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Standing/Mounted Power Armor for FO:NV


ManehattanProject

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I'd like to set up a way to have a series of power armors standing up in a line for a storage bay. Much like the power armor in Fallout 4, which is a wholly different object. I want to have more than just the little chestpiece and the helmet.

 

Is there any effective way to make this happen? Potentially with some sort of invisible NPC?

 

There's already a model for a "Mounted Vault Armor," but I was wondering if there was any way to set that up for the Power Armor...or if I'd just need to make a full model. Or perhaps a person standing there rigidly that acts as a container? Or is there a mannequin I could use?

 

Any suggestions?

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  • 4 months later...

Just create an NPC, put the armor into it's inventory, disable it's AI (SetActorsAI 0) in an OnLoad block, put OpenTeammateContainer 1 into it's OnActivate block and it should work.

 

I'd guess that a good ole SetRestrained would also work? I think I may include this in my current mod's workshop. Cool tip :)

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If you run into a problem with the actor being up in the air after the player goes back and forth through a portal to where the NPC is located, then a simple work-around - instead of the on-load block, use a script on the door to the portal, to turn on the actor AI and set a flag that we are loading, then a script on the NPC that checks the loading flag and setsActor AI off once HasLoaded3D returns true.

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Ooorrr alternatively someone swoops in hazarding a guess at what OP's request is about :smile:

 

Is this what you had in mind?

 

http://i.imgur.com/ow4Z4n1.jpg

 

 

Here's a link to the mesh. It has basic collision. Would have liked to do the others but my lappy keeps crashing and not sure if this is what is needed

 

http://www.mediafire.com/download/6rs4l8s0xm6k5un/__powerarmorwith_collision.7z

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