davidlallen Posted February 14, 2016 Share Posted February 14, 2016 (edited) This is a master list of all the resources I have found useful for modding XCOM2, which is continually updated. Please PM me if you have additional suggestions. Entry level resources Simple changes to ini files for local use (not in a mod)Setting up the SDK Be sure to also read the quick start guide, in ...\steamapps\common\XCOM 2 SDK\Documentation\XCOM2 SDK QuickStart.pdf Intermediate level resources - nongraphics Unrealscript extension for modbuddyGeneral orientation to the sdk and searchingOverview of ini file contentSetting up a new classI found the rifleman mod at steam workshop to be an effective example to learn from.Map designChanging the rate of enemy progressionLocation of predefined macros in uc scriptsHow stat values are usedHow to add aliens to the armoryList of all soldier abilitiesDiscussion: templates vs classes (Wall Of Text warning)How to add tags to Workshop modsThree part ability tutorial (New April 17) Intermediate level resources- graphics and voice Prop moddingAdding graphics such as iconsAdding a voice packVideo: Adding a voice packHow to use BlenderWhen to delete or rebuild ModShaderCacheAdding custom icons for props Advanced level resources General introduction to UE3 engineUnreal wikiUsing GameStatesGarbage collection when using GameStatesTemplate Modification Without ScreenListenersAdding new map overlay typesModding native classes and core packages Edited April 18, 2016 by davidlallen Link to comment Share on other sites More sharing options...
Drakous79 Posted February 16, 2016 Share Posted February 16, 2016 Would be nice to have this thread pinned, please. Link to comment Share on other sites More sharing options...
Azworai Posted February 16, 2016 Share Posted February 16, 2016 Indeed!A request for a resource to be made might be a general format guide for players to use to be as helpful as possible in describing their issue for help. (I know this because I am having an issue with my own mod, but I am clueless what information someone might need to help me, nor how to get that information. I just know my mod is not functioning after following one of the above.) Link to comment Share on other sites More sharing options...
UhuruNUru Posted February 16, 2016 Share Posted February 16, 2016 These are only useful if the OP is dedicated enough, but when they move on they quickly become outdated and need replacing.Using the Nexus Wiki to allow anyone to contribute, would be better than any Forum thread, stickied or not. The Nexus Wiki is rarely used for most Nexus Games and I don't know why.It's the best way to provide the communal mod info we need. Link to comment Share on other sites More sharing options...
davidlallen Posted February 16, 2016 Author Share Posted February 16, 2016 Properly organizing and "defending" a wiki is a lot more work than editing one post in a thread. I am happy to stick around (as you see from my join date) and update a thread. The upside of wikis is that anybody can change them. The downside of wikis is that ... anybody can change them. Link to comment Share on other sites More sharing options...
davidlallen Posted February 18, 2016 Author Share Posted February 18, 2016 Bump, back to first page. I have PM'd moderators and posted on the announcement thread, to try to get this stickied. If anybody has suggestions for how to summon a moderator, please let me know. Link to comment Share on other sites More sharing options...
TeamDragonpunk Posted February 18, 2016 Share Posted February 18, 2016 These are great! I actually posted these on our twitter account and recommended that everyone work through them. Kinda jealous that I didn't have time to create them, but I'm running behind with the XCOM 2 IDE. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted February 19, 2016 Share Posted February 19, 2016 Bump, back to first page. I have PM'd moderators and posted on the announcement thread, to try to get this stickied. If anybody has suggestions for how to summon a moderator, please let me know. SirSalami; http://forums.nexusmods.com/index.php?/user/6499047-sirsalami/ Link to comment Share on other sites More sharing options...
tracktwo Posted February 19, 2016 Share Posted February 19, 2016 It's true the wiki takes a lot of work to maintain, but it's so much nicer to have a single fairly focused source of information. We had the incredible good fortune of having a resident librarian (DubiousIntent) in EW who curated a lot of the wiki and even pulled info out of threads into new wiki pages. The threads would often get out of hand (30+ pages of rambling posts on experimentation, failures, partial successes, new ideas and off topic side conversations) where trying to find the important bits again later gets really hard. Link to comment Share on other sites More sharing options...
davidlallen Posted February 19, 2016 Author Share Posted February 19, 2016 @ tracktwo, I agree having a full time curator is awesome. Not me though. I can maintain a link farm in a post. @ zyxpsilon, I have already PM'd SirSalami a few days ago. The only other thing I can think of is the dreaded "report" button. Link to comment Share on other sites More sharing options...
Recommended Posts