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What mods are you currently working on?


Junnari

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I'm planning on making a weapons overhaul mod that gets rid of all the magical weapons effects, because quite frankly I can't stand to play the game anymore, now that the "shiny" phase is over. As I keep wondering where the heck is the Vault that the wizards, who enchant legendary weapons, is located in the wasteland. I mean how else do you explain all these weapons with abilities that can utterly defy the laws of physics, and of course have the alchemy needed to turn lead into high explosives!

 

Because after all, Fallout is supposed to be in a Mad-Scientific game setting of a world, not a magical/enchanted one such as Skyrim, so for Bethesda to have so many "magical" weapons effects, likely to dumb the game down for console players, utterly kills the fun of the game for a science geek like myself.

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