Thracia776 Posted February 13, 2016 Share Posted February 13, 2016 I was playing Fallout 3 with some mods (well, some is an understatement) and everything was going fine except until I got to Take It Back!, where the game crashed repeatedly at the sequences where Liberty Prime is lasering the Enclave and destroying electronic barriers and when I got to the end of the Liberty Prime "escort" sequence it turned inexplicably hostile and decimated me and Fawkes within seconds. And then after activating the purifier, rather than ending after the slideshow and starting the Broken Steel questline it just picks up with me in the rotunda without it containing radiation as if nothing ever happened. And for some odd reason, Colonel Autumn's gibs (I was using the Bloody Mess perk) were relabeled as Mr. Autumn and his coat was on the floor and not in his body's inventory, but his Laser Pistol was. Load order:Fallout3.esmUnofficial Fallout 3 Patch.esmAnchorage.esmBrokenSteel.esmPointLookout.esmThePitt.esmZeta.esmTalonExtraArmor.esmEnhanced Weather - Rain and Snow.esmCALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmDCInteriors_ComboEdition.esmVault 101 Revisited.esmTenpennyReborn.esmEVE.esmImpervious Power Armour.esmCompanion Core.esmRobCo Certified v2.esm[DC RANGER ARSENAL v3 MASTER].esmAWorldOfPainFO3.esmAlton, IL.esmStreetLights.esmDestruction.esmFCOMaster.esmCompatibility Plugin00 TalonCo & Marts.espMart's Mutant Mod - DC Interiors.espMegaton House and Theme Overhaul.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - Weather Sounds in Interiors.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Halftime.espWeaponModKits.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espFO3 Wanderers Edition - Project Beauty.espWeaponModKits - FWE Master Release.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-pipboylight.espFellout-PointLookout.espFellout-Zeta.espFellout-Full.espFlora Overhaul.espWeaponModKits - BrokenSteel.espWeaponModKits - Zeta.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espDarNifiedUIF3.espCompanion Core DLC Addon.espRobCo Certified v2 Version Updater.espRobCo Certified v2 Zeta Addon.espKORsUnderwaterHome.espCompoundCrossbows_V1_14-18742.espCompoundCrossbowsforFWE603_V1_14-18742.espWills Power Armor.espAltonAddon.espSpaceStation101 v1.0.espDC Moods.espDestruction - CP - Fellout.espDestruction - DLC - Statics.espDestruction - DLC.espDestruction - Main - Statics.espDestruction - Main.espFOOK2 - [DESTRUCTION] Mothership Zeta.espMax Level 99.esp Link to comment Share on other sites More sharing options...
Purr4me Posted February 13, 2016 Share Posted February 13, 2016 That load order is so not right, the game even runs is amazing. your issue is incorrect data arrangement's.use Fomm forked version from New Vegas web site , don't use Nmm or Loot for this game. you will be required to restart the game over when sorted right. good luck. kitty Link to comment Share on other sites More sharing options...
M48A5 Posted February 13, 2016 Share Posted February 13, 2016 In order to continue with Broken Steel, you will need Custom Race Endings Broken Steel Override http://www.nexusmods.com/fallout3/mods/6240/? Yes, you do have a custom race installed when you are using FO3 Wanderer's Edition. You also need to start reading and following the information that is posted on the description pages of the mods you are using. With a load list like you have, there is no way you could be reading the mod pages. How is it that you game even starts with a missing master (FOOK)? It really doesn't matter, since you cannot run both FWE and FOOK in the same game. Link to comment Share on other sites More sharing options...
Thracia776 Posted February 13, 2016 Author Share Posted February 13, 2016 In order to continue with Broken Steel, you will need Custom Race Endings Broken Steel Override http://www.nexusmods.com/fallout3/mods/6240/? Yes, you do have a custom race installed when you are using FO3 Wanderer's Edition. You also need to start reading and following the information that is posted on the description pages of the mods you are using. With a load list like you have, there is no way you could be reading the mod pages. How is it that you game even starts with a missing master (FOOK)? It really doesn't matter, since you cannot run both FWE and FOOK in the same game.It doesn't require the FOOK .esm, I don't know why it's labelled as FOOK Also thanks for the help Link to comment Share on other sites More sharing options...
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