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FOMM and Mods question.


Zerayan

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Hi,

 

I'm wondering - is it possible to create a FOMOD from any mod? I've read that running the game with FOMOD ready mods instead of constantly overwriting/editing FNV files is much more stable and performs much better. Any opinions?

 

Thanks in advance.

 

Cheers!

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Hi,

 

I'm wondering - is it possible to create a FOMOD from any mod? I've read that running the game with FOMOD ready mods instead of constantly overwriting/editing FNV files is much more stable and performs much better. Any opinions?

 

Thanks in advance.

 

Cheers!

 

Yes it is possible to do. First step would be to organize your mod files into a folder [outside of your Fallout data folder - eg: D:\MyFOProjects\Project1] in the structure that it will appear in the Data Files folder.

 

For example: You have 1 .esp file, and a few new meshes that will be in Data\Meshes\Project1 - in your project "hold" folder you would arrange it as if you were inside of the Data folder. So, if you use my example folder as a base it would be something like

 

d:\MyFOProjects\Project1

--------------------------------------

MyProject.esp

Meshes\MyProject\mesh1.nif

Meshes\MyProject\mesh2.nif

 

 

----------------------------------------------------------

 

Once you have the data files structured the way you wish then load up FOMM.

Open up the package manager and select "Create from Folder" [the button may say "Add FOMOD" or something like that, click the little down arrow next to the text to choose "Create from Folder" instead]

Select the base folder that your files are being held in [eg: D:\MyFOProjects\Project1]

FOMM will build a generic FOMOD with the data structure you have laid out in the folder above.

Next click on the mod in the packages list and click on Edit Info - change the info as desired adding the proper author, website, version information, screenshot, etc.

 

That will create a very basic FOMOD. It is a bit more in depth to create a functional installer FOMOD [one that has prompts for choices and whatnot] and I haven't gone into that, but I believe the FOMM website has some details on that [or you could just look at the scripts for FOMOD packages already on the site]

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