info. Does anyone else want to see this firearm added to Fallout 4? I like Glocks, and I like Berettas, and I love the Vanilla handguns but it would just be so enjoyable to shoot this cool-looking, great handling, and real-world high quality, high reliability handgun in Fallout's world. I would squeal like an excited little schoolgirl if I eventually get to shoot an ingame M&P at some super mutants lol. http://www.sportsmansoutdoorsuperstore.com/prodimages/19577-DEFAULT-l.jpg Here's some information and a rotating 360' view from the S&W website: http://www.smith-wesson.com/webapp/wcs/stores/servlet/Product4_750001_750051_766345_-1_757955_757781_757781_ProductDisplayErrorView_Y Thanks for your time, Yopoman
  5. That reminds me of some Robotech weapons, I thought the power armor suits in FO4 should have more heavy mobile armor weapons available than just the minigun. It would be cool to have a whole collection of power armor specific weapons that are too heavy for an unsuited character to use, or maybe they'd be usable but highly inaccurate, recoil wildly and weigh a ton. Keep up the great work! I absolutely love your G67!!! :)
  6. I'm running the latest Skyrim patch, with Steam, with the latest SKSE and a decent amount of mods. Everything is compatible and I've been error free on my save game for quite some time. Today I was playing the main quest MQ201 (sneaking into Thalmor Embassy) when a progress-halting error occurred. Delphine tried to give me the party clothes to wear but couldn't, she just froze when she tried. I loaded a previous autosave and continued on. Turns out my player can purchase and sell items from vendors, I can even pickpocket BUT when the player needs to receive an item from an NPC for a quest or non-bartering purpose nothing happens. No items can be added or subtracted from the inventory unless it's through the vendor bartering interface. Anyone know what's going on? The most recent mod I installed was "Trade and Barter" which was running fine for a while before this started happening. Thanks.
  7. Thanks for reviewing my Swindler's Lookout mod, here's my latest: Forbidden Well..

    http://skyrim.nexusmods.com/mods/26297

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