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is there a way to combine meshes using outfit studio


MadMAX713

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id like to know if there is a way to sombine 2 meshes using outfit studio. ive looked everywhere for the last few days now and the only tutorials i can find are how to convert vanilla outfits to cbbe outfits. ive tried combining meshes using nifskope, and gave up on that after a week of trying. all im trying to do is add goggles to a helmet. yet every time i try, either in nifskope or OS, once i get in game the goggles arent there. they are there in the GO model, but not on the character/helmet. is there a step i need to do in fo4edit? do the goggles need an ARMA entry? ive been trying to get this to work forever now, and im usually ignored. even if someone can point me to a mesh combining tutorial that would be awesome. i can also upload my helmet if anyone wants to take a peak. its looks perfect in OS and nifskope, but like i said, its broken in game

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Short answer, put up a link so ppl can look at the nif. In effect, anyone uses it, the time you uploaded it always preceded their mod, so don't worry.

 

You're problem is NOT trivial, don't bang your head against the wall until you see how Beth is handling the bgem files and you understand that.

 

Alternatively, the look in nifskope is irrelevant to ingame. The Material file controls ingame, the BStexture wtf, where you add the textures nifskope sees, is NOT used in the game engine. [Jon, bad Jon...NifSkopeTeam, oh yeah!]

 

If you used OS to pair the nifs which seems ok to do, I do that with my cat armors, because making a mesh a nif in 3ds max creates a weird version of a trishape (though now that I think about it, I didn't add a BSwtf to the top of the stack of the mesh and I should have...) you have to add back the material files and sometimes delete weird end branches that have "interpolated data" whatever the fk those are...double check after OS, the material files are in the BSShaderWTF fields, mine usually get lost. IF it's that simple, holy crap, but I doubt it.

 

If the goggle's lens are like glass, transparent but has a refraction index, the 1980s, spit and duct tape Bethesda CPR'd Gamebryo engine may be doing some type of hack, like it does for metal textures with environment maps and palettes in it's PURELY spec/gloss texture space.

 

The GO model is just the model the game uses when you chuck it on the ground.

 

There are mods like the glass display cases that are phallic, to magazine racks that aren't, that use the bgem files so I'd look at the nifs, AND the details, because they figured it out. Ray ban like sunglasses too.

 

BTW...I want to thank all the ppl that HAVE shared info, cause I literally just need the tip, to go all the way almost always...sometimes I just need to get the right smell...and I can tell where I'm at.

 

 

So far the modders here have been mum on that use of semi transparent stuff like glass, idk y, but it should be doable by reverse engineering IF you also look at the corresponding material files for all the nifs in the combined game asset. The modders that know, may not share so easily because it WAS hard to figure out. Meanies. I mean, try to put glows on a metallic game asset and see how it goes, it's also a fk'ing hack.

 

All our software tools are irrelevant, our only limitation should be our imagination to bring interesting stuff to the community, for all those that make the tools the limitation: shame on you! I promise you, the only limitation really is a person's imagination. I've met mine recently, and it was like oh crap...you talking monkey!

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no im not trying to make the goggle lenses transparent, i know how to do that, i made all the lenses on my masks on Raider Overhaul WIP http://www.nexusmods.com/fallout4/mods/9103/? - im just trying to get the goggles on top of that helmet to appear in game. ill upload the .nif for anyone who would like to tinker with it https://www.mediafire.com/folder/1r5i977ha67bx/AviatorwithGoggles

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Yes, you can combine meshes in Outfit Studio, that's how I made all my armours.

 

I had the same issue when I tried to put goggles around the neck - They wouldn't appear in game. I removed bones, reweighted the goggles, checked biped slots in the esp.. nothing worked. I'll be keeping an eye on this thread in case someone has a solution.

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@Mad, I remember that mod. I liked that one.

 

Please try these two files. The nif in the text looks the same, but I redid the helmet and goggles separately to the same reference. Then used the helmet as a reference for the goggles and exported with reference. If you look carefully at your's and mine, the position, orientation and the bones' locations are different. The bgsm file I changed 2 things (maybe not important, but I kept the exact piper goggle bgsm, except for of course your texture paths...)

 

Can't hurt to try them. I didn't switch out the bgsm file references and use the vanilla textures to check, cause I'm hungry and it's close to dinner.

 

https://www.dropbox.com/s/kra5fieprv8260u/JeffAviatorGoggle.nif?dl=0

https://www.dropbox.com/s/y2ajovgzr7xm9c1/JeffAviatorGoggles.BGSM?dl=0

 

I DID make sure your references to your textures were correct in the new nif combo.

 

If it doesn't work, I won't have my cookies tomorrow.

 

 

WAIT. I am wrong. It has to do with piper goggles, something is "special" about them. Beth must do something with companions or special characters because Grumbly cat couldn't wear them either. It's a HACK.

 

Now of course I can't upload pics again...so:

https://www.dropbox.com/s/9ojf2xksbk8wmfu/Goggle%20Grumbly.jpg?dl=0

 

This cat couldn't wear the goggles, but could wear dog helmets...so it's not you or me...it's Beth! I'm gonna try to put on one of your masks on Grumbly now. [Edit] Your masks use the transparency hack, so that would be a pain in the ass to line up two masks while hungry, so I put on one of the FUCs hat on Grumbly, and he's pissed...see my avatar?

Edited by jeffglobal
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They didn't work on my cat. So I verified I'm not retarded, and put on a helmet of a different type just to verify process...it's not the process. It's the goggles.

 

[Edit] There's a parenting issue when there's transparency, because of the way Beth needs two nifs to get ONE working model, separating the see thru from the opaque. They do the same thing with metal and dielectric and glows and environment mapped textures too. Idk yet how to re-parent the other mesh I want to add to each other. Similar but different enough from the way guns are put together with the BSX Flag thing. I used the flight helmet as an example, Grumbly wouldn't wear it at all. But this time I couldn't even get the nifs together because of NiNode Parent fails...and in OS it didn't even produce something that showed up in Nifskope.

 

The Piper goggles is no good to use. I'll bet you a quarter, that the game engine is doing something behind the scenes to swap or add a mesh to get the transparency. Idk y. You know with your stuff that all the other meshes with transparency have duplicate meshes. Y doesn't piper's goggles, they SHOULD.

Edited by jeffglobal
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i hear what your saying, the GO nif that doesnt have any transparency at all works fine in my game, check the GO mesh in that mediafire link. works in game just fine. also i uploaded tinker toms aviator cap without anything on it (magnifying lenses, flashlight, wires etc) in my mod, thatd look cool on a cat, especially if the ears clip through the helmet to poke out. food for thought

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