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PlaySound...


Marxist ßastard

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In making a standard OnActivate -> Disable -> AddItem (Pile Reduction) script, I've suddenly discovered that the process takes place in complete silence. This silence also occurs in a similar script designed to put the flame out on a lit Skooma pipe and make it back into an Alembic when the PC tries to inventory it. The solution seeming simple enough, I just thought that I'd put a single PlaySound into each script.

 

However, I've found that this is not as simple as it seems. Right now, it would be appreciated if somebody could tell me the PlaySound commands necessary to 1) play the sound heard when the PC walks into wter carrying a light, and 2) play the sound heard when a repair item is picked up. In the long run, though, it would be much more useful if somebody can give me a clue as to what Bethesda's naming standards are with sound files...

 

EDIT: Wrong forum, please move.

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