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Pack .ogg and .lip files in bsa


TommInfinite

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.ogg and .lip files work fine for me.

 

What I couldn't get to work:

 

1) UIO plugin can't find files in .bsa

2) Game can't find music in .bsa

3) Game can't find textures if I am using SetUIString to set texture path for a menu entry

let MarkerTexturePath  := "Lunette/MGSMarkers/MarkerSquare.dds"
SetUIString $MarkerTexture $MarkerTexturePath
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An alternative for New Vegas is to use FOMM v0.13.21. Its .bsa file browsing and packing appear to work correctly, especially for .wav, .ogg, and .lip assets. I've used it extensively for well over a year now and have not had any issues. But note that newer versions of FOMM can *not* be trusted for packing sound files.

Edited by Athelbras
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I think none of the available tools can set all the proper flags for every kind of asset. Maybe BSASharp can, and I've tried to get Scorpion to make a UI for it but she won't. :(

 

It's open source if someone else wants to have a go.

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I've given up on making DLC style 'Main' BSA's (with meshes, textures, and voices in one file). Nothing seems to work consistently.


@Roy,

by bsasharp you mean this one? https://github.com/jzebedee/bsasharp

I've compiled it and have been using it (command-line) to make separate BSA's for meshes, textures, and sound. It didn't work for our voice files though. For voice ogg/lip files I had to resort to the good old FO3Archive JAR app.

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