bakedlays1 Posted May 15, 2011 Share Posted May 15, 2011 I was wondering if anyone could make a Hologram companion like the Sierra Madre Guards from Dead Money, but ones that can run and take commands like any other companion please :) Replies are appreciated. Link to comment Share on other sites More sharing options...
greenknightfury Posted November 22, 2011 Share Posted November 22, 2011 Oh I'd love if someone could do this...there are very simple ones from the Mad scientist mod but they just appear when you're in combat if you wear the holovest. But an actual talking interactive hologram would be great..especially if it could be a modified Vera hologram. Link to comment Share on other sites More sharing options...
BlueBeard1983 Posted November 23, 2011 Share Posted November 23, 2011 This one could be cool, and maybe they could add in a new PIP-boy (model 3000-H perhaps? could even use the Holo-PIPoy mod that's on the Nexus.) that has a holo-projector built in to make the holo-companion make more sense. It could be something you find in the Sierra Madre. Link to comment Share on other sites More sharing options...
Cyberlazy Posted November 23, 2011 Share Posted November 23, 2011 Id love if the holocompanion could be made unkillable on hardcore mode. Maybe not so much unkillable but just.. unlosable. Like, if the companion dies, you need a fission battery or something to recharge your holo emitter, And maybe you take a little damage when they die due to 'Holo emitter feedback' or something (Whatever floats your boat)Â I HATE losing mechanical companions because they run off to fight a pack of deathclaws by themselfs as I try and snipe. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 23, 2011 Share Posted November 23, 2011 I have one in Skunkwater Gulch. You have to steal her emitter from its owner. After that it is a wearable item, like a belt buckle. When you equip it, she appears, when you unequip it, she disappears. She is invulnerable like holograms should be, but she costs an electron charge pack to summon, and also uses them up when she attacks enemies with here holo-holo-rifle, so hopefully that keeps things balanced. Link to comment Share on other sites More sharing options...
minngarm Posted November 23, 2011 Share Posted November 23, 2011 Youll be greatly pleased with Qs companion and quest in Skunkwater Link to comment Share on other sites More sharing options...
greenknightfury Posted November 24, 2011 Share Posted November 24, 2011 I have one in Skunkwater Gulch. You have to steal her emitter from its owner. After that it is a wearable item, like a belt buckle. When you equip it, she appears, when you unequip it, she disappears. She is invulnerable like holograms should be, but she costs an electron charge pack to summon, and also uses them up when she attacks enemies with here holo-holo-rifle, so hopefully that keeps things balanced.Where would one find your Skunkwater Gulch? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 24, 2011 Share Posted November 24, 2011 In the misty future. Link to comment Share on other sites More sharing options...
BlueBeard1983 Posted November 24, 2011 Share Posted November 24, 2011 I'm actually starting on a holo-companion mod, I'll post the link to it here when i get it uploaded Link to comment Share on other sites More sharing options...
BlueBeard1983 Posted December 12, 2011 Share Posted December 12, 2011 Well, the holo companion mod is almost complete, just need to finish up the dialog and then test it to make sure everything works right. Link to comment Share on other sites More sharing options...
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