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CreationKit assertion (MO user)


hati39

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Hi there,

 

as an Ingress agent I wanted to add some lore-unfriendly items to the Skyrim world, e.g. a Resistance tattoo for my character etc., so I decided to start becoming a modder :blush:

 

I use MO. I installed the CreationKit via Steam, checked the path in MO and started it via MO. When loading skyrim.esm I get 3 assertions after 99% were loaded:

---------------------------
Assertion
---------------------------
Assert

File: ..\TES Shared\misc\BGSLocalizedString.cpp

Line: 2871

LOCALIZATION: Error opening or reading strings file.


---------------------------
Assertion
---------------------------
Assert

File: ..\TES Shared\misc\BGSLocalizedString.cpp

Line: 2883

Failed to allocate entry array.


---------------------------
Assertion
---------------------------
Assert

File: c:\projects\sbailey_buildfarm09\tesv\current\bssystem\BSTSmartPointer.h

Line: 167

Null pointer

Then it crashes. In case I click Ignore instead of Cancel on the first assertion dialog it crashes imediately.

Since there is no path c:\projects\... and I cannot find any of the named files on my PC I checked the SkyrimEditor.ini for any path related entries but all paths found seems to be relative.

 

I'm familiar in coding and scripting in several languages and a long time mod user, but completely new in active modding. I tried to search for info but most I've found had gutefrage.net/answers.com-style, so before I loose hours I thought I ask here, even that it may be a gutefrage.net/answers.com-style question for you too :laugh:

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The CK is set to ENGLISH by default. If your game is in a different language, the CK will have issues. Solution is to manually change the CK language setting to match the game's.

 

Compare you SkyrimEditor.INI to your Skyrim.INI

Look for sLanguage= entry

Make sure they are both the same.

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