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Walking around causes objects to disappear and reappear at random.


Kyotra

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So I'll be walking around in my modded game, when suddenly one or two objects will suddenly disappear (textures disappear, however the object still exists). Once this starts, further steps will cause more objects to disappear, until everything is invisible and I'm looking straight at the skybox. After a few more steps everything will pop back in.

 

Aside from a few texture replacement mods (which were installed AFTER this problem started) I have no idea what could be causing this. All I've ever installed are armor and weapon mods, and True Storms. I just need some idea as to what this problem could be tied to so I can pinpoint the issue myself.

 

EDIT: After some testing, it seems one thing that consistently triggers it is walking through the middle of Sanctuary, near the playground.

Edited by Kyotra
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Did you remove any larger objects like hedges or even buildings with some sort of scrapping mod or by deleting them via console? Many of these are used for LOD rendering and will lead to this kind of visual glitch when standing/walking in the place where they used to be. That's the reason, why Spring Cleaning (the Scrapping mod with the most reasonable approach and the least bugs in my opinion) for example does not allow scrapping these by default. Edited by wax2k
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  On 2/21/2016 at 11:13 AM, wax2k said:

Did you remove any larger objects like hedges or even buildings with some sort of scrapping mod or by deleting them via console? Many of these are used for LOD rendering and will lead to this kind of visual glitch when standing/walking in the place where they used to be. That's the reason, why Spring Cleaning (the Scrapping mod with the most reasonable approach and the least bugs in my opinion) for example does not allow scrapping these by default.

 

I'm having this problem exactly, only with the Scrap Everything mod. Funny thing - it's only started happening after the 1.3 patch. Mod worked perfectly before the patch. Same settings, mods, load order... the only difference is 1.3.

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The mods do the same as before: they allow scrapping stuff. It's not the mods that trigger that glitch, it's you removing certain objects from the game, that are used in LOD rendering. It doesn't matter if you do that by using a mod or by deleting them manually via console commands. The issue was the same before Fallout 1.3. You obviously just didn't notice it before.

Edited by wax2k
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I've scrapped the hedges in Sanctuary, would that cause this? I don't have any mods like Scrap Everything (trying to avoid cell reset), I was surprised I could even do it. Would it be Homemaker that is allowing me to do this? While I can delete the hedges I still cannot delete the buildings, so I thought whatever was allowing me to do this was A-okay.

 

Also, this tends to happen even when walking in places that didn't have those objects in them.

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  Quote
I've scrapped the hedges in Sanctuary, would that cause this?

Yes, as I already stated in my first post.

 

  Quote
Would it be Homemaker that is allowing me to do this? While I can delete the hedges I still cannot delete the buildings, so I thought whatever was allowing me to do this was A-okay.

No. Neither Homemaker nor vanilla game allow the large hedges to be scrapped. As I stated: either you used some kind of scrapping mod (Spring Cleaning for example, which doesn't trigger the cell reset bug. Could maybe also be one of those "Repair xyz" mods, though I haven't used them, so I wouldn't know), or you used console commands to delete them.

Edited by wax2k
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  On 2/22/2016 at 1:19 AM, wax2k said:

 

No. Neither Homemaker nor vanilla game allow the large hedges to be scrapped. As I stated: either you used some kind of scrapping mod (Spring Cleaning for example, which doesn't trigger the cell reset bug.

 

 

Okay, see, this is baffling me, because the only scrapping mod I am using is "Scrap Dead Things", and that mod only works on NPC corpses. Nothing else. My only guess is one of my settlement crafting mods (Snap n' Build, NX Pro) has added the ability to scrap all the dead plants around Sanctuary in a recent update.

Edited by Kyotra
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None of the settlement workshop mods that I know of, allows for scrapping hedges. And I use(d) most of them and at least all three you mentioned yet. Post your full load order in spoiler tags please an we'll see if something leaps to the eye.

Edited by wax2k
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  Reveal hidden contents

 

 

Alright, there ya go.

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No known or quite obvious primary suspect mod related to this. If I had to guess, I'd probably go for RebuiltSeriesPrewarHouses_scnr.esp, although that shouldn't affect Sanctuary according to the description.

 

But you could make a small test: keep your current mod setup and start a new game. Go to sanctuary and see if you really can scrap the hedges there. If yes, try disabling this mod and see if it still works. And you can do the same for any other mod you suspect. And if you can't scrap them with your current mods, you probably just don't remember using a scrapping mod or deleting them via console.

 

Btw. since you mentioned wanting to avoid the cell reset bug: that mod does trigger it in all cells edited by it. And the required SettlementContainers_NoRespawn.esp is just a workaround for containers, not for power armor frames. Placing a found power armor frame in one of the cells affected by RebuiltSeriesPrewarHouses_scnr.esp will have it reset on fast traveling or spending enough time away from the location.

Edited by wax2k
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