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Is it possible to change an hostile NPC to settler?


Truchses

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No, that's impossible for the time being, at least not w/o fooling the game concept with certain console commands that change the faction of the target and thus the behavior to some extent. However, you can temporarily pacify and thus control them at gunpoint if you've got the relevant perk that turns the target into a prisoner of war, that's all.

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Maybe you can find something useful here.

 

nothing

 

 

Jasemyne:

 

Yes, fulling around with console command, that was my intention and I am doing it actually. Actually I use the DEF_CM mods from Neanka and DOOM. And I tried the addtofaction commands. No success. I couldn't find any settler faction.

 

So does anybody know with which commands this would be possible?

Edited by Truchses
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There are not 4 nor 10 factions but several hundred, and no specific settler faction. And I suspect changing the faction would still not be enough.

 

Thanks, but if nobody knows how to do this, I have to drop this idea or postpone it for much later. I hoped changing the faction to settler would be enough.

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I actually succeeded in this, but there is a catch: you need to get close to the NPC WITHOUT being detected to manage it.

Also this mod can help: http://www.nexusmods.com/fallout4/mods/3881/?

I use this to experiment.

 

How to go ahead: (commands)

TDetect

Head to the wanted NPC and select him/her followed by:

setconsolescopequest followers1
forcerefintoalias recruit01
setplayerteammate 1
setrelationshiprank player 4
setav ca_affinity 1000
sifh 1

 

NOTE: make sure you are ALONE, a companion/follower will fu... dge things up for you.

Maybe before anything use the TAI command in conjunction with TCAI.

Remember to turn it off again.

 

I made a Gunner join like this, as well as a Sentry bot.

I recommend NOT to get a sentry bot, he will drive you nuts!!!

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