TommInfinite Posted February 16, 2016 Share Posted February 16, 2016 Hello everyone!I need to pack .ogg and .lip files in .bsa archive so game can read them (not it doesn't). I know that this is possible but I haven't found an instruction how to do that. Can somebody please give me link to instruction if there is any? Link to comment Share on other sites More sharing options...
TommInfinite Posted February 16, 2016 Author Share Posted February 16, 2016 Cool I've both asked and answered that question.All I needed to do was to reconvert .bsa file using BSAopt here (http://www.nexusmods.com/skyrim/mods/247/?). Link to comment Share on other sites More sharing options...
Jokerine Posted February 16, 2016 Share Posted February 16, 2016 Yep, I've noticed that using BSAOpt allows the game to read audio files from BSA. I tried other methods including Archive.exe from Skyrim but the only way I got them to work was with BSAOpt :yes: Link to comment Share on other sites More sharing options...
mindboggles Posted February 16, 2016 Share Posted February 16, 2016 I found this while looking for info on packed BSA LOD Settings not working, https://github.com/Ethatron/bsaopt/issues/13 Sheds a little insight to why some things do or don't work when packed with programs like BSAopt. Link to comment Share on other sites More sharing options...
RoyBatterian Posted February 17, 2016 Share Posted February 17, 2016 best to check all your assets and make sure they all work with BSAOpt, it tends to make corrupt bsa's. Link to comment Share on other sites More sharing options...
Jokerine Posted February 17, 2016 Share Posted February 17, 2016 Oh yeah! I had to reupload a huge file recently because I didn't notice one of the voice sets got corrupted and would play all garbled in-game :pinch: Link to comment Share on other sites More sharing options...
TommInfinite Posted February 17, 2016 Author Share Posted February 17, 2016 .ogg and .lip files work fine for me. What I couldn't get to work: 1) UIO plugin can't find files in .bsa2) Game can't find music in .bsa3) Game can't find textures if I am using SetUIString to set texture path for a menu entry let MarkerTexturePath := "Lunette/MGSMarkers/MarkerSquare.dds" SetUIString $MarkerTexture $MarkerTexturePath Link to comment Share on other sites More sharing options...
Athelbras Posted February 19, 2016 Share Posted February 19, 2016 (edited) An alternative for New Vegas is to use FOMM v0.13.21. Its .bsa file browsing and packing appear to work correctly, especially for .wav, .ogg, and .lip assets. I've used it extensively for well over a year now and have not had any issues. But note that newer versions of FOMM can *not* be trusted for packing sound files. Edited February 19, 2016 by Athelbras Link to comment Share on other sites More sharing options...
RoyBatterian Posted February 21, 2016 Share Posted February 21, 2016 I think none of the available tools can set all the proper flags for every kind of asset. Maybe BSASharp can, and I've tried to get Scorpion to make a UI for it but she won't. :( It's open source if someone else wants to have a go. Link to comment Share on other sites More sharing options...
rickerhk Posted February 21, 2016 Share Posted February 21, 2016 I've given up on making DLC style 'Main' BSA's (with meshes, textures, and voices in one file). Nothing seems to work consistently. @Roy, by bsasharp you mean this one? https://github.com/jzebedee/bsasharp I've compiled it and have been using it (command-line) to make separate BSA's for meshes, textures, and sound. It didn't work for our voice files though. For voice ogg/lip files I had to resort to the good old FO3Archive JAR app. Link to comment Share on other sites More sharing options...
Recommended Posts