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A little help with diff things in GECK


SnakeSlippers

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I'll probably post all my questions here in one nice little post. Maybe other people can find the answers they are looking for as well.

 

I downloaded some mods for the meshes and some parts have "go" on the end. What is the difference, and what does it do?

 

Ex.. Bandana, Bandanago

 

And I'm pretty sure when it ends with _m or _f, that means male and female right? I just want to make sure of everything before I dive to deep into this mod.

 

And....

 

When placing a creature in the world what's the difference between putting in the actual animal you can see in the GECK compared to placing the white M marker thing that spawns that animal?

Edited by SnakeSlippers
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The M marker is for leveled actors, so you can have different levels/types appear at random.

 

Pix got the rest already :smile:

 

Exactly. Lets take the fiend's territory for instance. If you go into the area in the geck, there are no visible NPC fiends. Except the named ones, but they don't count here. For the most part all you see are those white Ms.

 

Now each time those Ms respawn, they have the chance to be another fiend of varying levels/stats so they aren't an exact carbon copy every time. It's like putting leveled armor/weapons in an inventory rather than a specific gun and outfit. Gives more variety as the game goes on.

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Man this community is awesome lol quick and helpful.

 

I figured out the go part last night actually, it looks to be the folded up version in the world.

 

As the M marker goes, if I put the whole area full of M markers of a enemy, that will make them random everytime I go in that area compared to just putting the actual enemy I see in the GECK.

 

Thank you everyone for the quick answers.

 

Too bad there's no list or something somewhere that explains all the little things like this.

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I look through there here and there sometimes, but I don't know how to word my questions in a way google will find it lol

 

Like I check nif files by double clicking on it in the mesh folder. Sometimes it will load with a dirt texture. Or all black. I know why for that.

 

Why do some weapons and armor show up all blueish looking? Like just a normal map texture.

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I don't put the texture folders in. That will be doubling my work lol. I just throw a nif I downloaded in the FNV mesh folder just to see what it looks like and then take it out for later use if I keep it. I knew the black and dirt textured nifs were cause of no textures, I didn't know the blue normal map looking texture was the same thing.

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