DaydreamingDay Posted May 20, 2022 Share Posted May 20, 2022 Hey Treota, very nice guide :) Concerning the <shared> tag inside the <per-vertex-shape> and <per-triangle-shape> tags, it can take 4 values: "public", "internal", "external" and "private".If undefined or mistyped, it takes the value "public". If the value is "public", the shape can collide with a body B if the shape's body can collide with that body B.If the value is "internal", the shape can't collide with a shape from another skeleton; if it's the same skeleton, then see "public".If the value is "external", the shape can't collide with a shape from the same skeleton; if it's another skeleton, then see "public".If the value is "private", the shape can't collide with another mesh; if it's the same mesh, then see "public". Source: https://github.com/DaymareOn/hdtSMP64/blob/master/hdtSMP64/hdtSkyrimBody.cpp Link to comment Share on other sites More sharing options...
DaydreamingDay Posted May 20, 2022 Share Posted May 20, 2022 Concerning <gravity-factor> inside <bone-default> and <bone>, it's a float between 0 and 1.If undefined, defaults to 1. Source: https://github.com/DaymareOn/hdtSMP64/blob/master/hdtSMP64/hdtSkyrimSystem.cppLine 629 And https://github.com/DaymareOn/hdtSMP64/blob/master/hdtSMP64/hdtSkyrimSystem.hLine 88 Link to comment Share on other sites More sharing options...
treota Posted May 24, 2022 Author Share Posted May 24, 2022 Great info! Thanks. I have added this to the bone and collision sections, I did reword the shared values into positive versions of their assertions. Might be worth checking that I did not break the logic. Link to comment Share on other sites More sharing options...
DaydreamingDay Posted June 29, 2022 Share Posted June 29, 2022 Great info! Thanks. I have added this to the bone and collision sections, I did reword the shared values into positive versions of their assertions. Might be worth checking that I did not break the logic. Seems ok to me :smile: In the meantime, I have produced FSMPV - HDT-SMP XML Schema, where all the info comes from the source code. Would you be ok if I included some texts of your guide into it?Of course, I would check that it is true through the code before. Link to comment Share on other sites More sharing options...
adrixangamer Posted August 4, 2022 Share Posted August 4, 2022 (edited) Hello, i hope somebody can help me with this: https://youtu.be/se305BUnXNM.As you can see, something wrong happens when i leave menu, house or, like in this case, inventory. This is just happenning when my char wears smp clothes or hair. Sometimes it just clip through the body or goes crazy but nothing worse, i just reequip the item and solved.But sometimes, this is what happens: https://youtu.be/VktgmUdrTBI. The hair and cloak goes through floor and I have to swap from 3rd person view to 1st and back just to keep playing, then reequip items and open racemenu to fix hair. I use Faster HDT-SMP, CBPC, 3BA with full SMP Physics and i have no problems with body physics and collisions, its just with HDT-SMP for Cloaks and Capes and KS Hairdos SMP and maybe some COCO 3BA SMP outfits when my game gets <1 fps or even crashes. Thanks in advance and sorry for my english. Edited August 4, 2022 by adrixangamer Link to comment Share on other sites More sharing options...
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