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[MAJOR SPOILERS]Issue at the end of Take it Back!


Thracia776

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I was playing Fallout 3 with some mods (well, some is an understatement) and everything was going fine except until I got to Take It Back!, where the game crashed repeatedly at the sequences where Liberty Prime is lasering the Enclave and destroying electronic barriers and when I got to the end of the Liberty Prime "escort" sequence it turned inexplicably hostile and decimated me and Fawkes within seconds. And then after activating the purifier, rather than ending after the slideshow and starting the Broken Steel questline it just picks up with me in the rotunda without it containing radiation as if nothing ever happened. And for some odd reason, Colonel Autumn's gibs (I was using the Bloody Mess perk) were relabeled as Mr. Autumn and his coat was on the floor and not in his body's inventory, but his Laser Pistol was.

 

Load order:

Fallout3.esm
Unofficial Fallout 3 Patch.esm
Anchorage.esm
BrokenSteel.esm
PointLookout.esm
ThePitt.esm
Zeta.esm
TalonExtraArmor.esm
Enhanced Weather - Rain and Snow.esm
CALIBR.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
Vault 101 Revisited.esm
TenpennyReborn.esm
EVE.esm
Impervious Power Armour.esm
Companion Core.esm
RobCo Certified v2.esm
[DC RANGER ARSENAL v3 MASTER].esm
AWorldOfPainFO3.esm
Alton, IL.esm
StreetLights.esm
Destruction.esm
FCOMaster.esm
Compatibility Plugin00 TalonCo & Marts.esp
Mart's Mutant Mod - DC Interiors.esp
Megaton House and Theme Overhaul.esp
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Enhanced Weather - Weather Sounds in Interiors.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
WeaponModKits.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Mart's Mutant Mod - FWE Master Release.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
FO3 Wanderers Edition - Project Beauty.esp
WeaponModKits - FWE Master Release.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-pipboylight.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Fellout-Full.esp
Flora Overhaul.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - Zeta.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - PointLookout.esp
WeaponModKits - ThePitt.esp
DarNifiedUIF3.esp
Companion Core DLC Addon.esp
RobCo Certified v2 Version Updater.esp
RobCo Certified v2 Zeta Addon.esp
KORsUnderwaterHome.esp
CompoundCrossbows_V1_14-18742.esp
CompoundCrossbowsforFWE603_V1_14-18742.esp
Wills Power Armor.esp
AltonAddon.esp
SpaceStation101 v1.0.esp
DC Moods.esp
Destruction - CP - Fellout.esp
Destruction - DLC - Statics.esp
Destruction - DLC.esp
Destruction - Main - Statics.esp
Destruction - Main.esp
FOOK2 - [DESTRUCTION] Mothership Zeta.esp
Max Level 99.esp
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That load order is so not right, the game even runs is amazing. your issue is incorrect data arrangement's.

use Fomm forked version from New Vegas web site , don't use Nmm or Loot for this game.

 

you will be required to restart the game over when sorted right. good luck.

 

kitty

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In order to continue with Broken Steel, you will need Custom Race Endings Broken Steel Override http://www.nexusmods.com/fallout3/mods/6240/?

 

Yes, you do have a custom race installed when you are using FO3 Wanderer's Edition.

 

You also need to start reading and following the information that is posted on the description pages of the mods you are using. With a load list like you have, there is no way you could be reading the mod pages.

 

How is it that you game even starts with a missing master (FOOK)? It really doesn't matter, since you cannot run both FWE and FOOK in the same game.

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In order to continue with Broken Steel, you will need Custom Race Endings Broken Steel Override http://www.nexusmods.com/fallout3/mods/6240/?

 

Yes, you do have a custom race installed when you are using FO3 Wanderer's Edition.

 

You also need to start reading and following the information that is posted on the description pages of the mods you are using. With a load list like you have, there is no way you could be reading the mod pages.

 

How is it that you game even starts with a missing master (FOOK)? It really doesn't matter, since you cannot run both FWE and FOOK in the same game.

It doesn't require the FOOK .esm, I don't know why it's labelled as FOOK

 

Also thanks for the help

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