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I hope "The workshop" Isn't more popular the Nexus for mods.


MysteriousStranger07

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I agree that the workshop stores files oddly. Look in directory ...\steam\steamapps\workshop\content\268500. 268500 happens to be the magic number for XCOM2. Each mod you have subscribed to is a numeric folder under that. To see which directory goes to which mod, look inside the directory and look at the filenames there. I have about 20 mods subscribed, and I have a little sticky next to the computer which lists the number for each mod.

 

I'm not sure how to get them into the sdk, since the sdk makes a contents file as you go along building the mod, and the downloaded mods don't have that file. But you can use your text editor to poke around.

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I dont want to sound like a negative,condescending piece of s**t but man the steam workshop is full of so called "modders" who released a character pool or a 3 line ini change or a friggin voice pack and it just clutters the workshop diluting it and making it hard to find amazing mods. every goddamn character,nation,organisation got voice packs and flags and character pack and it's so annoying to see them while looking for mods i want to put in my game. and tags dont work so i cant filter it that way it's all just a big mess

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Yes, that's very negative.

 

If you look at the subscriptions, those types of things are, at this point, what many players want from mods.

 

I'm very new at this and my understanding of the systems and how to mod them at this point is very low, but I'm interested to get involved because the mod tools Firaxis have provided allow people with little background to easily produce something and see how it works. Those who enjoy the process can then learn from other mod and people here who are more experienced and branch out.

 

In the long term it will create a more diverse and interesting modding scene for the game. Good work will rise to the top, be it through word of mouth or promotion, no matter how many voice packs and cheat mods others make.

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Agreed steam is high noise, but for finished mods, it is also much higher volume. Learn and discuss here, publish there.

 

I do wish it were possible for the community to add tags, or even for the author to add tags retroactively. Valve must have learned with previous experience that "graffiti" will happen if the community can add tags. I don't think steam workshop has a fan moderator role which could be given to individuals who have proven some trust.

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Yes, that's very negative.

 

If you look at the subscriptions, those types of things are, at this point, what many players want from mods.

 

I'm very new at this and my understanding of the systems and how to mod them at this point is very low, but I'm interested to get involved because the mod tools Firaxis have provided allow people with little background to easily produce something and see how it works. Those who enjoy the process can then learn from other mod and people here who are more experienced and branch out.

 

In the long term it will create a more diverse and interesting modding scene for the game. Good work will rise to the top, be it through word of mouth or promotion, no matter how many voice packs and cheat mods others make.

i'm not against anyone experimenting my problem is the 100's of character pool "mods" and voice pack "mods" and little ini "mods" like enemy with +1 hp, do it-experiment but dont pollute the steam workshop with 2 second mods that really no one notices while in game. i'm not saying that modders HAVE to code or HAVE to have unique art assets but they should at least put some considerable effort before posting it, following an online guide for voice packs and getting a few clips from the internet is just spamming the workshop hiding people who have put some real effort to their mods.

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My biggest problems with the Workshop atm are that there's no way to manage load order and the uninstall feature doesn't really work. Also, mods can get taken down unexpectedly and bork your save. If they fixed those I'd be fine using it - the auto update is helpful and there are a few more mods there.

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I don't think that the challenges of load order and uninstall are limited to workshop mods. I think all mods, including NMM or even manually installed, will have the same challenges. A mod being withdrawn is definitely a workshop problem, but now I think people realize that and they won't withdraw their mods.

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