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Perplexed by the entire armor system...could you pls advise? And a Gen in game mod question.


Demhilord

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I do not understand the armor system.

Apparently you can have 3 layers.

I have the bast layer on....metal arm R&L, Metal Legs R&L, Metal Torso & Metal Helmet.

I also have power armor.

I understand at some point I can have a base layer like fatigues or shorts.

I have 4 pr of power armors at my base. Yet when I go to work on them, not all show up on the "Power Armor Crafter." And in addition to the POWER ARMOR I am wearing, I seem to be carrying some power armor. Yet if I drop what I'm carrying (but not wearing) it will not show up under the CRAFTING menu. And, not all my three suits show up under the CRAFTING menu. It seems very confusing and I have to get out of my P.A and move them around to be closer to the CRAFTING TABLE just to mess with them. I don't know if it is me, the game, my computer or some random issue but this is a real pain to try to figure out.

 

Also, when I turn on my light in my Power Armor, it shows up as SPOT on the HUD(?). There seems to be a slot under this. Does anything show up there?

 

Do Either I or my POWER ARMOR take damage when I fall from a great height?

 

Also, I didn't notice that I had a MOD section on my pip boy until I had down a few hundred mods. Now I have all these mods listed, taking up space, adding weight. Are these mods I removed from my weapons/armor when I upgraded or are these mods I currently using? In F.O 3 New Vegas, once I installed a mod it was used and bound to my weapon. If I didn't use it or need it, it was listed under MODS and I could get rid of it. So can I dump all my mods and still keep my upgraged weapons/armor or do I need all those things listed under mods? I guess I can dump them and see what I have.

Ok any help with the armor would be appreciated.

 

What light do you use? I made the mistake of selecting the PIP BOY Light MOD. OMG! Who could use that? It was such a pain to have to travel back and redo my armor just to remove that.

 

Thanks

Demhilor

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Ok let me see if I can sort this out.

 

Yes, you can layer armor, but I believe once you get into power armor, all stats of the stuff on your actual body are taken away and you just have the power armor stats. Basically, the stats of your clothing do not stack with the stats of your power armor.

 

The power armor work station is not a "container". Think of it more as a tool to work on your armor, nothing more. It does not house your other armors, or armor pieces, and so you can't access those items because they simply aren't there. Think of it this way....you've parked 2 out of your 3 power armors in Sanctuary. You open the armor work station at the Castle....how could you possibly work on those other 2 power armors at Sanctuary? It's impossible. Now, YOU on the other hand have an inventory, and this IS a container. So, if YOU have power armor pieces in your inventory, and you open a power armor work station, then you can access what YOU have in YOUR inventory. (although what totally baffles me is, you can swap out power armor pieces from your inventory without needing the armor station...that's kinda stupid).

 

Also the way the armor stations operate is they open to the last armor you were wearing, sort of like you have that armor "equipped". If you were just wearing X-01 and you want to work on your T-60, unfortunately you have to get IN the T-60, then get out, then go to the work station. This is a bit of a pain, and there may be some other method but this is how I do it and the only way that I know how to do it. The issue is that each power armor FRAME is a vehicle, not the armor pieces. So you have to tell the work station which vehicle you're working on. Now, if you were to just have ALL your armor pieces of every type of armor in YOUR inventory when you open the work station, then you could change anything you want, but this means you would probably be working with only one "vehicle" or power armor frame.

 

I don't believe the box below "SPOT" is used for anything, or I don't remember. Could also be for something DLC related? Hmmm

 

Power armor completely eliminates fall damage and the armor itself takes no damage from falls. You can jump off a skyscraper and you're all good.

 

When you mod an item, you're replacing that part of the item. So, if you replace the barrel on a rifle, you're adding the new barrel and taking off the old barrel. This old barrel still exists, and is left in your inventory. It doesn't just disappear or get replaced. if you then build another barrel, and so on and so on, you'll end up with 5 barrels in your inventory if you don't sell or scrap them. Each item mod is treated like a physical item and can be sold or swapped from one weapon to the next. This may sound stupid, but it's actually completely realistic, and the benefit is that you can add those old mods you replaced with new ones to items you plan on selling and get more money out of them, or just sell them outright by themselves. You can also use these extra mods to outfit your settlers. You can even take some legendary mods from one weapon and put them on another (but only a couple select items).

 

I just use the plain old white headlamp. The others are fun sometimes, but I like just plain old bright white light. I also go so far as to change my Pipboy HUD color to all white so that my Pipboy light is bright white, and this makes a HUUUUGE difference in the effectiveness of the Pipboy light....it's actually far more useful than the power armor headlamp.

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I just wanted to stress, because a lot of youtubers STILL seem to have not figured it out even after like 60 hours (I'm looking at you, Gronkh;)), that you can install those mods on other weapons, even if you don't have the skil to MANUFACTURE them.

 

Let's say I want to put a silencer on my 10mm pistol. If I have a 10mm silencer in my inventory, I can always install it on my pistol, no materials or perks needed. If I don't, well, then I have to manufacture one, and that's what those skills and materials listed there mean.

 

Also, unlive vanillla F:NV, you CAN take mods off weapons, by replacing them, like Evil D mentioned.

 

So let's say I have my old 10mm pistol, with a lengthened barrel, and now I find a 10mm pistol with a powerful receiver, and one with an expanded magazine. Which do I use? Well, I just replace the receiver and magazine on those with standard ones, and now I have a powerful receiver and an expanded magazine left over in my inventory. Which I can put on my old gun.

 

Now let's say a legendary Gunner drops a legendary 10 mil, and I really like the effect. Like, wounding or fire or something. But it doesn't have the barrel and magazine and receiver I just put on my old gun. Daamn. Or is it? Well, I can just move those parts to the new legendary weapon, so it's kinda like swappping legendaries. Except I kinda swappeed the rest of the gun around the legendary.

 

Basically, don't compare damage when you pick up a new weapon. Look if it has a better part than yours, and concentrate all the best parts in just one weapon per caliber.

 

Works for armor parts too, btw.

 

And you can actually buy mods in some places. E.g., given enough time, Tinker Tom will have advanced receiver and everything else for the Deliverer. Expensive, but worth looking into, if you don't have all the Gun Nut perks.

 

That way you can get some pretty darned good equipment much faster than if you wait until you can manufacture the mods you want.

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(although what totally baffles me is, you can swap out power armor pieces from your inventory without needing the armor station...that's kinda stupid).

 

Well not really: They likely made the armor so you can swap out parts fast on the battle field.

I can think of a few ways to make such possible, and it's already been done with weapons, vehicles, and the likes.

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(although what totally baffles me is, you can swap out power armor pieces from your inventory without needing the armor station...that's kinda stupid).

 

Well not really: They likely made the armor so you can swap out parts fast on the battle field.

I can think of a few ways to make such possible, and it's already been done with weapons, vehicles, and the likes.

 

 

Oh well yeah, it's better game play this way, but it sort of negates the whole idea of a big metal rack that you use to work on your armor at. But, it's also ridiculous to assume you can carry as much crap as you carry anyway so if we can accept that you can have 10 other pieces of power armor in your back pocket, then I guess you can also change them out with your bare hands too.

 

It's sort of like if we play Forza or something, we have a few spare engines and a few sets of tires and a bunch of suspension mods in the trunk of our car and we can just pull over off the track and swap them out right then and there and don't need a garage or any tools to do it with. I just think if you need the armor stand to work on your armor, it would be more realistic if you had to use it any time you wanted to alter your armor. If your arm plates get blown off in battle, you're SOL until you trek it back to a work station.

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you have to exit the PA your wearing to use the crafting station but instead of getting in and out of other suits just take the pieces off the frames. When you enter the crafting station you can work on the one suit in the rack and all the pieces in your inventory. When my companions armor is busted I just take the pieces from them fix them and put them back in their inventory and equip them. Much faster and easier than getting in and out of every suit the way I use to do it.

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Well, I was always under the impression that in FO4, the pieces just snap on the frame. I can think of several ways to make it possible to attach a piece to the armour without any tools, some involving special design of the frame (think of the lever on CPU sockets), and some as simple as Velcro. I know it sounds ridiculous, but actualy chances are a bunch of panels on your car are fixed with velcro. Vibrations and shaking only make it adhere harder.

 

And I don't even just mean while wearing it. Just hit the transfer key, and you can add or remove pieces from a frame anywhere in the field. Quite consistent, I would say.

 

The PA workstation is basically, the way I understand it, there to mod or repair the pieces, not to attach them to a frame.

Edited by Moraelin
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It was this concept art that made me think that working on armor really meant you needed the stand. I guess it isn't crazy to think you couldn't lift a chest plate off by hand, it just wasn't how I pictured it in my mind before the game actually came out.

 

http://staticdelivery.nexusmods.com/mods/130/images/59318-1-1434405617.jpg

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