ddavies10693 Posted February 20, 2016 Share Posted February 20, 2016 (edited) So i found out launching the game with Steam pretty much always disables all mods. Is it all possible to stop from that happening? It disables everything except Fallout4.esm, so won't this create issues once the new DLC is released (which will presumably have unique .esms if prior DLC is any indication)? This seems like kind of a stupid oversight Edited February 20, 2016 by ddavies10693 Link to comment Share on other sites More sharing options...
PoliteRaider Posted February 20, 2016 Share Posted February 20, 2016 So i found out launching the game with Steam pretty much always disables all mods. Is it all possible to stop from that happening? It disables everything except Fallout4.esm, so won't this create issues once the new DLC is released (which will presumably have unique .esms if prior DLC is any indication)? This seems like kind of a stupid oversight Well it's not really an oversight, there's currently no officially approved modding support from Bethesda for Fallout 4 until the GECK is released. So Steam is following along with that. Fortunately it's easy to fix. Set up your Fallout4.ini for modding, add all your modded .esps and .esms to the plugin.txt file in <username>/ appdata/local/fallout4/ then make sure that once they're set up the way you want make those files read only. Link to comment Share on other sites More sharing options...
ZsoSahal Posted February 20, 2016 Share Posted February 20, 2016 Just launch from NMM or FO4 Tweaker/Config tool thingie. Link to comment Share on other sites More sharing options...
uedftus Posted February 20, 2016 Share Posted February 20, 2016 you could run the game without steam. I do that and it's not pirated Link to comment Share on other sites More sharing options...
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