ub3rman123 Posted May 13, 2011 Share Posted May 13, 2011 Or you could divide up the world. Middle Earth has a few points where you can subdivide. The Misty Mountains and the White Mountains make great barriers. Same goes for Mirkwood, Fangorn, and the Black Gate. Link to comment Share on other sites More sharing options...
slaineify Posted May 13, 2011 Share Posted May 13, 2011 (edited) Do you want me to do the Barrow wights as well Edited May 13, 2011 by slaineify Link to comment Share on other sites More sharing options...
trustyperson Posted May 13, 2011 Share Posted May 13, 2011 Ok this is good I'm happy I didn't deter your enthusiasm for this.:) I would absolutely love to see this up. And I love to help out but I'm finishing school at the moment and don't know if I'll be taking computer science in college. I'm guessing this will take a few years so you might see me in a year or two;) I might talk to the MERP team and see what their plans are for their project when skyrim comes out. MERP have done a huge amount of work so far so if you joined with them middle earth could come quicker:) Link to comment Share on other sites More sharing options...
Jagex Posted May 13, 2011 Share Posted May 13, 2011 O.K. Jagex, I wouldlike you to start writing the journal entries for Frodo's part of the main quest. Also, can you read through the original books and in particular look for any plot points that we can use to make side quests How far are we spanning with this? The entire trilogy or will we be focussing on just the relative time period? Link to comment Share on other sites More sharing options...
wiiboy95 Posted May 13, 2011 Author Share Posted May 13, 2011 (edited) I think we can do the whole trilogy, but not the Hobbit. Yes please, Slainefy, that would be great. Edited May 13, 2011 by wiiboy95 Link to comment Share on other sites More sharing options...
rhapsodicink Posted May 14, 2011 Share Posted May 14, 2011 Forgive me if this a stupid question because I don't know anything about modding, but if you run out of space in the world, couldn't you create a differen't worldspace or something for each city (much like in oblivion when you have to load the city) so It doesn't run out of room? Or does pretty much everything contribute to the size of the worldspace? Link to comment Share on other sites More sharing options...
Moja Posted May 14, 2011 Share Posted May 14, 2011 Forgive me if this a stupid question because I don't know anything about modding, but if you run out of space in the world, couldn't you create a differen't worldspace or something for each city (much like in oblivion when you have to load the city) so It doesn't run out of room? Or does pretty much everything contribute to the size of the worldspace? You can create new worldspaces but they have to be linked by access points (doors, for example). This means that each worldspace has to be sealed off, and that's obviously a problem if it consists of a giant plain. Mountain passes and forests give opportunity for separating each space though, if necessary. Link to comment Share on other sites More sharing options...
zarniwooop Posted May 16, 2011 Share Posted May 16, 2011 Total conversions can be great, but they are almost never completed. Even Tamriel rebuilt for Morrowind is still under development (or at least its not finished yet). But, we all remember the ones that do get finished because about once a decade someone makes something truly magical. Link to comment Share on other sites More sharing options...
skullsy Posted May 17, 2011 Share Posted May 17, 2011 If this mod doesnt flop, I'd like to voice act a hobbit. Or all of the male hobbits, if I can. Link to comment Share on other sites More sharing options...
Marieh Posted May 17, 2011 Share Posted May 17, 2011 Total conversions can be great, but they are almost never completed. Even Tamriel rebuilt for Morrowind is still under development (or at least its not finished yet). But, we all remember the ones that do get finished because about once a decade someone makes something truly magical. Most mods on large scale are rarely finished - bug fixing, updating old textures using techniques you've perfected over the course, balancing, increasing difficulty level, new challenging quests to keep it fresh, increasing the lore. Having worked on other mods and games who's interest has been on Total Conversions, I can guarantee that choosing one particular area is the way to go forward - say Minas Tirith. Make the people, the settlement, the quests, and release that little "World Space", then move onto another. That way, people have a little Beta to test around with, say what they did or didn't like, increase exposure, provide information on bugs, without being too bogged down with such variety and choice that it becomes difficult to keep track of. Link to comment Share on other sites More sharing options...
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