Rygdea Posted May 11, 2011 Share Posted May 11, 2011 Alright, so I got Kvatch Rebuilt, works perfectly fine on it's own, but if I add any mod that changes NPC Appearance after what I assume to be the AI Packages don't get loaded for Kvatch Rebuilt. (So in turn most of the NPCs stay at the empty camp outside Kvatch.) Now if I add the NPC changing mod before and Kvatch Rebuilt after, it works, but the NPCs have their "Vanilla" look. I've tried making a Bash Patch of the AI Packages from Kvatch Rebuilt, but it reports it did changes only for Oblivion.esm... Anyone have any Ideas what I could try before I have to edit the Esps themselves? Rather not go trough that. Link to comment Share on other sites More sharing options...
LFact Posted May 11, 2011 Share Posted May 11, 2011 You can make a 'merged patch' with TES4Edit, or add AI package tag to KR, then build a bashed patch to import it. Link to comment Share on other sites More sharing options...
LordEmm Posted May 21, 2011 Share Posted May 21, 2011 Yeah there are a couple of NPC who have AI Packages that get overwritten by some other mods. You can use Wrye and make sure you Bash Tag it as AI Package, or use Tes4Edit and make the patch yourself Link to comment Share on other sites More sharing options...
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