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Idle animations


Glacknarf

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So as many of us are trying to find out, I was wondering if anyone had stumbled upon it by accident.

 

It is easy to change, say, a pistol to a primary weapon and then change the socket that it is in to always be in the right hand.. however there seems to be one base pose that is essentially holding some form of two-handed rifle.

 

I really dislike the way weapons were made for x2 compared to EU/EW...

 

Anyone figured where this default animation is defined? I've checked most of the UPK in the editor and gone through a handful of unreal scripts in mod buddy to the extent where I now have more sdk playtime than x2 itself lol.

 

 

Thanks

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