Antagonistic Posted June 16, 2011 Share Posted June 16, 2011 (edited) Oh, one thing I forgot to mention before is I added Midas Magic mod after LAME and I use the cobl race re-balancing mod. Maybe either of them could be a problem? Hmm, placement for FCOM is not mergable to me... least it doesn't show up in merge patches. It DOES however show up in Import Inventory and in Leveled Lists. Importing it in Import Inventory doesn't cause any CTD so I kept it that way. Lemme actually be more detailed... I thought it was a configuation or some issue only I have(not an uncommon occurance considering the fact that I am a power user), but if someone else has it and I have it working it makes it worth explaining in detail... Merge Patches, tick and select ALL.Import Cells, tick and import All Natural - Indoor Weather Filter For Mods.espImport Inventory, tick and import Item Interchange, both placement for FCOM and Frostcrag.Import Stats, tick and import OMOBS_SI.esp (though technically I can untick it cos of next step).Pick all the globals and tweaks you want...Content Checker ticked.Leveled Lists, ticked and on Auto.Race Records, ticked and import all.SEWorld Tests ticked. Once built go back to your esp list and tick EVERY MOD EXCEPT the ones in italics that make an ugly red line when they are ticked. Especially the purple ones and those marked with a dot or marked with nothing at all(That you still want activated). If you do it this way, all mods should be ticked, and those you cant(Item Interchange, All Natural, Cobl Filter Late) should have a + or . to indicate they been at least partially brought into the Bashed patch. This to all appearances works. It kinda means you don't gain advantage of less esps needing to import which is bad if you hit the mod limit, but since I am below it it doesn't bother me. Also, I am sure there are more stuff than what I mentioned you can safely import without causing the CTD, but I'm not sure which it would be, especially something as innocent as importing all animations seems to mess things up, but in a different way from the exit sewers CTD, more the skip dungeon dialog and a lot of mods dialogs never appear. I am wondering about experimentally figuring it out, but on the other hand it does work. Hmm, one thing I'm worried about is the order and overwriting and some mods silently failing cos they were supposed to be imported in batch but wasn't. But other than playing till I notice that, I have no idea how to find it out ahead of time. Anyway, if my method is flawed in some way, please let me know. EDIT: Oh ya, those esps that wont untick is annoying. My solution is to delete them from the archives since I like a clean mod list with everything ticked. (I keep backups.) Edited June 16, 2011 by Antagonistic Link to comment Share on other sites More sharing options...
a4nic8er Posted June 17, 2011 Author Share Posted June 17, 2011 By the way, why did you single out OOO to not be included in the bashed patch? It is clearly stated in one or more of the FCOM links that some aspects of OOO should not be included in the Bashed Patch. Mainly Factions and Relations, from memory. As for active mods on my now somewhat final for now... hope that spoiler tags work correctly... Active Mod Files:00 Oblivion.esm01 All Natural Base.esm [Version 1.3]02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]04 MD_Saddle_Master.esm05 Cobl Main.esm [Version 1.73]06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]07 Mart's Monster Mod.esm [Version 3.7b3p3]08 TamrielTravellers.esm [Version 1.39c]09 FCOM_Convergence.esm [Version 0.9.9MB3]0A Armamentarium.esm [Version 1.35]0B Artifacts.esm [Version 1.1]0C Better Cities Resources.esm [Version 4.9.5]0D CM Partners.esm0E Cobl Races TNR SI.esp [Version 1.53]0F Unofficial Oblivion Patch.esp [Version 3.3.5]10 Oblivion Citadel Door Fix.esp11 DLCShiveringIsles.esp12 Unofficial Shivering Isles Patch.esp [Version 1.4.2]13 Better Cities .esp [Version 4.7.0]14 Francesco's Optional Chance of Stronger Bosses.esp15 Francesco's Optional Chance of Stronger Enemies.esp16 Francesco's Optional Chance of More Enemies.esp17 Francesco's Optional Leveled Quests-SI only.esp18 Francesco's Optional Leveled Guards.esp19 FranDarkSeducerWeapFix.esp1A FCOM_Francescos.esp [Version 0.9.9]1B FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]1C FCOM_FrancescosNamedBosses.esp [Version 0.9.9]1D Fran_Lv30Item_Maltz.esp1E FranOBSEConfig.esp [Version 0.5]1F Natural_Habitat_by_Max_Tael.esp20 All Natural.esp [Version 1.3]21 All Natural - SI.esp [Version 1.3]22 All Natural - MMM Patch.esp [Version 1.3]23 Enhanced Water v2.0 HD.esp24 Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2]25 Symphony of Violence.esp26 All Natural - Real Lights.esp [Version 1.3]27 Akatosh Mount By Saiden Storm.esp28 Akatosh Mount Earn The Wyrm.esp29 ClocksOfCyrodiil.esp2A ClocksOfCyrodiilNoArcane.esp2B ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp2C Days&Months.esp2D ImprovedSigns.esp++ Item interchange - Extraction.esp [Version 0.76]2E ReneersNotesMod.esp2F moDem's City Life.esp30 moDem's City Life Vwalk.esp31 Get Wet - just droplets.esp32 Map Marker Overhaul.esp [Version 3.9]33 Map Marker Overhaul - SI additions.esp [Version 3.5]34 sr_super_hotkeys.esp [Version 0.54]35 DLCHorseArmor.esp36 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]37 DLCOrrery.esp38 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]39 DLCOrrery Vwalk.esp3A DLCVileLair.esp3B DLCVileLair - Unofficial Patch.esp [Version 1.0.6]3C DLCMehrunesRazor.esp3D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]3E DLCMehrunesRazor Vwalk.esp3F DLCSpellTomes.esp40 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]41 Book Jackets DLC.esp42 GrimbotsSpellTomes.esp43 Armamentium female.esp44 a4sFlamingNightmare3.esp [Version 3]45 Dude Wheres My Horse.esp46 MD Saddlebags v3.0.esp47 MD Saddlebags v3.0 Alternative Trader Script.esp48 DLCThievesDen.esp49 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9]4A DLCThievesDen Vwalk.esp4B ExnemRuneskulls.esp4C FCOM_ExnemRuneskulls.esp [Version 0.9.9]4D Cobl Glue.esp [Version 1.73]4E Cobl Si.esp [Version 1.63]4F Bob's Armory Oblivion.esp50 FCOM_BobsArmory.esp [Version 0.9.9]51 Loth's Blunt Weapons for Npcs.esp52 FCOM_LothsBluntWeapons.esp [Version 0.9.9]53 Oblivion WarCry EV.esp [Version 1.09]54 FCOM_WarCry.esp [Version 0.9.9MB5]55 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]56 OOO-Water_Weeds.esp [Version 1.33]57 Oscuro's_Oblivion_Overhaul Vwalk.esp58 OMOBS_SI.esp [Version 2.0]59 OOO-Better_Priced_Clutter.esp5A ArmamentariumLLVendors.esp [Version 1.35]5B ArmamentariumArtifacts.esp [Version 1.35]5C OOO 1.32-Cobl.esp [Version 1.72]5D Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]5E FCOM_Convergence.esp [Version 0.9.9Mb3]5F FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]60 FCOM_RealSwords.esp [Version 0.9.9]61 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3]62 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]63 FCOM_SaferRoads.esp [Version 0.9.9]64 FCOM_LessRats.esp [Version 0.9.9]65 FCOM_NoReaversInGates.esp [Version 0.9.9]66 FCOM_NoAdventurersInGates.esp [Version 0.9.9]67 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]68 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]69 Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]6A Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]6B Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]6C Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]6D Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]6E Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]6F Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]70 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]71 TamrielTravellerAdvScript.esp [Version 1.39c]72 TamrielTravellers4OOO.esp [Version 1.39c]73 TamrielTravellersItemsCobl.esp [Version 1.39c]74 ShiveringIsleTravellers.esp [Version 1.39c]75 ShiveringIsleTravellers Vwalk.esp76 ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]77 FCOM_DiverseGuardUnity.esp [Version 0.9.9]78 FCOM_BobsGuardUnity.esp [Version 0.9.9]79 FCOM_HungersUnitySI.esp [Version 0.9.9]7A FCOM_FriendlierFactions.esp [Version 0.9.9]7B FCOM_MoreRandomSpawns.esp [Version 0.9.9]7C FCOM_MoreRandomItems.esp [Version 0.9.9]7D Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]7E ArmamentariumLL4OOO.esp [Version 2.01]7F ArmamentariumLLMagicOOO.esp [Version 1.35]80 Fransfemale.esp81 Geomancy & Gem Dust OOO.esp82 MMM-Cobl.esp [Version 1.73]83 EVE_StockEquipmentReplacer4FCOM.esp84 Artifacts.esp [Version 1.1]85 ArtifactsFemaleArmor.esp86 Artifacts - ArmaCompleteAddon.esp [Version 1.0]87 DLCFrostcrag.esp88 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]89 DLCFrostcrag Vwalk.esp8A Natural_Vegetation_by_Max_Tael.esp8B Harvest [Flora].esp [Version 3.0.0]8C Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]8D Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]8E Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]8F Pitcher Plant and Lily Ingredients.esp90 CompanionHorseSupport.esp91 CompanionHorseSupportFIX forCMPartners.esp92 DecoratorAssistant with OBSE v1.1.esp93 EVE_ShiveringIslesEasterEggs.esp94 Dungeon Actors Have Torches 1.6 CT.esp95 Exterior Actors Have Torches 1.3 DT.esp96 Soulgem Magic.esp [Version 1.0]97 Quest Award Leveller.esp98 Quest Award Leveller - Vile Lair.esp99 Quest Award Leveller - Mehrunes Razor.esp9A boh_dungeonbgone.esp9B JIM_Balanced_Doppleganger.esp9C MidasSpells.esp9D RealisticLeveling.esp++ Item interchange - Placement for Frostcrag.esp [Version 0.76]++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76]9E CM Partners.esp9F Moonshadow Elves - Sc.espA0 CM Partners Vwalk.espA1 CM Partners Special NPCs.espA2 CM Partners Special NPCs Vwalk.espA3 CM Partners NPC.espA4 CM Partners NPC Vwalk.espA5 CM Partners Extra NPCs.espA6 CM Partners Extra NPCs Vwalk.espA7 DAGimli.espA8 DARaewyn.espA9 Cobl Races.esp [Version 1.52]AA Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]AB bgMagicEV.esp [Version 1.7EV]AC bgMagicEV Vwalk.espAD bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]AE bgMagicEVStartspells.esp [Version 1.68EV]AF bgMagicEVPaperChase.esp [Version 1.68EV]B0 Cobl Races - Balanced.esp [Version 1.52]B1 Better Cities Full.esp [Version 4.9.5]B2 Better Imperial City.esp [Version 4.9.5]B3 Better Cities Full Vwalk.espB4 Better Imperial City Vwalk.espB5 Better Cities - COBL.esp [Version 2.1]B6 Better Cities - Open Better Cities.esp [Version 4.9.5]B7 a4sEWVE_Full.espB8 bgMagicShaderLifeDetect.esp [Version 1.68]B9 a4VnlObSI_HiResHGEC-BBB-Fems+RmMales.espBA Sensual Walks.espBB Sensual Walks SI.espBC Sensual Walks SI DS + GS.esp++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]BD Bashed Patch, 0.esp I'm actually going through this whole process second time, refining the information, so I don't have a completed install to compare your list against right now.But I will be able to look at it in a few days, if you can be patient.I see some unmerged mods there that I would merge (like all the VWalks). And I would be wary of putting two mods that modify magic in together. Definitely wouldn't do that without reading up on them to be sure it was OK. The bashed issues I meantion tho occur even with JUST the FCOM and unofficial and DLCs activated, no more.Do you replace old Bashed Patch .esp with an empty one as I explained, before running BOSS and rebuilding the bashed patch? I do every time I rebuild it. Always best to build with a clean patch. Link to comment Share on other sites More sharing options...
a4nic8er Posted June 17, 2011 Author Share Posted June 17, 2011 I'm getting the same CTD when leaving the sewers if the bashed patch. One thing that was different was that Oscuro's_Oblivion_Overhaul.esp was mergeable for me. Also, Item interchange - Placement for FCOM.esp is NOT mergeable for me, I think this is whats causing the crashes. • Item interchange - Placement for FCOM.esp: New record(s) in block(s): CREA, LVLI, NPC_.I wonder what package these records are refering to. I don't know how these could be different from yours, lol! I have deleted the bashed patch, activated the mods that can be (everything but all "item interchanges"), and the game now runs without problems. So, I'm doing something wrong with the bashed patch? I'm off to do reading on bashed patch... I need to understand this more, lol. [EDIT] - I cant find one post about this file being non-mergable. I mean, its supposed to be merged. Am I missing something? This kinda sux because that's a good mod, lol. This is the message I get when I "Mark Mergeable". Note the Oscuro's_Oblivion_Overhaul.esp and Item interchange - Placement for FCOM.esp Mergeable • Oblivion Citadel Door Fix.esp • FCOM_Francescos.esp • FCOM_FrancescosItemsAddOn.esp • Item interchange - Extraction.esp • DLCSpellTomes - Unofficial Patch.esp • FCOM_LothsBluntWeapons.esp • Oscuro's_Oblivion_Overhaul.esp • ArmamentariumLLVendors.esp • FCOM_EntropicOrderRebalance.esp • FCOM_SaferRoads.esp • FCOM_LessRats.esp • FCOM_NoReaversInGates.esp • FCOM_NoAdventurersInGates.esp • Mart's Monster Mod - Looting NPCs & Creatures.esp • Mart's Monster Mod - No Undead Rise.esp • Mart's Monster Mod - Less Reavers.esp • Mart's Monster Mod - Slof Horses Complete.esp • Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp • FCOM_DiverseGuardUnity.esp • FCOM_BobsGuardUnity.esp • FCOM_HungersUnitySI.esp • FCOM_MoreRandomSpawns.esp • FCOM_MoreRandomItems.esp • Mart's Monster Mod - Shivering Isles.esp • ArmamentariumLL4OOO.esp • ArmamentariumLLMagicOOO.esp • MMM-Cobl.esp • Artifacts - ArmaCompleteAddon.esp • FCOM_Knights.esp • Item interchange - Placement for Frostcrag.esp • Item interchange - Option, Ingredients in Bulk, reduced.esp • Mart's Monster Mod - Resized Races.esp Not Mergeable • Francesco's Leveled Creatures-Items Mod.esm: Is esm. New record(s) in block(s): ALCH, ARMO, CELL, CLAS, CLOT, CREA, CSTY, ENCH, GLOB, LVLC, LVLI, MISC, NPC_, PACK, QUST, SCPT, WEAP. • Francesco's Optional New Items Add-On.esm: Is esm. New record(s) in block(s): ARMO, CLOT, ENCH, LIGH, LVLI, SCPT, WEAP. • Cobl Main.esm: Is esm. New record(s) in block(s): ACHR, ACRE, ACTI, ALCH, AMMO, APPA, BOOK, CELL, CLOT, CONT, CREA, EFSH, ENCH, EYES, FACT, FLOR, GLOB, HAIR, INGR, LIGH, LVLI, MISC, NPC_, PGRD, QUST, RACE, REFR, SCPT, SOUN, SPEL, STAT, WEAP. • Oscuro's_Oblivion_Overhaul.esm: Is esm. New record(s) in block(s): ACHR, ACRE, ACTI, ALCH, AMMO, ARMO, BOOK, CELL, CLAS, CLOT, CONT, CREA, CSTY, DIAL, DOOR, EFSH, ENCH, FACT, GLOB, GRAS, IDLE, INFO, INGR, KEYM, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, PGRD, QUST, REFR, SCPT, SLGM, SOUN, SPEL, STAT, WEAP. • Mart's Monster Mod.esm: Is esm. New record(s) in block(s): AMMO, ARMO, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, EYES, FACT, GLOB, IDLE, INFO, INGR, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, QUST, RACE, SCPT, SGST, SOUN, SPEL, WEAP. • FCOM_Convergence.esm: Is esm. Has BSA archive. New record(s) in block(s): ARMO, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, FACT, GLOB, LVLC, LVLI, LVSP, NPC_, PACK, QUST, SCPT, SOUN, SPEL, WEAP. • Armamentarium.esm: Is esm. New record(s) in block(s): AMMO, ARMO, CELL, CONT, ENCH, LVLI, QUST, REFR, SCPT, SPEL, WEAP. • Artifacts.esm: Is esm. Has BSA archive. New record(s) in block(s): ACHR, ACTI, ALCH, AMMO, ARMO, BOOK, CELL, CLOT, CONT, ENCH, FACT, LIGH, NPC_, PACK, PGRD, QUST, REFR, REGN, SCPT, STAT, WEAP. • Cobl Races TNR.esp: Has 'NoMerge' tag. • Cobl Races TNR SI.esp: Has 'NoMerge' tag. • Unofficial Oblivion Patch.esp: New record(s) in block(s): ACRE, ACTI, CELL, CLAS, CLOT, CONT, CREA, DIAL, FACT, FURN, GLOB, INFO, LIGH, LVLI, MISC, PACK, PGRD, QUST, REFR, SCPT, SPEL, STAT. • DLCShiveringIsles.esp: Has BSA archive. Empty mod. • Unofficial Shivering Isles Patch.esp: New record(s) in block(s): ACTI, ARMO, BOOK, CELL, DIAL, GLOB, INFO, LAND, LIGH, PACK, PGRD, QUST, REFR, SCPT. • Francesco's Optional Chance of Stronger Bosses.esp: New record(s) in block(s): CSTY, LVLC, NPC_. • Francesco's Optional Chance of Stronger Enemies.esp: New record(s) in block(s): CSTY, LVLC, LVLI, NPC_. • Francesco's Optional Chance of More Enemies.esp: New record(s) in block(s): LVLC. • Francesco's Optional Leveled Guards.esp: New record(s) in block(s): CSTY, LVLI, MISC, NPC_, PACK, QUST, SCPT. • FCOM_FrancescosNamedBosses.esp: New record(s) in block(s): CSTY, LVLC, LVLI, NPC_. • Fran_Lv30Item_Maltz.esp: New record(s) in block(s): ARMO, ENCH, SOUN, WEAP. • DLCHorseArmor.esp: Has BSA archive. New record(s) in block(s): ACRE, BOOK, CELL, CONT, CREA, DIAL, DOOR, INFO, QUST, REFR, SCPT, SOUN. • DLCHorseArmor - Unofficial Patch.esp: New record(s) in block(s): QUST, REFR, SCPT. • DLCOrrery.esp: Has BSA archive. New record(s) in block(s): ACHR, ACTI, BOOK, DOOR, INFO, LIGH, LVLI, MISC, NPC_, PACK, QUST, REFR, SCPT, SOUN, SPEL, STAT. • DLCOrrery - Unofficial Patch.esp: New record(s) in block(s): QUST, SCPT. • DLCVileLair.esp: Has BSA archive. New record(s) in block(s): ACHR, ACRE, ACTI, ARMO, BOOK, CELL, CLOT, CONT, DIAL, DOOR, ENCH, FACT, FLOR, FURN, INFO, INGR, KEYM, LIGH, LVLI, MISC, NPC_, PACK, PGRD, QUST, REFR, SCPT, SPEL, STAT, WEAP. • DLCVileLair - Unofficial Patch.esp: New record(s) in block(s): CELL, CONT, INFO, QUST, REFR, SCPT, STAT. • DLCMehrunesRazor.esp: New record(s) in block(s): ACHR, ACRE, ACTI, ALCH, ARMO, BOOK, CELL, CLAS, CLOT, CONT, DOOR, EFSH, ENCH, FACT, FURN, INGR, KEYM, LIGH, LSCR, LVLC, LVLI, MISC, NPC_, PACK, PGRD, QUST, REFR, SCPT, SPEL, STAT, WEAP. • DLCMehrunesRazor - Unofficial Patch.esp: New record(s) in block(s): DOOR, SCPT, WEAP. • DLCSpellTomes.esp: New record(s) in block(s): ACHR, BOOK, CONT, LVLI, NPC_, PACK, REFR, SCPT, SPEL. • DLCThievesDen.esp: Has BSA archive. New record(s) in block(s): ACHR, ACRE, ALCH, AMMO, ARMO, BOOK, CELL, CLOT, CONT, CREA, DIAL, ENCH, FACT, INFO, LVLC, LVLI, MISC, NPC_, PACK, PGRD, QUST, REFR, SCPT, SPEL, STAT, WEAP. • DLCThievesDen - Unofficial Patch.esp: New record(s) in block(s): DOOR, QUST, REFR, SCPT. • Cobl Glue.esp: New record(s) in block(s): BOOK, CONT, QUST, REFR, SCPT, STAT. • Cobl Si.esp: New record(s) in block(s): CONT, REFR, SCPT. • Bob's Armory Oblivion.esp: New record(s) in block(s): ARMO, CONT, REFR, WEAP. • FCOM_BobsArmory.esp: New record(s) in block(s): LVLI, WEAP. • Loth's Blunt Weapons for Npcs.esp: New record(s) in block(s): CONT, LVLI, REFR, STAT, WEAP. • Oblivion WarCry EV.esp: New record(s) in block(s): ARMO, CELL, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, GLOB, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, RACE, REFR, SCPT, SGST, SOUN, SPEL, STAT, WEAP. • FCOM_WarCry.esp: New record(s) in block(s): CREA, LVLC, LVLI. • ArmamentariumArtifacts.esp: New record(s) in block(s): ACHR, ACRE, ACTI, ARMO, BOOK, CONT, CREA, GLOB, LIGH, NPC_, QUST, REFR, SCPT, SPEL, STAT. • OOO 1.32-Cobl.esp: New record(s) in block(s): MISC, QUST, SCPT. • Mart's Monster Mod - Additional Enemy NPC Vars.esp: New record(s) in block(s): CLAS, LVLC, LVLI, NPC_. • FCOM_Convergence.esp: Has BSA archive. New record(s) in block(s): CREA, LVLC, NPC_. • FCOM_RealSwords.esp: New record(s) in block(s): AMMO, ARMO, CLOT, ENCH, LVLI, SCPT, SPEL, WEAP. • Mart's Monster Mod - More Wilderness Life No Gates.esp: New record(s) in block(s): REFR. • Mart's Monster Mod - Extra Wounding.esp: New record(s) in block(s): ACTI, CLOT, QUST, REFR, SCPT, SPEL. • Mart's Monster Mod - Zombies for Body Meshes.esp: New record(s) in block(s): ARMO. • Mart's Monster Mod - Safer Quest Locations.esp: New record(s) in block(s): REFR. • Mart's Monster Mod - Dungeons of MMM.esp: New record(s) in block(s): ACRE, CELL, CONT, PGRD, REFR. • Mart's Monster Mod - Farm Animals.esp: New record(s) in block(s): REFR. • Mart's Monster Mod - Diverse WaterLife.esp: New record(s) in block(s): ALCH, CREA, CSTY, INGR, LVLC, PACK, REFR, SCPT. • FCOM_FriendlierFactions.esp: Has 'NoMerge' tag. • OOO-WaterFish.esp: New record(s) in block(s): QUST, REFR, SCPT. • Artifacts.esp: Has BSA archive. • DLCBattlehornCastle.esp: Has BSA archive. New record(s) in block(s): ACHR, ACRE, ACTI, ALCH, ARMO, BOOK, CELL, CONT, CREA, CSTY, DIAL, DOOR, ENCH, FACT, IDLE, INFO, KEYM, LVLI, NPC_, PACK, PGRD, QUST, REFR, SCPT, SOUN, SPEL, STAT, WEAP. • DLCBattlehornCastle - Unofficial Patch.esp: New record(s) in block(s): PACK, QUST, REFR, SCPT, STAT. • DLCFrostcrag.esp: Has BSA archive. New record(s) in block(s): ACHR, ACRE, ACTI, ALCH, BOOK, CLOT, CONT, CREA, DOOR, ENCH, FACT, FLOR, KEYM, LIGH, LVSP, MISC, NPC_, PACK, PGRD, QUST, REFR, REGN, SCPT, SOUN, SPEL, STAT. • DLCFrostcrag - Unofficial Patch.esp: New record(s) in block(s): QUST, SCPT. • Knights.esp: Has BSA archive. New record(s) in block(s): ACHR, ACRE, ACTI, ARMO, BOOK, CELL, CLOT, CONT, CREA, CSTY, DIAL, DOOR, EFSH, ENCH, FACT, GLOB, IDLE, INFO, KEYM, LAND, LIGH, LVLC, LVLI, MISC, NPC_, PACK, PGRD, QUST, REFR, SCPT, SOUN, SPEL, STAT, WEAP, WRLD, WTHR. • Knights - Unofficial Patch.esp: New record(s) in block(s): CLAS, QUST, REFR, SCPT, STAT. • Mart's Monster Mod - City Defences.esp: New record(s) in block(s): CLAS, CSTY, LVLC, PGRD, REFR. • Salmo the Baker, Cobl.esp: New record(s) in block(s): ACHR, ACRE, ACTI, ARMO, BOOK, CLOT, CREA, KEYM, LIGH, NPC_, PACK, REFR, SCPT, STAT. • Reset Your Status Page.esp: New record(s) in block(s): QUST, SCPT, SPEL. • boh_dungeonbgone.esp: Has 'NoMerge' tag. • Item interchange - Placement for FCOM.esp: New record(s) in block(s): CREA, LVLI, NPC_. • Cobl Races.esp: New record(s) in block(s): INFO. • Bashed Patch, 0.esp: Is Bashed Patch. Empty mod. I enabled the Items Interchanges to show the missing masterfiles. (If it matters)Active Mod List: Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Cobl Main.esm [Version 1.73] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9MB3] 07 Armamentarium.esm [Version 1.35] 08 Artifacts.esm [Version 1.1] 09 Cobl Races TNR.esp [Version 1.53] 0A Cobl Races TNR SI.esp [Version 1.53] 0B Unofficial Oblivion Patch.esp [Version 3.3.5] 0C Oblivion Citadel Door Fix.esp 0D DLCShiveringIsles.esp 0E Unofficial Shivering Isles Patch.esp [Version 1.4.2] 0F Francesco's Optional Chance of Stronger Bosses.esp 10 Francesco's Optional Chance of Stronger Enemies.esp 11 Francesco's Optional Chance of More Enemies.esp 12 Francesco's Optional Leveled Guards.esp 13 FCOM_Francescos.esp [Version 0.9.9] 14 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 16 Fran_Lv30Item_Maltz.esp 17 Item interchange - Extraction.esp [Version 0.76] ----> MISSING MASTER: Francesco's Optional New Creatures Add-On.esm ----> MISSING MASTER: Qarls_Harvest.esm ----> MISSING MASTER: Ulrim's Horses.esm ----> MISSING MASTER: Diverse Wisps - Base.esm ----> MISSING MASTER: Better Cities Resources.esm ----> MISSING MASTER: AliveWaters.esp ----> MISSING MASTER: Adult Books.esp ----> MISSING MASTER: CT-Com's Torch Compendium.esp ----> MISSING MASTER: Elder Scrolls Book Club - Oblivion.esp ----> MISSING MASTER: Happyhannah's Wines.esp ----> MISSING MASTER: More_Animals.esp ----> MISSING MASTER: More_Vegetables.esp ----> MISSING MASTER: Oblivion Collectible Cards.esp ----> MISSING MASTER: Q - More and Moldy Ingredients v1.1.esp ----> MISSING MASTER: Qarls_Harvest addon.esp ----> MISSING MASTER: FF_Real_Thirst.esp ----> Delinquent MASTER: DLCSpellTomes.esp ----> MISSING MASTER: Jade Dishes.esp ----> MISSING MASTER: ExnemRuneskulls.esp ----> MISSING MASTER: Mart's Monster Mod - Diverse Runeskulls.esp ----> MISSING MASTER: Mart's Monster Mod - Gems & Gem Dust.esp ----> MISSING MASTER: TIE.esp ----> MISSING MASTER: T.I.E4MODS.esp ----> MISSING MASTER: Qarls_Harvest addon_MMM.esp ----> MISSING MASTER: zCats & Rats.esp ----> MISSING MASTER: Jagnot- Imperial City Library V1.3.esp ----> MISSING MASTER: Lost Paladins of the Divines.esp ----> MISSING MASTER: PitcherPlantHarvestable.esp ----> MISSING MASTER: Lily of the Valley Nectar.esp ----> MISSING MASTER: Pitcher Plant and Lily Ingredients.esp 18 DLCHorseArmor.esp 19 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 1A DLCOrrery.esp 1B DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 1C DLCVileLair.esp 1D DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 1E DLCMehrunesRazor.esp 1F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 20 DLCSpellTomes.esp 21 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 22 DLCThievesDen.esp 23 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9] 24 Cobl Glue.esp [Version 1.73] 25 Cobl Si.esp [Version 1.63] 26 Bob's Armory Oblivion.esp 27 FCOM_BobsArmory.esp [Version 0.9.9] 28 Loth's Blunt Weapons for Npcs.esp 29 FCOM_LothsBluntWeapons.esp [Version 0.9.9] 2A Oblivion WarCry EV.esp [Version 1.08a] 2B FCOM_WarCry.esp [Version 0.9.9MB5] 2C Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 2D ArmamentariumLLVendors.esp [Version 1.35] 2E ArmamentariumArtifacts.esp [Version 1.35] 2F OOO 1.32-Cobl.esp [Version 1.72] 30 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 31 FCOM_Convergence.esp [Version 0.9.9Mb3] 32 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 33 FCOM_RealSwords.esp [Version 0.9.9] 34 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] 35 FCOM_SaferRoads.esp [Version 0.9.9] 36 FCOM_LessRats.esp [Version 0.9.9] 37 FCOM_NoReaversInGates.esp [Version 0.9.9] 38 FCOM_NoAdventurersInGates.esp [Version 0.9.9] 39 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] 3A Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 3B Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] 3C Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] 3D Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] 3E Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 3F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 40 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 41 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] 42 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] 43 Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] 44 FCOM_DiverseGuardUnity.esp [Version 0.9.9] 45 FCOM_BobsGuardUnity.esp [Version 0.9.9] 46 FCOM_HungersUnitySI.esp [Version 0.9.9] 47 FCOM_FriendlierFactions.esp [Version 0.9.9] 48 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 49 FCOM_MoreRandomItems.esp [Version 0.9.9] 4A Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 4B ArmamentariumLL4OOO.esp [Version 2.01] 4C ArmamentariumLLMagicOOO.esp [Version 1.35] 4D OOO-WaterFish.esp [Version 1.34] 4E MMM-Cobl.esp [Version 1.73] 4F Artifacts.esp [Version 1.1] 50 Artifacts - ArmaCompleteAddon.esp [Version 1.0] 51 DLCBattlehornCastle.esp 52 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 53 DLCFrostcrag.esp 54 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] 55 Knights.esp 56 Knights - Unofficial Patch.esp [Version 1.1] 57 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 58 FCOM_Knights.esp [Version 0.9.9Mb3] 59 Salmo the Baker, Cobl.esp [Version 3.09] 5A Reset Your Status Page.esp [Version 0.0.8] 5B Item interchange - Placement for FCOM.esp [Version 0.76] ----> MISSING MASTER: Cybiades.esm ----> MISSING MASTER: Qarls_Harvest.esm ----> MISSING MASTER: Enhanced Daedric Invasion.esm ----> MISSING MASTER: TamrielTravellers.esm ----> MISSING MASTER: DremoraCompanion.esm ----> MISSING MASTER: Better Cities Resources.esm ----> MISSING MASTER: More_Animals.esp ----> MISSING MASTER: More_Vegetables.esp ----> MISSING MASTER: Q - More and Moldy Ingredients v1.1.esp ----> MISSING MASTER: Wogs!.esp ----> MISSING MASTER: Crowded Cities 15.esp ----> MISSING MASTER: Crowded Cities 30.esp ----> MISSING MASTER: Crowded Roads.esp ----> MISSING MASTER: Crowded Roads Advanced.esp ----> MISSING MASTER: Crowded Roads Advanced less crowded.esp ----> MISSING MASTER: Choices and Consequences.esp ----> MISSING MASTER: C&C - The Blackwood Company.esp ----> MISSING MASTER: Adonnays Classical Weaponry.esp ----> MISSING MASTER: PersuasionOverhaul.esp ----> MISSING MASTER: Thieves Arsenal.esp ----> MISSING MASTER: TIE.esp ----> MISSING MASTER: T.I.E4MODS.esp ----> MISSING MASTER: ClocksOfCyrodiil.esp ----> MISSING MASTER: ClocksOfCyrodiilBC.esp ----> MISSING MASTER: ClocksOfCyrodiilOBC.esp ----> MISSING MASTER: ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp ----> MISSING MASTER: Ivellon.esp ----> MISSING MASTER: Ancient_Goblin_City-4843.esp ----> MISSING MASTER: Blackrock_Mountain-4489.esp ----> MISSING MASTER: Lair_of_the_Hydra-4490.esp ----> MISSING MASTER: MiniCyrodiil.esp ----> MISSING MASTER: snowglobe.esp ----> MISSING MASTER: The Ayleid Steps.esp ----> MISSING MASTER: The_Dragon_Citadel-6178.esp ----> MISSING MASTER: The_Tower_of_the_Lich_King-4492.esp ----> MISSING MASTER: Unique Dungeons - Lichs Lair.esp ----> MISSING MASTER: Unique Dungeons - Lost Glory.esp ----> MISSING MASTER: CybiadesDungeon.esp ----> MISSING MASTER: The Lost Spires.esp ----> MISSING MASTER: TOTF.esp ----> MISSING MASTER: Blood&Mud.esp ----> MISSING MASTER: Lost Paladins of the Divines.esp ----> MISSING MASTER: xulStendarrValley.esp ----> MISSING MASTER: xulChorrolHinterland.esp ----> MISSING MASTER: xulAncientRedwoods.esp ----> MISSING MASTER: xulArriusCreek.esp ----> MISSING MASTER: xulRollingHills_EV.esp ----> MISSING MASTER: xulBrenaRiverRavine.esp ----> MISSING MASTER: xulImperialIsle.esp ----> MISSING MASTER: bartholm.esp ----> MISSING MASTER: Slof's Dogs.esp ----> MISSING MASTER: MidasSpells.esp ----> MISSING MASTER: Grandmaster of Alchemy.esp 5C Item interchange - Placement for Frostcrag.esp [Version 0.76] 5D Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76] ----> MISSING MASTER: More_Vegetables.esp ----> MISSING MASTER: TIE.esp 5E Cobl Races.esp [Version 1.52] 5F Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 60 Bashed Patch, 0.esp BOSS Screen Better Oblivion Sorting Software Log © Random007 & the BOSS development team, 2009-2011. Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 v1.7 (June 10, 2011) Use Dark Colour Scheme Hide Version Numbers Hide 'Ghosted' Label Hide Checksums Hide Messageless Mods Hide Ghosted Mods Hide All Mod Messages Hide Notes Hide Bash Tag Suggestions Hide Requirements Hide Incompatibilities −Masterlist Update masterlist.txt is already at the latest version. Update skipped. −Recognised And Re-ordered Plugins Oblivion.esm Note: Masterlist Revision: 2777 (Jun 16, 2011) Francesco's Leveled Creatures-Items Mod.esmVersion 4.5bSI Bash Tag suggestion(s): {{BASH:Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, Delev, Invent, NpcFaces, Relev, Scripts, Stats}} Francesco's Optional New Items Add-On.esmVersion 4.5bSI Cobl Main.esmVersion 1.73 Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esmVersion 1.34 Beta 5 Bash Tag suggestion(s): {{BASH:Actors.Spells, Graphics, Invent, Scripts, Stats, Relations}} Mart's Monster Mod.esmVersion 3.7b3p3 Bash Tag suggestion(s): {{BASH:Actors.AIData, Actors.AIPackages, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}} FCOM_Convergence.esmVersion 0.9.9MB3 Bash Tag suggestion(s): {{BASH:Delev, Factions, Relations, Relev}} Armamentarium.esmVersion 1.35 Bash Tag suggestion(s): {{BASH:Relev}} Artifacts.esmVersion 1.1 Cobl Races TNR.espVersion 1.53 Bash Tag suggestion(s): {{BASH:NpcFaces, NoMerge}} Requires: the Cobl Cosmetics Res 01 files installed. Cobl Races TNR SI.espVersion 1.53 Bash Tag suggestion(s): {{BASH:NpcFaces, NoMerge}} Requires: the Cobl Cosmetics Res 01 files installed. Unofficial Oblivion Patch.espVersion 3.3.5 Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537 Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version). Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Note: If using the russian GOTY edition, move this plugin before 'Unoffical Oblivion Patch.esp' to allow the UOP to make its quest fixes. Unofficial Shivering Isles Patch.espVersion 1.4.2 Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537 Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}} Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Contains dirty edits: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp Requires: Shivering Isles expansion. Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.Stats}} FCOM_Francescos.espVersion 0.9.9 Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.espVersion 0.9.9 Requires: Francesco's Leveled Creatures-Items 4.5b. Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.espVersion 0.9.9 Requires: Francesco's Leveled Creatures-Items 4.5b. Fran_Lv30Item_Maltz.esp Requires: Francesco's Leveled Creatures-Items 4.5b. Item interchange - Extraction.espVersion 0.76Ghosted Bash Tag suggestion(s): {{BASH:Filter, Deactivate}} Requires: Bashed Patch. DLCHorseArmor.esp Bash Tag suggestion(s): {{BASH:Scripts}} DLCHorseArmor - Unofficial Patch.espVersion 1.0.6 Bash Tag suggestion(s): {{BASH:C.Owner}} DLCOrrery.esp Bash Tag suggestion(s): {{BASH:Actors.AIPackages}} DLCOrrery - Unofficial Patch.espVersion 1.0.4 DLCVileLair.esp DLCVileLair - Unofficial Patch.espVersion 1.0.6 Bash Tag suggestion(s): {{BASH:Graphics}} DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.espVersion 1.0.5 Bash Tag suggestion(s): {{BASH:Delev, Invent, Relev}} DLCSpellTomes.esp Bash Tag suggestion(s): {{BASH:Relev}} DLCSpellTomes - Unofficial Patch.espVersion 1.0.1 Incompatible with: 'CDM-CGO Compatibility plugins'. DLCThievesDen.esp Bash Tag suggestion(s): {{BASH:C.Name, C.Light, Actors.ACBS, Actors.AIPackages, Actors.Stats}} DLCThievesDen - Unofficial Patch.espVersion 1.0.9 Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev}} Cobl Glue.espVersion 1.73 Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp', or 'MMM_Cobl.esp' if using the latest version. Cobl Si.espVersion 1.63 Requires: Shivering Isles expansion. Bob's Armory Oblivion.espVersion 1.1 Requires: 'FCOM_BobsArmory.esp'. Contains dirty edits: 6 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide FCOM_BobsArmory.espVersion 0.9.9 Requires: 'Bob's Armory Oblivion.esp'. Bash Tag suggestion(s): {{BASH:Relev, Delev}} Loth's Blunt Weapons for NPCs.esp Requires: 'FCOM_LothsBluntWeapons.esp'. FCOM_LothsBluntWeapons.espVersion 0.9.9 Requires: 'Loths Blunt Weapons for NPCs.esp'. Oblivion WarCry EV.espVersion 1.08a Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Stats, Delev, Graphics, Invent, Relev, Stats}} Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.espVersion 0.9.9MB5 Bash Tag suggestion(s): {{BASH:Delev, Relev, Stats}} Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.espVersion 1.34 Beta 5 Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, R.ChangeSpells, Relations, Relev, Scripts, Stats}} OMOBS_SI.espVersion 2.0 Bash Tag suggestion(s): {{BASH:NoMerge, Stats}} ArmamentariumLLVendors.espVersion 1.35 Note: Can be used with either 'ArmamentariumLL.esp' or 'ArmamentariumLL4OOO.esp'. ArmamentariumArtifacts.espVersion 1.35 OOO 1.32-Cobl.espVersion 1.72 Bash Tag suggestion(s): {{BASH:Delev, Invent}} Mart's Monster Mod - Additional Enemy NPC Vars.espVersion 3.7b3p3 Note: Can increase the chances of a CTD in a heavily modded game due to increased processor load. FCOM_Convergence.espVersion 0.9.9Mb3 Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIData, Actors.AIPackagesForceAdd, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.SpellsForceAdd, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}} FCOM_EntropicOrderRebalance.espVersion 0.9.9beta2 FCOM_RealSwords.espVersion 0.9.9 Bash Tag suggestion(s): {{BASH:Delev, Relev}} Mart's Monster Mod - More Wilderness Life No Gates.espVersion 3.7b3p3 Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. FCOM_SaferRoads.espVersion 0.9.9 Bash Tag suggestion(s): {{BASH:Delev, Relev}} FCOM_LessRats.espVersion 0.9.9 FCOM_NoReaversInGates.espVersion 0.9.9 Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both. FCOM_NoAdventurersInGates.espVersion 0.9.9 Mart's Monster Mod - Extra Wounding.espVersion 3.7b3p3 Mart's Monster Mod - Looting NPCs & Creatures.espVersion 3.7b3p3 Mart's Monster Mod - No Undead Rise.espVersion 3.7b3p3 Mart's Monster Mod - Less Reavers.espVersion 3.7b3p3 Mart's Monster Mod - Zombies for Body Meshes.espVersion 3.7b3p3 Mart's Monster Mod - Safer Quest Locations.espVersion 3.7b3p3 Mart's Monster Mod - Dungeons of MMM.espVersion 3.7b3p3 Mart's Monster Mod - Farm Animals.espVersion 3.7b3p3 Mart's Monster Mod - Diverse WaterLife.espVersion 3.7b3p3f Mart's Monster Mod - Slof Horses Complete.espVersion 3.7b3p3 Bash Tag suggestion(s): {{BASH:Actors.AIPackages, Graphics, Scripts}} Incompatible with: Slof's Horses, Slof's Extra Horses if not using a Bashed Patch. Mart's Monster Mod - Diverse Runeskulls Loot OOO.espVersion 3.7b3p3 Requires: Oscuro's Oblivion Overhaul. Requires: MMMforOOO or FCOM. Incompatible with: MMM Gems & Gem Dust. Bash Tag suggestion(s): {{BASH:Delev}} FCOM_DiverseGuardUnity.espVersion 0.9.9 Bash Tag suggestion(s): {{BASH:Actors.CombatStyle, Actors.Spells, Invent, Scripts}} FCOM_BobsGuardUnity.espVersion 0.9.9 Requires: 'Bob's Armory Oblivion.esp'. FCOM_HungersUnitySI.espVersion 0.9.9 Bash Tag suggestion(s): {{BASH:Factions, Graphics, Invent, Relev}} Requires: Shivering Isles expansion. FCOM_FriendlierFactions.espVersion 0.9.9 Bash Tag suggestion(s): {{BASH:NoMerge, Relations}} FCOM_MoreRandomSpawns.espVersion 0.9.9 FCOM_MoreRandomItems.espVersion 0.9.9 Mart's Monster Mod - Shivering Isles.espVersion 3.7b3p3 Bash Tag suggestion(s): {{BASH:Actors.AIData, Actors.AIPackages, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}} ArmamentariumLL4OOO.espVersion 2.01 ArmamentariumLLMagicOOO.espVersion 1.35 OOO-WaterFish.espVersion 1.34 Beta 5 MMM-Cobl.espVersion 1.73 Bash Tag suggestion(s): {{BASH:Delev, Invent}} Artifacts.espVersion 1.1 Artifacts - ArmaCompleteAddon.espVersion 1.0 DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.espVersion 1.0.5 DLCFrostcrag.esp Bash Tag suggestion(s): {{BASH:C.Name, C.Owner, Factions}} DLCFrostcrag - Unofficial Patch.espVersion 1.0.5 Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur. Bash Tag suggestion(s): {{BASH:Actors.ACBS, C.Name, C.Owner, Creatures.Blood}} and remove [C.Climate, C.Light] tags Knights.esp Bash Tag suggestion(s): {{BASH:Actors.AIPackages, Factions, Relations}} Knights - Unofficial Patch.espVersion 1.1 Bash Tag suggestion(s): {{BASH:Actors.ACBS, Actors.AIPackages, Factions, Relations}} Mart's Monster Mod - City Defences.espVersion 3.7b3p3 FCOM_Knights.espVersion 0.9.9Mb3 Bash Tag suggestion(s): {{BASH:Delev, Factions, Relations, Relev}} Requires: DLC 'Knights.esp'. Salmo the Baker, Cobl.espVersion 3.09 Bash Tag suggestion(s): {{BASH:C.Owner, Names, Invent, Factions, Actors.Stats, NPC.class, Actors.AIData, Actors.AIPackages, Graphics}} Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash. Reset Your Status Page.espVersion 0.0.8 boh_dungeonbgone.espGhosted Item interchange - Placement for FCOM.espVersion 0.78Ghosted Bash Tag suggestion(s): {{BASH:Delev, Filter, IIM, Invent, Relev, Deactivate}} Requires: Bashed Patch. Item interchange - Placement for Frostcrag.espVersion 0.76Ghosted Bash Tag suggestion(s): {{BASH:Filter, IIM, Invent, Deactivate}} Requires: Bashed Patch. Item interchange - Option, Ingredients in Bulk, reduced.espVersion 0.76Ghosted Requires: Bashed Patch. Cobl Races.espVersion 1.52 Bash Tag suggestion(s): {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F, R.Description, R.Skills, R.Attributes-F, R.Attributes-M, R.ChangeSpells}} Note: Do not use with RBP. Mart's Monster Mod - Resized Races.espVersion 3.7b3p3 Bash Tag suggestion(s): {{BASH:Body-Size-M, Body-Size-F, R.Relations}} Bashed Patch, 0.espVersion 6/16/2011 8:13:14 PMGhosted −Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. No unrecognised plugins. −Plugin Numbers Number of recognised plugins: 99 Number of unrecognised plugins: 0 Number of ghosted plugins: 6 Total number of plugins: 99 Execution Complete Some esp files may seem mergeable but are not, never, ever supposed to be activated while the Bashed Patch is being built or the game is running. The first pop-up when you click "Rebuild" gives you some info about those if they are active and asks if you want to deactivate them. The answer for mods that have the Deactivate Bash Tag is always yes, to disable. Mod components such as "Item interchange - Placement for FCOM.esp" (and any others that have {{BASH:Deactivate}} Tag) should never be active or your game will crash due to missing masters. Which is what you have got a lot of. ;) Link to comment Share on other sites More sharing options...
viper8695 Posted June 17, 2011 Share Posted June 17, 2011 Yes I know that. When I run the game I deactivate them, I just had the activated to show them on the list. Its not mereable because of "New records", so i figured I was missing a master with the records to make it mergeable. I think its still a problem that I cant merge "placement for fcom" into the bashed patch. Is there a way to make it mergeable. It bugs me that yours is mergable and mine isn't, lol. Do I just ignore ooo.esp in the merge list? I don't know anymore, I completely deleted the item interchanges, and when I build the patch, it still crashes when I leave the sewers. Its fine if I don't build the patch. Should I just make a patch for only little mods? If I do that don't I miss out on the lists being merged from different mods? [EDIT]I think I finally got it working! The problem was that I wasn't reactivating mods after making the bashed patch. Sometimes I cant believe How oblivious I can be.Thanks a4nic8er and Antagonistic! Active Mod list: Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Cobl Main.esm [Version 1.73] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9MB3] 07 Armamentarium.esm [Version 1.35] 08 Artifacts.esm [Version 1.1] 09 Cobl Races TNR.esp [Version 1.53] 0A Cobl Races TNR SI.esp [Version 1.53] 0B Unofficial Oblivion Patch.esp [Version 3.3.5] ++ Oblivion Citadel Door Fix.esp 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.4.2] 0E Francesco's Optional Chance of Stronger Bosses.esp 0F Francesco's Optional Chance of Stronger Enemies.esp 10 Francesco's Optional Chance of More Enemies.esp 11 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 13 Fran_Lv30Item_Maltz.esp ++ Item interchange - Extraction.esp [Version 0.78] 14 DLCHorseArmor.esp 15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 16 DLCOrrery.esp 17 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 18 DLCVileLair.esp 19 DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 1A DLCMehrunesRazor.esp 1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 1C DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1D DLCThievesDen.esp 1E DLCThievesDen - Unofficial Patch.esp [Version 1.0.9] 1F Cobl Glue.esp [Version 1.73] 20 Cobl Si.esp [Version 1.63] 21 Bob's Armory Oblivion.esp 22 FCOM_BobsArmory.esp [Version 0.9.9] 23 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 24 Oblivion WarCry EV.esp [Version 1.08a] 25 FCOM_WarCry.esp [Version 0.9.9MB5] 26 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 27 OMOBS_SI.esp [Version 2.0] ++ ArmamentariumLLVendors.esp [Version 1.35] 28 ArmamentariumArtifacts.esp [Version 1.35] 29 OOO 1.32-Cobl.esp [Version 1.72] 2A Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 2B FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 2C FCOM_RealSwords.esp [Version 0.9.9] 2D Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] ++ FCOM_SaferRoads.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ FCOM_NoReaversInGates.esp [Version 0.9.9] ++ FCOM_NoAdventurersInGates.esp [Version 0.9.9] 2E Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] 2F Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] 30 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 31 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 32 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 33 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] 34 FCOM_FriendlierFactions.esp [Version 0.9.9] ++ FCOM_MoreRandomSpawns.esp [Version 0.9.9] ++ FCOM_MoreRandomItems.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 35 OOO-WaterFish.esp [Version 1.34] ++ MMM-Cobl.esp [Version 1.73] 36 Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 37 DLCBattlehornCastle.esp 38 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 39 DLCFrostcrag.esp 3A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] 3B Knights.esp 3C Knights - Unofficial Patch.esp [Version 1.1] 3D Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ++ FCOM_Knights.esp [Version 0.9.9Mb3] 3E Salmo the Baker, Cobl.esp [Version 3.09] 3F Reset Your Status Page.esp [Version 0.0.8] ** Item interchange - Placement for FCOM.esp [Version 0.78] ++ Item interchange - Placement for Frostcrag.esp [Version 0.78] ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.78] 40 Cobl Races.esp [Version 1.52] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 41 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
a4nic8er Posted June 18, 2011 Author Share Posted June 18, 2011 The "Item Interchange" esp files are not supposed to be merged into the Bashed Patch. The fact that a file may be "mergable" doesn't necessary mean that it should allways be merged. Item Interchange is a "hack" to force the Bashed Patch to import information by merging-yet-not-merging a few special esp files. To quote the Wrye Bash help file (click the "?" icon in the bottom toolbar)Item Interchange Mode• This is a hack designed to support Vacuity's Item Interchange Mode. It's a "hack" because it's horribly inelegant and is inconsistent with the rest of bash patching approach. But it works and its simpler than rewriting a bunch of code to support a special case. • II Mode is triggered by the IIM tag – but only when the mod is being patch merged in. Probably. In any case, you should only use it for mods that are being patch merged. Such modes should be Filtered as well. • What it does: • Prevents the records from the mod from being merged into the patch. I.e. although the patch is marked as "Merged" and is supposedly merged in, in fact it's not. Except for leveled list records. Those go in. • Prevents all patch components except for the leveled list merger and the inventory importer from even looking at the mod. Leveled list merger treats the mod in the usual way. However, the inventory import mod treats the mod record specially, ignoring all changes except inventory changes. The point of this is to cause Inventory Import to import only inventory. Thus II mods can "load" after the mod that they change and yet be guaranteed to only modify inventory. • Ugh. But it works for II. :sigh: If you look at the four "Item Interchange" esp files in Wrye Bash, three have "Deactivate" Tag, three have "IIM" Tag, and ALL have "Filter" tag. Merge Filtering• This is advanced option that allows records in a merged mod to be selectively filtered according to the current load list. E.g., suppose a patch mod modifies records from MMM and OOO. This feature can be used to discard the changes to MMM if MMM is not currently loaded. The advantage of this is that, rather than having two separate patch mods (one for MMM and one for OOO), it's possible to have just one patch mod for both. • Limitations This is an advanced option that can be taken advantage of by advanced modders – but beware, it can be a little confusing. • This will only work for mods that are mergeable and are tagged with Filter. • The mod being filtered must not be active at the time the patch is built. • Filtering is mostly limited to the top level. • E.g., if MMM is not loaded, then changes to MMM specific records will be skipped. • However, if a record has been changed so that it refers to a record from a mod that is not loaded – then that reference will (usually) not be filtered out. Hence the Bashed Patch will end up dependent on that mod after all. • Deep Filtering: • Entries in leveled lists will be filtered. E.g. if a leveled list has items from MMM, but MMM is not active, then the MMM entries will be discarded. • For creatures and NPCs, spells, factions and items will be filtered. • Filtering is done according to the currently active mods. Hence, it is important when building the patch, to make sure that all desired mods are activated! It this isn't the case, then the patch is likely to end up not including changes from the filtered mod that it should include. So, the Filtering esp files MUST NOT BE ACTIVE when building the Bashed Patch.The esp files being affected by the filtering (MM, OOO, etc.) MUST BE ACTIVE (OR MERGED). The best way to ensure that is to deactivate the Item Interchange esp files (and any others that have the "Deactivate" Tag) before beginning to rebuild the Bashed Patch, so that you don't get asked in the pop-up (here is a hypothetical example)... The following mods are tagged 'Filter'. These should be deactivated before building the patch, and then merged into the patch during build.*Item interchange - Extraction.esp* Item interchange - Placement for FCOM.esp* Item interchange - Placement for Frostcrag.esp The following mods are mergeable. While it is not important to Wrye Bash functionality or the end contents of the bashed patch, it is suggest that they be deactivated and merged into the patch; this (helps) avoid the Oblivion maximum esp/m limit.*a4sEWVE_Full.esp Automatically deactivate those mods now?...to which you MUST answer yes to deactivate the Item Interchange esp files (but that will also deactivate the other esp which, although it will be merged into the Bashed patch, needs to remain active). So EITHER you answer yes and then cancel the Rebuild of patch, reactivate a4sEWVE_Full.esp, start the Rebuild Patch again OR, say yes to disabling them all, continue with the Rebuild Patch, then reactivate a4sEWVE_Full.esp after the Bashed Patch is done. Most importantly, read the questions you are asked before you click on an answer. If you don't know the answer, go and read some more to find it. Link to comment Share on other sites More sharing options...
Antagonistic Posted June 18, 2011 Share Posted June 18, 2011 (edited) Thank you a4nic8er, Descriptive and helpful. In short tho, the issue that me and viper8695 is having is that the batched patch is broken. Least importing in some special cases breaks stuff. I dunno why, it may be fixable, but for now I used my approach and it works, which is: What I tried to do is basically use the bashed patch ONLY to merge and import the filtered mods, mods which have no other way of activating other than through the bashed patch. What I realize I should have done is in the 'Merge Patches' list also only select the filter patches instead of selecting all as I have. And also import the filter patches resources where they appear (All Natural in Cells, Item Interchange in Inventory, as well as the Leveled Lists). Once done I rebuild then activate all non-filter mods in my list normally. Least thats the idea. Still, selecting all in 'Merge Patches' doesn't break anything, and neither does Race Records, Contents Checker, SEWorld Tests, Cobl Catalogs and the various tweaks. In the end of the day though I believe both approaches are equivalent when rebuilding. Except where order matters, since Bashed gets loaded last... Which is again my concern from my previous post... But I've now played a few hours and havn't noticed anything obviously off or broken (other than you actually NEED to activate Open Better Cities in Lewylin and Anvil in order to even be able to complete some quests due to NPCs getting stuck in doors. I am sure it is also needed at some other cities too, wherever an NPC has to guide or follow you out of the city.) EDIT: Oh, and you also showed concern of mixing two magic mods together. I did do research, but officially theres no word on it. There is some forum posts saying they can be used together however... Still... far as I know Midas mostly adds some spells while LAME is the magic system redone. Its possible LAME can mess with Midas, but unlikely Midas will mess with LAME, and if LAME messes with Midas then I just lose some optional spells, not whole spell system, which is acceptable. Edited June 18, 2011 by Antagonistic Link to comment Share on other sites More sharing options...
a4nic8er Posted June 18, 2011 Author Share Posted June 18, 2011 I have added some more information I found about Bashed Patch choices to the bottom of the Bashed Patch section in post #2, if that is any help to you guys. Are you both using version 292 of Wrye Bash ? I went back to using 291 before I even tried building a Bashed Patch with 292. Too many bugs for my liking, and perhaps 292 has broken aspects of the Bashed Patch building process. Link to comment Share on other sites More sharing options...
viper8695 Posted June 18, 2011 Share Posted June 18, 2011 (edited) I have added some more information I found about Bashed Patch choices to the bottom of the Bashed Patch section in post #2, if that is any help to you guys. Are you both using version 292 of Wrye Bash ? I went back to using 291 before I even tried building a Bashed Patch with 292. Too many bugs for my liking, and perhaps 292 has broken aspects of the Bashed Patch building process. I'm using 292. On the bashed patch I choose basically everything except ooo in factions, relations , the the other you mentioned. My game was crashing because I wasn't re-activating the purple mods and ooo in wrye bash. So, my bashed patch and game are working flawlessly right now. I don't get the ctd when leaving the sewers anymore. As a matter of fact I dont get any ctd anymore... YAY! I made it all the way to the end, played for quite awhile with no crashes. Great thorough guide! [EDIT] Everything is running great. I get 20-40 fps in wilderness and about everwhere else. I only get an avg 15 fps at anvil's docks, and don't know how to fix that. Other that A+ Edited June 20, 2011 by viper8695 Link to comment Share on other sites More sharing options...
zhokar Posted August 24, 2011 Share Posted August 24, 2011 (edited) I'm having problems with optimizing the meshes. First of all, did you take all files in the .bsas? On overclockers.co.uk I was warned to just optimize the landscape files, characters and items could and would cause animation problems. Is this true? I installed Python 2.6 to C:\Python26, then Blender with user files in the installation folder, then PyFFI, leaving only Python 2.6 32bit and Blender for Python 2.6 32bit checked. I can run the batch and get output files, but after a while all python.exe processes except the idle one end and the console still displays, that pass 1 is running. This is the log I get, just posting the relevant part: pyffi.toaster:6128:INFO: ~~~ NiTriStrips [marker_horse:0] ~~~pyffi.toaster:6128:INFO: removing duplicate verticespyffi.toaster:6128:INFO: (num vertices was 39 and is now 39)pyffi.toaster:6128:INFO: optimizing triangle orderingpyffi.toaster:6128:INFO: (ATVR stable at 1.000)pyffi.toaster:6128:INFO: optimizing vertex orderingpyffi.toaster:6128:INFO: replacing branch by NiTriShapepyffi.toaster:6128:INFO: writing ./out\meshes\marker_horse.nifNo handlers could be found for logger "pyffi.utils.mathutils"Traceback (most recent call last): File "<string>", line 1, in <module> File "C:\Python26\lib\multiprocessing\forking.py", line 342, in main File "C:\Python26\lib\pickle.py", line 1370, in load File "C:\Python26\lib\pickle.py", line 858, in load File "C:\Python26\lib\pickle.py", line 1090, in load_global File "C:\Python26\lib\pickle.py", line 1124, in find_class File "C:\Python26\lib\multiprocessing\pool.py", line 574, in <module> class ThreadPool(Pool): File "C:\Python26\lib\multiprocessing\pool.py", line 576, in ThreadPool from .dummy import ProcessImportError: No module named dummy [...] an identical traceback message is shown for each process. I tried installing Blender to an own directory, to the Python26 directory, with user files in the directory, with user files in %HOME%.I also tried installing PyFFI in a separate folder.Nothing helps. After I get this error I need to reinstall the whole lot, or all 4 passes are shown to have completed successfully without any work done. What's happening? Win Vista 64 SP24x4 GHz i79 GB DDR32x GTX 295Sufficient HD capacity Edit: This probably isn't relevant - The .bat with in/out files are on a different drive than Python, Blender and PyFFI. Edited August 24, 2011 by zhokar Link to comment Share on other sites More sharing options...
a4nic8er Posted August 27, 2011 Author Share Posted August 27, 2011 I did all meshes, trusting Oblivion - PyFFI Optimization Kit v7 to skip those that shouldn't be done. It seems to have worked perfectly fine for me, I have had no problems with animations or items (apart from a bad mesh included in one mod that had nothing to to with PyFFIing). I'm sorry, but I installed the PyFFI Optimization Kit without any trouble so I can't help with your specific problem. I have the PyFFI Optimization Kit (batch file and in/out folders AND everything else in that package) on a different drive too, so that is not an issue. No handlers could be found for logger "pyffi.utils.mathutils" <--- this seems to be your problem. For problems with any mod/tool/utility, you should seek help from the author via their mod's page as they are far more likely to have the knowledge and experience to interpret log results (and tell you what library/component you are missing). Link to comment Share on other sites More sharing options...
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