billyro Posted February 21, 2016 Share Posted February 21, 2016 It's just a simple mash-up of Jarl clothes and steel armour. The weight-slider works, and everything appears functional in-game, but for some reason, my character's body will randomly go invisible and then the game will crash shortly after. http://puu.sh/ng9nf/c70fd84e25.jpg http://puu.sh/ng9gq/6faf11a6d1.7z There's no .esp, so you'll have to replace something if you want to test it out quick. I replaced the Jarl's clothes (meshes\clothes\yarlclothes\m\torso_0.nif). So yeah, I have no idea what's causing this. If anyone can figure it out, that'd be cool (I'd like to know what I did wrong). Thanks! Link to comment Share on other sites More sharing options...
ScrollThief84 Posted February 21, 2016 Share Posted February 21, 2016 So I had a look at your mesh and I am by no mense an expert, but I did notice that your threshold in the NiAlphaProperty for the steel armor part was 120. I think this should be 128. I'm not sure if this is the problem and didn't see anything else that stuck-out. Like I said, I'm no expert and I could be completely wrong, but try changing it to 128. Could work. Also try adding SLFS2_EnvMap_Light_Fade to the fur part and try getting rid of the vertex color flags. Link to comment Share on other sites More sharing options...
billyro Posted February 22, 2016 Author Share Posted February 22, 2016 (edited) I'll try that out soon. Thanks. EDIT: Sadly, it didn't fix it. This is really baffling... :pinch: Edited February 22, 2016 by billyro Link to comment Share on other sites More sharing options...
ScrollThief84 Posted February 22, 2016 Share Posted February 22, 2016 Damn, well it was worth a shot... I did however notice one other small detail. Under your arm mesh, the number of UV Sets is 4097. In the original mesh this is set to 1. Maybe give that a look. Link to comment Share on other sites More sharing options...
billyro Posted February 23, 2016 Author Share Posted February 23, 2016 For some reason, Nifskope won't allow me to change it to 4097. It doesn't go past double-digits. Link to comment Share on other sites More sharing options...
ScrollThief84 Posted February 23, 2016 Share Posted February 23, 2016 I'm sorry, I didn't word that right. What I meant was under NiTriShapeData in your arm mesh, go to BS Num UV Sets and change the 4097 to 1. That's the last thing that I've noticed. :smile: Link to comment Share on other sites More sharing options...
Recommended Posts