SatansApostle89 Posted February 13, 2016 Share Posted February 13, 2016 (edited) Hi guys, I've started looking into mods for new vegas (after playing modded skyrim for god knows how long haha) and I keep seeing arguments about whether to use Nexus Mod Manager or Fallout Mod Manager, and after a 5 page google search the general consensus was a mixed reaction! (Bear in mind that a lot of the articles were from a few years back) So I wanted to know from the experts on the nexus forums! NMM or FOMM? I have the most recent version of NMM in case anybody wants to know... Thanks in advance :-) Also, before anyone mentions it I am aware of the support for fallout 4 but I currently don't care as I can't afford it/new pc parts/want to wait until bethesda is done with it Edited February 13, 2016 by SatansApostle89 Link to comment Share on other sites More sharing options...
calibas2 Posted February 22, 2016 Share Posted February 22, 2016 I have used both.Also, I hear a lot of good things about Mod Organizer. Mods are easier to install with NMM, but FOMM might be slightly better for Fallout NV. Have not bought Fallout 4, so do not know about that. Keep in mind, with FOMM you download manually and let FOMM unzip/activate. Really, it's your choice.I think FOMM might be a tad more stable for FONV. Also, a few NV mods need to be "fixed" in order to play nice with Nexus. (Weapons Animation Replacer for one.) Me, I follow Gopher's videos for installing a lot of NV mods, especially the HUD mods.And of course follow the mod author's instructions exactly. Link to comment Share on other sites More sharing options...
kylemarshiku Posted February 26, 2016 Share Posted February 26, 2016 It really depends on how you want to do things. I've always used FOMM for New Vegas. It is a very hands-on approach, because by using it properly, you'll know exactly where all your files are. You add the files manually yourself. I like this because I usually play just one long game with a ton of mods working in conjunction. Of course that means if you want to remove files you have to do them manually as well. When Fallout 4 came out, I had to give NMM a try, and it isn't so bad. But I feel like I've lost control over things I could've done easier within a simple file system. One thing NMM gives is more flexibility in what you can do, whereas FOMM aims for simplicity. Good thing about NMM though is that you can easily remove specific mods and plugins, as well as update. In my opinion, FOMM is like playing with Legos yourself with a bit of help, whereas NMM is like telling another person what you want to build with Legos. He's good but he isn't perfect. Link to comment Share on other sites More sharing options...
EalKumora Posted May 8, 2016 Share Posted May 8, 2016 I'm using NMM For installing New Mods and im using FOMM for setup my game to work properly ^^ :DI dont know How to use Extract package in FOMM xD Link to comment Share on other sites More sharing options...
PushTheWinButton Posted May 8, 2016 Share Posted May 8, 2016 Option 3: Mod Organizer. Isolated mods;instant installs/uninstalls;manage asset priority;profile dependent mod lists, save games, ini files;in-program file management (so you can even install mods that authors haven't properly packaged, without messing with archives);BSA file management;other stuff;oh, and it does everything the other managers do.'Nuf said. FOMM is very outdated. NMM is a good stopgap if you can't be bothered to put the effort in to learn MO - that's the field as it stands, in my opinion. The only downsides I can think of is that it can't handle OMOD files (though only OBMM can do that properly anyway) and it doesn't support Morrowind or FO4 yet (the alpha version does, though). Link to comment Share on other sites More sharing options...
miguick Posted May 9, 2016 Share Posted May 9, 2016 I have to go with Mod Organizer all the way. The ability to swap any humongous file packages in and out of your setup with a mouse click is simply unsurpassable. You'll also extend the lifetime of your HDD that way, since all other mod managers have to write to and delete files from the disk to install and uninstall. Not to mention, it also can dynamically apply modifications to your .ini files as well, so you don't run the risk of messing them up by manually editing them. I also complement it with Wrye Flash, which has a few functions for plugin master handling and diagnosis, but overall I use it for the Bashed Patch functionality: save thousands of hours from trying to make random compatibility patches work together. Just tag your plugins with the relevant bash tags, and let Wrye do its python magic to make one patch with 95% of the compatibility work done (the remaining 5% is left as an exercise for the user :D). It'll also probably clip anywhere from 20% to 50% of the files needed in your load order. Only functionality I can think of exclusive to FOMM is the ability to edit the game's shader packages (kinda obsolete now that there's ENB), and the ability to dynamically create BSAs with edited assets extracted from other BSAs during installation, but you'd need a PhD to use that with ease (exaggerating, but still). Link to comment Share on other sites More sharing options...
Moksha8088 Posted May 17, 2016 Share Posted May 17, 2016 NMM, especially version .56.1. Link to comment Share on other sites More sharing options...
JimboUK Posted May 17, 2016 Share Posted May 17, 2016 FOMM, I also make use of the tools that come with it, the BSA extractor and TESsnip. Link to comment Share on other sites More sharing options...
Ladez Posted May 17, 2016 Share Posted May 17, 2016 FOMM, I also make use of the tools that come with it, the BSA extractor and TESsnip. This. :yes: Link to comment Share on other sites More sharing options...
mpiskotas Posted October 6, 2019 Share Posted October 6, 2019 (edited) I have used both NMM and FOMM. NMM has a problem with handling large mods, or at least i did a few years back. FOMM can handle all mods. Edited October 6, 2019 by mpiskotas Link to comment Share on other sites More sharing options...
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