MysteriousStranger07 Posted February 18, 2016 Share Posted February 18, 2016 (edited) I'm making a Rifleman class. I need to modify ReturnFire so the soldier uses his primary weapon. +SoldierRanks=( aAbilityTree=( (AbilityName="ReturnFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) This alone doesn't seem to work. I need to modify the skill itself? If so where is it? Edited February 18, 2016 by MysteriousStranger07 Link to comment Share on other sites More sharing options...
davidlallen Posted February 18, 2016 Share Posted February 18, 2016 (edited) Sounds like you have made good progress with ini file modding. Now you are ready for the next challenge, which is uc script modding. Please see my sticky resource thread (which is still not sticky) and look at the SDK guide, and the guide on constructing a new class. The main file you will need is X2Ability_SharpshooterAbilitySet.uc. http://forums.nexusmods.com/index.php?/topic/3801885-proposed-sticky-thread-modding-resources/ Edited February 18, 2016 by davidlallen Link to comment Share on other sites More sharing options...
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