ManehattanProject Posted February 14, 2016 Share Posted February 14, 2016 I'd like to set up a way to have a series of power armors standing up in a line for a storage bay. Much like the power armor in Fallout 4, which is a wholly different object. I want to have more than just the little chestpiece and the helmet. Is there any effective way to make this happen? Potentially with some sort of invisible NPC? There's already a model for a "Mounted Vault Armor," but I was wondering if there was any way to set that up for the Power Armor...or if I'd just need to make a full model. Or perhaps a person standing there rigidly that acts as a container? Or is there a mannequin I could use? Any suggestions? Link to comment Share on other sites More sharing options...
xax34hah Posted June 25, 2016 Share Posted June 25, 2016 Just create an NPC, put the armor into it's inventory, disable it's AI (SetActorsAI 0) in an OnLoad block, put OpenTeammateContainer 1 into it's OnActivate block and it should work. Link to comment Share on other sites More sharing options...
RoyBatterian Posted June 26, 2016 Share Posted June 26, 2016 I was thinking of doing something similar today, thanks for the tip. Link to comment Share on other sites More sharing options...
Jokerine Posted June 26, 2016 Share Posted June 26, 2016 Just create an NPC, put the armor into it's inventory, disable it's AI (SetActorsAI 0) in an OnLoad block, put OpenTeammateContainer 1 into it's OnActivate block and it should work. I'd guess that a good ole SetRestrained would also work? I think I may include this in my current mod's workshop. Cool tip :) Link to comment Share on other sites More sharing options...
rickerhk Posted June 26, 2016 Share Posted June 26, 2016 If you run into a problem with the actor being up in the air after the player goes back and forth through a portal to where the NPC is located, then a simple work-around - instead of the on-load block, use a script on the door to the portal, to turn on the actor AI and set a flag that we are loading, then a script on the NPC that checks the loading flag and setsActor AI off once HasLoaded3D returns true. Link to comment Share on other sites More sharing options...
Jokerine Posted June 26, 2016 Share Posted June 26, 2016 Alternatively you could ask for permission to use the assets here and tinker with them :)http://www.nexusmods.com/newvegas/mods/60724/? Link to comment Share on other sites More sharing options...
nonoodles Posted June 30, 2016 Share Posted June 30, 2016 Ooorrr alternatively someone swoops in hazarding a guess at what OP's request is about :smile: Is this what you had in mind? http://i.imgur.com/ow4Z4n1.jpg Here's a link to the mesh. It has basic collision. Would have liked to do the others but my lappy keeps crashing and not sure if this is what is needed http://www.mediafire.com/download/6rs4l8s0xm6k5un/__powerarmorwith_collision.7z Link to comment Share on other sites More sharing options...
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