JuzoXX Posted February 19, 2016 Share Posted February 19, 2016 I wanted to do a personal weapon texture to practice the whole process with of a weapon I found on the FO4 Nexus. Do I have to use the B.A.E. to extract the textures from the weapon files in question or do I simply load up the .nif file for the weapon into Nifskope and start from there? I have NifSkope, 3DS Max, Maya, FO4Edit and Photoshop CC 2016 all installed on my PC as my editing programs. Link to comment Share on other sites More sharing options...
JuzoXX Posted March 4, 2016 Author Share Posted March 4, 2016 I see nobody wants to help anybody learn. Link to comment Share on other sites More sharing options...
ZsoSahal Posted March 4, 2016 Share Posted March 4, 2016 You know, I saw this, and went "I can help!"Then, I saw you were being a passive aggressive dick, and realized I'd rather go smoke. Link to comment Share on other sites More sharing options...
JuzoXX Posted March 5, 2016 Author Share Posted March 5, 2016 I wasn't being a passive aggressive dick. My OP was from 2/19/16 and after waiting two weeks or so for any one of the random people who viewed my post to leave an answer or reply, I decided to state a fact based on the time that passed from the day I created the topic until the day I made the post you replied to. Sorry you took it the wrong way but it was clearly me just getting my hopes up and even more so, being let down with any hopes of being able to make my own custom weapons, replace weapon textures or edit the textures on a weapon created by another member, like changing the texture of the popular Desert Eagle standalone weapon. Just as an example. I've tried watching videos on YT but while visual aids are useful I still love to have written explanations as a second form of aid. I found a bunch of free files on various sites that were just the modeled weapon without a texture, either all a light to dark grey or a milky white color. Ones that still needed to be textured and then be put in game. I was even more interested in taking assets from another game and weapons from a particular game and remodeling and texturing them for use in FO4. Destiny in particular was something I was looking at doing conversions for. I've been playing it since it's release and before I played FO4 it was all I knew. I was only able to find photos of the weapons I wanted that were still without textures but not the 3D versions of any of them. Some were photos of the 3D high texture weapons from multiple angles and I've watched a few videos on taking a 2D flat image and converting it to 3D followed by making a mesh from it and eventually a weapon but the videos didn't explain the process well enough or at all. Either they had no audio from the user who uploaded them or they were 2-3 minute versions of a 1-2 hour video sped up for YT. I know the mod days for FO4 are still in a infantile state, meaning we have no CK yet and finding detailed guides on the web are hard to come by. Guides like the STEP wiki or the Nexus wiki were helpful but had very little or no information on FO4 custom modding, creating custom outfits or weapons, etc. Thanks for at least replying to my topic. Even if it was directed at me in a way I hadn't hoped for. Still, somebody acknowledged me. Game design and rendering is a very interesting subject to me and my personal life and health reasons keep me from getting a full time job or even a part time job where I can work under my circumstances, so learning how to make my own mods and getting better at 3D modeling and mod creation is something I very much have the time to do and something I truly want to learn and something that I can and want to listen to the advice anybody gives me. Yea I know everyone wants to make mods and there are hundreds of thousands available from all sorts of people. Lots are mod authors either don't have the time and resources to constantly be answering questions or teaching people. Which is totally understandable. I'm just someone who'd be and is more than willing to help with stuff like that. I just need to be taught more on the subject or given a better sense of direction. Not many people are willing to let a random guy they don't know start helping them on a project they've worked hard to put out. I understand that they aren't always open to saying "hey man, sure you can help me with this mod. think you can do "X" and "Y" and test the mod then get back to me so I can put the final touches?" Something I would gladly do to help out the community, the author and myself in learning. Link to comment Share on other sites More sharing options...
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