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The lord of the rings: a freeware adventure game on the Skyrim engine


wiiboy95

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Or you could divide up the world. Middle Earth has a few points where you can subdivide. The Misty Mountains and the White Mountains make great barriers. Same goes for Mirkwood, Fangorn, and the Black Gate.
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Ok this is good I'm happy I didn't deter your enthusiasm for this.:) I would absolutely love to see this up. And I love to help out but I'm finishing school at the moment and don't know if I'll be taking computer science in college. I'm guessing this will take a few years so you might see me in a year or two;) I might talk to the MERP team and see what their plans are for their project when skyrim comes out. MERP have done a huge amount of work so far so if you joined with them middle earth could come quicker:)
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O.K. Jagex, I wouldlike you to start writing the journal entries for Frodo's part of the main quest. Also, can you read through the original books and in particular look for any plot points that we can use to make side quests

How far are we spanning with this? The entire trilogy or will we be focussing on just the relative time period?

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Forgive me if this a stupid question because I don't know anything about modding, but if you run out of space in the world, couldn't you create a differen't worldspace or something for each city (much like in oblivion when you have to load the city) so It doesn't run out of room? Or does pretty much everything contribute to the size of the worldspace?
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Forgive me if this a stupid question because I don't know anything about modding, but if you run out of space in the world, couldn't you create a differen't worldspace or something for each city (much like in oblivion when you have to load the city) so It doesn't run out of room? Or does pretty much everything contribute to the size of the worldspace?

 

You can create new worldspaces but they have to be linked by access points (doors, for example). This means that each worldspace has to be sealed off, and that's obviously a problem if it consists of a giant plain. Mountain passes and forests give opportunity for separating each space though, if necessary.

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Total conversions can be great, but they are almost never completed.

 

Even Tamriel rebuilt for Morrowind is still under development (or at least its not finished yet).

 

But, we all remember the ones that do get finished because about once a decade someone makes something truly magical.

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Total conversions can be great, but they are almost never completed.

 

Even Tamriel rebuilt for Morrowind is still under development (or at least its not finished yet).

 

But, we all remember the ones that do get finished because about once a decade someone makes something truly magical.

 

 

Most mods on large scale are rarely finished - bug fixing, updating old textures using techniques you've perfected over the course, balancing, increasing difficulty level, new challenging quests to keep it fresh, increasing the lore.

 

Having worked on other mods and games who's interest has been on Total Conversions, I can guarantee that choosing one particular area is the way to go forward - say Minas Tirith. Make the people, the settlement, the quests, and release that little "World Space", then move onto another. That way, people have a little Beta to test around with, say what they did or didn't like, increase exposure, provide information on bugs, without being too bogged down with such variety and choice that it becomes difficult to keep track of.

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