Zokutai Posted May 12, 2011 Share Posted May 12, 2011 Allright, so the past week ish, I've been doing nothing but downloading and modding my oblivion game, learning as I go how it all works (well how some of it works atleast) .. And today I finally decided it was time to properly play the game and try all these mods out... Surprisingly, the game launched fine and I could start adventuring straight away, without any crashes... However, once I got outside the sewer and started playing a bit, I ran into a couple "problems"... The most annoying problem would be the quick load time... After I quick save, then want to quick load... I have to wait about 1 minute before it loads, in that time the game just stays frozen.... The quick load works, sure, but its slow.. so I'd like that fixed if possible... The second problem most likely has something to do with OBGE liquid water... The water looks amazing from a distant, but the moment I enter it, it changes.. But only around me, a circle, as if I have a aura making it more blurry and stuff... If anyone know how to fix this, awesome.. For now, those 2 are the only problems I have, however I've just barelly started to play with all these mods, and as you will see in the list below, its quite possible that I may run into a lot more ^^ .. Anywho, Heres my mod list: Active Mod Files: 00 Oblivion.esm 01 Open Cities Resources.esm [Version 4.0.1] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 04 Cobl Main.esm [Version 1.72] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34Beta3] 06 Mart's Monster Mod.esm [Version 3.7b1] 07 FCOM_Convergence.esm [Version 0.9.9a7] 08 Better Cities Resources.esm [Version 4.9.5] 09 Unofficial Oblivion Patch.esp [Version 3.2.0] 0A Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.4.0] ** Oblivion Vwalk UOS.esp ** DLCShiveringIsles Vwalk UOS.esp ** DLCShiveringIsles Vwalk DG_DS UOS.esp 0D Better Cities .esp [Version 4.7.0] 0E Francesco's Optional Chance of Stronger Bosses.esp 0F Francesco's Optional Chance of Stronger Enemies.esp 10 Francesco's Optional Chance of More Enemies.esp ** Francesco's Optional Leveled Guards.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 11 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 12 OBGE - Liquid Water.esp ++ ln.esp 13 WindowLightingSystem.esp ++ Item interchange - Extraction.esp [Version 0.76] 14 Oblivion Graphics Extender Support.esp [Version 0.42] 15 DLCHorseArmor.esp 16 DLCOrrery.esp ** DLCOrrery Vwalk.esp 17 DLCVileLair.esp 18 DLCMehrunesRazor.esp ** DLCMehrunesRazor Vwalk.esp 19 DLCSpellTomes.esp 1A DesuChan's Store.esp 1B DLCThievesDen.esp ** DLCThievesDen Vwalk.esp 1C Cobl Glue.esp [Version 1.72] 1D Cobl Si.esp [Version 1.63] 1E Bob's Armory Oblivion.esp 1F FCOM_BobsArmory.esp [Version 0.9.9] 20 Oblivion WarCry EV.esp [Version 1.08a] ** FCOM_WarCry.esp [Version 0.9.9] 21 Oscuro's_Oblivion_Overhaul.esp [Version 1.34Beta3] ++ OOO-Water_Weeds.esp [Version 1.33] ++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33] ** Oscuro's_Oblivion_Overhaul Vwalk.esp 22 OOO 1.32-Cobl.esp [Version 1.72] ** FCOM_Convergence.esp [Version 0.9.9] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 23 FCOM_RealSwords.esp [Version 0.9.9] ++ MMM-Cobl.esp [Version 1.69] 24 EM_CompInnsleeping.esp [Version 0.9] 25 EM_RedRoseManor.esp [Version 1.1] 26 SunderedKeep.esp 27 Apachii_Goddess_Store.esp 28 DLCBattlehornCastle.esp 29 DLCFrostcrag.esp ** DLCFrostcrag Vwalk.esp 2A Knights.esp ** Knights Vwalk.esp 2B OCC-KOTN-Patch.esp [Version 3.0] ++ FCOM_Knights.esp [Version 0.9.9] 2C Salmo the Baker, Cobl.esp [Version 3.08] 2D Open Cities New Sheoth.esp [Version 2.0] 2E Open Cities Classic.esp [Version 4.0.1] 2F OCC-OOO-Patch.esp [Version 3.0] 30 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 31 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 32 Mighty Magick - Core.esp [Version 1.2] ++ Mighty Magick - Skills.esp [Version 1.2] 33 Mighty Magick - Magicka Pool Progression.esp [Version 1.2] 34 Mighty Magick - Side Effects.esp [Version 1.2] ++ Mighty Magick - Sigil Stones.esp [Version 1.2] ++ Mighty Magick - Restore Magicka Potions [Vanilla].esp [Version 1.2] 35 Mighty Magick - Restore Magicka Potions [OOO].esp [Version 1.2] 36 MidasSpells.esp ++ MidasSpells - MMR Patch.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] 37 Ren_Soya_KD's.esp 38 _Ren_BeautyPack_full + Soya's hair.esp 39 1em_Vilja.esp [Version 3.1] ** 1em_Vilja MMM FCOM Fix.esp 3A ViljainRedRoseManor.esp 3B Cobl Races.esp [Version 1.52] ++ Cobl Races - Balanced.esp [Version 1.52] 3C KT_CustomRaceFix.esp 3D Better Cities Full.esp [Version 4.9.5] 3E Better Cities - VWD of the IC.esp [Version 4.7.0] 3F Better Imperial City.esp [Version 4.9.5] 40 Better Cities Full FPS Patch.esp [Version 4.9.5] 41 Better Imperial City FPS Patch.esp [Version 4.9.1] 42 Better Cities - COBL.esp [Version 2.1] 43 Better Cities - No LEYAWIIN Flooding.esp [Version 4.9.0] ++ Better Cities - Open Better Cities.esp [Version 4.9.5] ++ Francesco's day lenght rescale 1-20.esp ++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 44 Cobl Silent Equip Misc.esp [Version 01] 45 Bashed Patch, 0.esp Thanks for your time and I hope someone will be able to help me out!! 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Luminiari Posted May 13, 2011 Share Posted May 13, 2011 The load time could be because of OGBE trying to load (I have the same issue but you get used to it after a while). At this current point in time it seems to be unavoidable (correct me if I'm wrong, somebody!). Link to comment Share on other sites More sharing options...
Zokutai Posted May 13, 2011 Author Share Posted May 13, 2011 The load time could be because of OGBE trying to load (I have the same issue but you get used to it after a while). At this current point in time it seems to be unavoidable (correct me if I'm wrong, somebody!). *Feels honored to have DesuChan reply* Allright, guess I'll just have to get used to it then, and no more quick saving before lockpicking :( Ah well. Link to comment Share on other sites More sharing options...
HeyYou Posted May 13, 2011 Share Posted May 13, 2011 quick/autosaves are notorious for having file corruption issues as well. You are better off turning off all the autosave features, and NOT using quicksave/load at all. Link to comment Share on other sites More sharing options...
ArmeniusLOD Posted May 13, 2011 Share Posted May 13, 2011 If you're using any extra shaders with OBGE, make sure you bUseShaderList in OBGE.ini to '0' and use Shaders.ini in Shaders\Liquid Water Settings instead. If you don't you could get solid light beams and other anomalies. Concerning the long load times, take a look at Oblivion Stutter Remover. Experiment with the heap replacement feature and see what works best for you. The safest ones to use are the FastMM4 algorithm and the Windows algorithm (only with Vista/7). Link to comment Share on other sites More sharing options...
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