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[Mod in planning] Brave Old World - a story, "new" land mod


anbeegod

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Story drafting is finished, intro and ending scripts are quite ready for final refinement, and the fundamental concepts of the whole story had become mature for the pre-start stage.

 

I will learn place making very soon, feeling I should do more tangible stuff other than planning and writing. I have to make new places for my Skyrim mod eventually, and experience in Skyrim CK will contribute to work in F4 modding kit.

 

I have come up with a way to solve the 4-options dialogue system, if the 4-options system is indeed a limitation of the engine.

http://forums.nexusmods.com/index.php?/topic/3955830-solving-the-4-options-dialogue-system/

 

I will look into the dialogue matter when F4 modding kit is out - no way a good story only gives some pitiful insignificant 4 options for the players. Skyrim provides even less options, and its story is poor enough already. Beth is never good at writing ever since Oblivion, and I am going to replenish what they had only filled a half, when this mod is started.

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