lgpmichael Posted May 13, 2011 Share Posted May 13, 2011 Greetings all. Just as a note, and to clarify I didn't just withdraw my bounty payments offer. I have had a chat with the site admins for this forum about my post earlier about bounties, and they aren't sure if the rule about not making money from mods also extends in reverse to not offer payments for work done on them. I personally am of the opinion that it must be allowed, how could it not be. But I can understand their concern to not allow something on the forum that may irritate bethesda, and will respect the decision they come to, or bethsoft requests. As such, my original post for the moment is removed until clarification is gained. In the meantime, I have modified the webpage at http://www.toomanysites.org/bounty.html to remove all references to payments, which should remove any possible problems until the question is answered, and so people who are interested can still see the breakdown of what is needed. The artwork is still definitely needed, however, so in the meantime my offer stands now at 'advance access to the mod' which is pretty much what I am limited to for now, as I won't release to the world until it is ready! Thanks to those that showed interest, please do keep looking, and let me know if you can help out with any of the artwork! Thanks Link to comment Share on other sites More sharing options...
ub3rman123 Posted May 13, 2011 Share Posted May 13, 2011 I can do 1, 4, 5. 7, maybe 8, 9, 10, and 11. Not sure on what to do on 12, but if you do a rough sketch it's possible. 13 won't be that easy, it'd require editing the default ogre texture to appear zombie like. I could toy with it, but my texture editing skills aren't that far up to par. Link to comment Share on other sites More sharing options...
lgpmichael Posted May 14, 2011 Author Share Posted May 14, 2011 I can do 1, 4, 5. 7, maybe 8, 9, 10, and 11. Not sure on what to do on 12, but if you do a rough sketch it's possible. 13 won't be that easy, it'd require editing the default ogre texture to appear zombie like. I could toy with it, but my texture editing skills aren't that far up to par. That would be really great, thankyou! For 13, would it not be a case of taking the existing human zombie textures and placing them onto the existing ogre mesh? Or is it just not that simple {:-) Link to comment Share on other sites More sharing options...
ub3rman123 Posted May 14, 2011 Share Posted May 14, 2011 Nope, they run off completely different UV maps. If I retooled the UV to fit, it'd be stretched and weird looking. Link to comment Share on other sites More sharing options...
ub3rman123 Posted May 14, 2011 Share Posted May 14, 2011 Bounty 1 is done. Is this about what you were looking for? http://i1023.photobucket.com/albums/af356/ub3rman123/Bounty1.jpg?t=1305387071 Having problems locating RFHAllNAgedDoor02. Can you point its exact location out? Link to comment Share on other sites More sharing options...
lgpmichael Posted May 14, 2011 Author Share Posted May 14, 2011 Bounty 1 is done. Is this about what you were looking for? http://i1023.photobucket.com/albums/af356/ub3rman123/Bounty1.jpg?t=1305387071 Having problems locating RFHAllNAgedDoor02. Can you point its exact location out? That is *exactly* what I was looking for! Thanks {:-)) The Door is in WorldObjects/Door/Dungeons/FortRuins/Dungeon/DoorsPortcullis in the CS Link to comment Share on other sites More sharing options...
ub3rman123 Posted May 17, 2011 Share Posted May 17, 2011 I've got 1, 4, 5, and 7 done. I attempted doing the one to make a full floor from the fort walkways, but the UVs on a shape like that are odd. It either won't line up or will look very odd due to the circular shape. An alternative is to use a single large floor piece, or four that have their own rotated UVs, cave tileset style. Have you looked at Meo's fort ruins set as a way to do this? You could likely use the large ring and then add in a central flat disc instead of four pieces. Link to comment Share on other sites More sharing options...
lgpmichael Posted May 18, 2011 Author Share Posted May 18, 2011 I've got 1, 4, 5, and 7 done. I attempted doing the one to make a full floor from the fort walkways, but the UVs on a shape like that are odd. It either won't line up or will look very odd due to the circular shape. An alternative is to use a single large floor piece, or four that have their own rotated UVs, cave tileset style. Have you looked at Meo's fort ruins set as a way to do this? You could likely use the large ring and then add in a central flat disc instead of four pieces. Thats great news, thanks! I am fine with a single floor piece if that is easier, I just thought extrapolating the existing would be better, but whatever is easier is fine with me, as long as it ends up with a floor {:-). The Meo's fort ruins set from what I can see wouldn't do the job though, as I am needing to have #10, the staircase, made. That at the least would need to have one version made specifically to accommodate that staircase with the appropriate hole cut out, and once that is needed, then the existing version will never be enough, and I expect the easiest job would be to take the one that does the whole floor, and slide a hole out of it. Link to comment Share on other sites More sharing options...
ub3rman123 Posted May 18, 2011 Share Posted May 18, 2011 If I do the one piece, the thing won't be as modular. You'll only need to stick one stair on it? Just realized the stairs stack.. Nevermind. Hah. Link to comment Share on other sites More sharing options...
ub3rman123 Posted May 18, 2011 Share Posted May 18, 2011 http://i1023.photobucket.com/albums/af356/ub3rman123/Bounty2.jpg?t=1305740668 I gave number 9 a shot for the fun of it. I also recently found a method I can use to do 8 and 11. I'm also giving 12 a try to see what it looks like. I've always wanted to try a mirror.. Here's what I have so far on 11. Where should I put more detailing on it? http://i1023.photobucket.com/albums/af356/ub3rman123/Bounty3.jpg?t=1305742181 Link to comment Share on other sites More sharing options...
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