MithelCelestia Posted February 13, 2016 Share Posted February 13, 2016 (edited) I had immersive FP on and my cursor was having a hard time pointing at a Trap Trigger by a door. I redied my weapon since my configure switches to vanilla FP when I do and I pulled out a dagger. Then it hit me: What if lockpicking requires a dagger in order to activate? I mean, where do you think the dragonborn even pulled out a dagger to lockpick when it ain't in the inventory to begin with. This is a simple mod where you at least need to carry a dagger of any type to begin lockpicking. I hope someone out there can make this simple mod a reality. Edited February 13, 2016 by MithelCelestia Link to comment Share on other sites More sharing options...
BobbyP92 Posted February 14, 2016 Share Posted February 14, 2016 But you use bobby pins or lock picks? Not daggers Link to comment Share on other sites More sharing options...
MithelCelestia Posted February 14, 2016 Author Share Posted February 14, 2016 (edited) Yes, but the dagger/knife is for "rotating" the the lock itself. That's the thing I was pointing out. You just pulled out a knife out of nowhere when you begin placing the lockpick in the keyhole. In the minigame, you do see two tools: the lockpick and the knife. http://www.mobygames.com/images/shots/l/531662-the-elder-scrolls-v-skyrim-windows-screenshot-lockpicking.jpg Edited February 14, 2016 by MithelCelestia Link to comment Share on other sites More sharing options...
BobbyP92 Posted February 14, 2016 Share Posted February 14, 2016 (edited) Ah my bad! Forgot there was a knife shown. Been a while since I played haha. Although i do think rather than a dagger just have a knife shaped 'tool' in inventory to save extra weight costs for the hell of it .. Edited February 14, 2016 by BobbyP92 Link to comment Share on other sites More sharing options...
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