Kyotra Posted February 21, 2016 Share Posted February 21, 2016 (edited) So I'll be walking around in my modded game, when suddenly one or two objects will suddenly disappear (textures disappear, however the object still exists). Once this starts, further steps will cause more objects to disappear, until everything is invisible and I'm looking straight at the skybox. After a few more steps everything will pop back in. Aside from a few texture replacement mods (which were installed AFTER this problem started) I have no idea what could be causing this. All I've ever installed are armor and weapon mods, and True Storms. I just need some idea as to what this problem could be tied to so I can pinpoint the issue myself. EDIT: After some testing, it seems one thing that consistently triggers it is walking through the middle of Sanctuary, near the playground. Edited February 21, 2016 by Kyotra Link to comment Share on other sites More sharing options...
wax2k Posted February 21, 2016 Share Posted February 21, 2016 (edited) Did you remove any larger objects like hedges or even buildings with some sort of scrapping mod or by deleting them via console? Many of these are used for LOD rendering and will lead to this kind of visual glitch when standing/walking in the place where they used to be. That's the reason, why Spring Cleaning (the Scrapping mod with the most reasonable approach and the least bugs in my opinion) for example does not allow scrapping these by default. Edited February 21, 2016 by wax2k Link to comment Share on other sites More sharing options...
Razorhoof78 Posted February 21, 2016 Share Posted February 21, 2016 Did you remove any larger objects like hedges or even buildings with some sort of scrapping mod or by deleting them via console? Many of these are used for LOD rendering and will lead to this kind of visual glitch when standing/walking in the place where they used to be. That's the reason, why Spring Cleaning (the Scrapping mod with the most reasonable approach and the least bugs in my opinion) for example does not allow scrapping these by default. I'm having this problem exactly, only with the Scrap Everything mod. Funny thing - it's only started happening after the 1.3 patch. Mod worked perfectly before the patch. Same settings, mods, load order... the only difference is 1.3. Link to comment Share on other sites More sharing options...
wax2k Posted February 21, 2016 Share Posted February 21, 2016 (edited) The mods do the same as before: they allow scrapping stuff. It's not the mods that trigger that glitch, it's you removing certain objects from the game, that are used in LOD rendering. It doesn't matter if you do that by using a mod or by deleting them manually via console commands. The issue was the same before Fallout 1.3. You obviously just didn't notice it before. Edited February 22, 2016 by wax2k Link to comment Share on other sites More sharing options...
Kyotra Posted February 22, 2016 Author Share Posted February 22, 2016 I've scrapped the hedges in Sanctuary, would that cause this? I don't have any mods like Scrap Everything (trying to avoid cell reset), I was surprised I could even do it. Would it be Homemaker that is allowing me to do this? While I can delete the hedges I still cannot delete the buildings, so I thought whatever was allowing me to do this was A-okay. Also, this tends to happen even when walking in places that didn't have those objects in them. Link to comment Share on other sites More sharing options...
wax2k Posted February 22, 2016 Share Posted February 22, 2016 (edited) I've scrapped the hedges in Sanctuary, would that cause this?Yes, as I already stated in my first post. Would it be Homemaker that is allowing me to do this? While I can delete the hedges I still cannot delete the buildings, so I thought whatever was allowing me to do this was A-okay.No. Neither Homemaker nor vanilla game allow the large hedges to be scrapped. As I stated: either you used some kind of scrapping mod (Spring Cleaning for example, which doesn't trigger the cell reset bug. Could maybe also be one of those "Repair xyz" mods, though I haven't used them, so I wouldn't know), or you used console commands to delete them. Edited February 22, 2016 by wax2k Link to comment Share on other sites More sharing options...
Kyotra Posted February 22, 2016 Author Share Posted February 22, 2016 (edited) No. Neither Homemaker nor vanilla game allow the large hedges to be scrapped. As I stated: either you used some kind of scrapping mod (Spring Cleaning for example, which doesn't trigger the cell reset bug. Okay, see, this is baffling me, because the only scrapping mod I am using is "Scrap Dead Things", and that mod only works on NPC corpses. Nothing else. My only guess is one of my settlement crafting mods (Snap n' Build, NX Pro) has added the ability to scrap all the dead plants around Sanctuary in a recent update. Edited February 22, 2016 by Kyotra Link to comment Share on other sites More sharing options...
wax2k Posted February 22, 2016 Share Posted February 22, 2016 (edited) None of the settlement workshop mods that I know of, allows for scrapping hedges. And I use(d) most of them and at least all three you mentioned yet. Post your full load order in spoiler tags please an we'll see if something leaps to the eye. Edited February 22, 2016 by wax2k Link to comment Share on other sites More sharing options...
Kyotra Posted February 23, 2016 Author Share Posted February 23, 2016 0 0 Fallout4.esm 1 1 ArmorKeywords.esm 2 2 SettlementKeywords.esm 3 3 Robot Home Defence.esm 4 4 Snap'n Build.esm 5 5 Homemaker.esm 6 6 Worsin's Garage.esm 7 7 Loads.esm 8 8 CROSS_CosmeticFramework.esm 9 9 Armorsmith Extended.esp 10 a CROSS_Cybernetics.esp 11 b CROSS_Cybernetics_NoRobotFootStepSounds.esp 12 c CROSS_ExoFrame.esp 13 d CROSS_Gear.esp 14 e CROSS_Uni_Scarf.esp 15 f CROSS_Uni_BosUniform.esp 16 10 CROSS_Uni_Headset.esp 17 11 Armored General by Hothtrooper44.esp 18 12 NanoArmor.esp 19 13 DX Courser X-92 Power Suit.esp 20 14 B-90.esp 21 15 DX Chem I Care Outfit.esp 22 16 DX Commonwealth Mini Dresses.esp 23 17 DX Commonwealth Shorts.esp 24 18 DX Vault Girl Shorts.esp 25 19 AlternateSettlements.esp 26 1a Eli_ArmourCollection.esp 27 1b Rangergearnew.esp 28 1c Armorsmith Unoctium Extended.esp 29 1d Synth MegaPack.esp 30 1e Wasteland Sniper by Hothtrooper44.esp 31 1f Armorsmith Hothtrooper44 Extended.esp 32 20 Eli_Accessories.esp 33 21 Vasstek_VaultSuit.esp 34 22 NanoHelmet.esp 35 23 AnS Wearable Backpacks and Pouches.esp 36 24 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp 37 25 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp 38 26 AnS Wearable Backpacks and Pouches - AWKCR.esp 39 27 Craftable Armor Size - Fix Material Requirements.esp 40 28 BrighterSettlementLights.esp 41 29 Brighter Mirror Ball Light (Disco Ball).esp 42 2a DD_build_a_castle_01.esp 43 2b Simple Intersection.esp 44 2c ConstructionLight_ExtraBright_Shadows_Wireless.esp 45 2d DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp 46 2e AllCamoUniforms.esp 47 2f ValdacilsItemSorting-Misc.esp 48 30 BobbleGirl.esp 49 31 NewCalibers.esp 50 32 New Calibers - VanilliaWeapons.esp 51 33 DD_fire_lights.esp 52 34 Dont Throw Stones.esp 53 35 DD_Columnsandstuff_1_0.esp 54 36 DDP_Ramps_mark1.esp 55 37 DD_Michael_Faraday_Time_yo.esp 56 38 DD_Spiral_staircases.esp 57 39 DD_flag_poles.esp 58 3a DD_I_Ran_Out_Of_Funny_Names.esp 59 3b Crafting Workbench.esp 60 3c Crafting Workbenches - Ammo.esp 61 3d Crafting Workbenches - Ammo Special.esp 62 3e Crafting Workbenches - Faction and Quest Requirements.esp 63 3f ExpandedSettlementBuildings.esp 64 40 Friffy_Fixed Rugs.esp 65 41 Northland Diggers.esp 66 42 OCDispenser.esp 67 43 OCDecorator.esp 68 44 BetterJunkFences.esp 69 45 AzarPonytailHairstyles.esp 70 46 HairVariations_YoungAtHeart.esp 71 47 HairVariations_FairyTails.esp 72 48 HairVariations_Elegant.esp 73 49 HairVariations_Sophisticate.esp 74 4a CraftableCookingOil.esp 75 4b NX Pro - Farm Core.esp 76 4c ValdacilsItemSorting-AidReducedWeight.esp 77 4d Wastelander's Cookbook.esp 78 4e WeaponRacks.esp 79 4f WeaponRacks-Weapons-Vanilla.esp 80 50 MojaveImports.esp 81 51 MojaveImports_NukaColaCherry_ValdacilsItemSortingPatch.esp 82 52 MojaveImports_ValdacilsItemSortingPatch.esp 83 53 [PPE] Wastelander's Cookbook + Mojave Imports [Patch].esp 84 54 WCB - ViS Sorting Patch.esp 85 55 N7-Armor-Standalone_by_Ruddy88.esp 86 56 N7-Armor-Standalone_by_Ruddy88 - AWKCR Compatibility.esp 87 57 GlovesOfTheCommonwealth.esp 88 58 GlovesOfTheCommonwealth - AWKCR Compatibility.esp 89 59 ValdacilsItemSorting-Mods.esp 90 5a More Power Armour Mods.esp 91 5b ValdacilsItemSorting-ArmorByClass.esp 92 5c WIPAG - Mod Overhaul.esp 93 5d Jetpacks Unlimited Master.esp 94 5e CSAnavy.esp 95 5f EferasBetterBeds.esp 96 60 Business Settlements.esp 97 61 BusinessSettlements-SKPatch.esp 98 62 DD_Floor_brace.esp 99 63 Homemaker - SK Integration Patch.esp100 64 MYBlackWidowBed.esp101 65 Guard Rug - D3.esp102 66 Guard Rug - D6.esp103 67 Guard Rug - D1.esp104 68 NX Pro - Harvest Overhaul.esp105 69 NX Pro - Farm Core - Homemaker.esp106 6a NX Pro - Farm Core - Valdacil's Item Sorting.esp107 6b ScrapDeadThings.esp108 6c SkjAlert_RS+.esp109 6d Snap'n Build - Modules.esp110 6e MiscHairstyle.esp111 6f BetterArmorModDescriptions.esp112 70 EndorsCustomCombatArmor.esp113 71 EndorsCustomCombatArmor_AE.esp114 72 Craftable Armor Size.esp115 73 BetterArmorModDescriptionsAE.esp116 74 BetterArmorModDescriptionsCAS.esp117 75 EndorsCustomCombatArmor_CAS.esp118 76 BetterWeaponModDescriptions.esp119 77 LegendaryModification.esp120 78 BetterArmorModDescriptionsLMHard.esp121 79 ValdacilsItemSorting-Ammo.esp122 7a ValdacilsItemSorting-CosmeticsByType.esp123 7b ValdacilsItemSorting-ExplosivesSortTopWeightless.esp124 7c ValdacilsItemSorting-Junk.esp125 7d ValdacilsItemSorting-Perks.esp126 7e ValdacilsItemSorting-Weapons.esp127 7f VIS-PatchWeaponRacks-SortTop.esp128 80 AK47.esp129 81 NewCaliber-AK47Patch.esp130 82 AK47 - AWKCR Compatibility.esp131 83 Carbon Fiber Combat Rifle.esp132 84 Carbon Fiber Combat Rifle - AWKCR Compatibility.esp133 85 BattleRifle.esp134 86 G67-BWMDPatch.esp135 87 Glock20.esp136 88 IF88TacShotgun.esp137 89 IF88TacShotgun - AWKCR-Compatibility.esp138 8a IF88TacShotgun-LOADS.esp139 8b Parang Machete.esp140 8c Parang Machete - AWKCR Compatibility.esp141 8d Rhino.esp142 8e RangerSequoia.esp143 8f RangerSequoia-LOADS.esp144 90 AK2047.esp145 91 R91M.esp146 92 M14.esp147 93 G3.esp148 94 BetterWeaponModDescriptionsG3.esp149 95 R91M - AWKCR Compatibility.esp150 96 AK2047 - AWKCR Compatibility.esp151 97 M14-LOADS.esp152 98 M9.esp153 99 M9 - AWKCR Compatibility.esp154 9a NewCaliber-CloudsGunsPatch.esp155 9b BattleRifle - AWKCR Compatibility.esp156 9c Eli_Utility Jumpsuits.esp157 9d Eli_Sleeveless Outfits.esp158 9e VIS-PatchWeaponRacks-Tools.esp159 9f WeaponRacks-Tools-Vanilla.esp160 a0 Eli_RuggedOutfits.esp161 a1 Armorsmith Elianora Extended.esp162 a2 KerriganGlasses.esp163 a3 Kerrigan.esp164 a4 StealthSuit.esp165 a5 Armorsmith Prototypes Extended.esp166 a6 KerriganColorChange.esp167 a7 JU Worsin's Edition (Compact).esp168 a8 WIPAG - Paint Garage - Style 1 (Easy).esp169 a9 WIPAG - Paint Garage - Style 2 (Easy).esp170 aa WIPAG - Paint Garage - Style 3 (Easy).esp171 ab WIPAG - Paint Garage - Style 4 (Easy).esp172 ac WIPAG - Paint Garage - Style 5 (Easy).esp173 ad WIPAG - Paint Garage - Style 6 (Easy).esp174 ae WIPAG - Decal Station.esp175 af WIPAG - Materials Overhaul.esp176 b0 WIPAG - Model-X.esp177 b1 WIPAG - Super Patch AKW.esp178 b2 DX Adventurer Outfit.esp179 b3 Armorsmith DeserterX Extended.esp180 b4 CCOFO4 - Traits and More Perks.esp181 b5 SettlementContainers_NoRespawn.esp182 b6 RebuiltSeriesPrewarHouses_scnr.esp183 b7 Dogmeat's Backpack.esp184 b8 DesertEagle50AE.esp185 b9 SkibsWH77LSW.esp186 ba SkibsWH77LSW-LOADS.esp187 bb mk14.esp188 bc RaiderOverhaul.esp189 bd Raider Overhaul - AE Patch.esp190 be AK-M14Standalone.esp191 bf AK_AK2047Standalone.esp192 c0 AK_AK47Standalone.esp193 c1 AK_CarbonFibreStandalone.esp194 c2 AK_G20Standalone.esp195 c3 AK_G3Standalone.esp196 c4 AK_G67Standalone.esp197 c5 AK_IF88Standalone.esp198 c6 AK_LeveledLists.esp199 c7 Skibs223Pistol.esp200 c8 BetterWeaponModDescriptions223P.esp201 c9 Skibs223Pistol-LOADS.esp202 ca USP 45.esp203 cb AK_M9Standalone.esp204 cc AK_NCRAMR.esp205 cd AK_ParangStandalone.esp206 ce AK_R91Standalone.esp207 cf AK_RhinoStandalone.esp208 d0 AK_USP45Standalone.esp209 d1 AK_WH77Standalone.esp210 d2 AK_MK14Standalone.esp211 d3 DD_M79_Launcher_woooot.esp212 d4 TrueStormsFO4.esp213 d5 TrueStormsFO4-ClimateSettings.esp214 d6 TrueStormsFO4-GlowingSeaExtraRads.esp Alright, there ya go. 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wax2k Posted February 23, 2016 Share Posted February 23, 2016 (edited) No known or quite obvious primary suspect mod related to this. If I had to guess, I'd probably go for RebuiltSeriesPrewarHouses_scnr.esp, although that shouldn't affect Sanctuary according to the description. But you could make a small test: keep your current mod setup and start a new game. Go to sanctuary and see if you really can scrap the hedges there. If yes, try disabling this mod and see if it still works. And you can do the same for any other mod you suspect. And if you can't scrap them with your current mods, you probably just don't remember using a scrapping mod or deleting them via console. Btw. since you mentioned wanting to avoid the cell reset bug: that mod does trigger it in all cells edited by it. And the required SettlementContainers_NoRespawn.esp is just a workaround for containers, not for power armor frames. Placing a found power armor frame in one of the cells affected by RebuiltSeriesPrewarHouses_scnr.esp will have it reset on fast traveling or spending enough time away from the location. Edited February 23, 2016 by wax2k Link to comment Share on other sites More sharing options...
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