azrielmoha Posted February 22, 2016 Share Posted February 22, 2016 When the main quest ended, I really hope Bethesda put more contents to The Commonwealth, to show the consequences of your actions and choices, and more stuffs to play with. This mod hopefully will do that, adding new contents after the completion of The Nuclear Option or The Nuclear Family. The Nuclear Option effects 1 . Minuteman -Minuteman outposts will be established around the Commonwealth, this outposts can be in the form of military outposts and settlement outposts. -More Minuteman will be found patrolling the wastes and protecting settlements, wandering settlers and caravans. -Minuteman can be found attacking Raiders, Gunners, and Super Mutants camp. -Modded Institute Rifle, Plasma Weapons and Synth Armor will be added to their inventory, and possibly a new weapon in the form of Laser Musket and Institute Rifle Hybrid. -other ideas will be acceptable. 2. The Brotherhood Of Steel. -Large Brotherhood outposts will be established and Vertibirds can be found patrolling between tgem-Modified and Recolored Institute Rifle and pistols will be added to their inventory, and if possible a new BoS styled mod for the Institute weapons can be added -Synth and Combat Armor Hybrid, and other salvaged Institute Clothing will be added to their inventory.-Institute technology can be found in the their base. -A new type of Vertibirds, modified using salvaged Institute Technology, as an idea, instead of Minigun, this Vertibird will use Gatling Laser as their mounted weapon -more ideas can be added. 3.The Railroad -New Safehouses will be established in many locations around the Commonwealth, due to limited resources, most of this Safehouses are just medium sized settlements or shacks. -Institute Synths will be present in their Safehouses and If possible, the Mercer Safehouse. -Modified Institute armor and weapon will be added to their inventory. -Railroad patrol accompanying surviving Institute synth can be found. -more ideas will be appreciated. 4. The Institute -Surviving Institute members and Courses will establish a small camp, hostile when encountered, they will wearing an armored version of their uniforms.Note: Each faction will receive this changes even if you doesn't complete the Main quest with them, as long they still technically exist.5. Others -Super Mutants, Gunners, and Raiders, especially those around the CIT, will salvage Institute Armors and Weapons, and possibly modify them, although the chance for them spawning with this items is pretty rare. -Merchants will selling modified Institute weapons, although this is very rare. -A new decorations signaling the Institute defeat will be found around major settlements. -more ideas is appreciated. The Nuclear Family1.The Institute -There will be patrols of Synths and Institute members. -Institute outposts will established, where they will conduct various experiments.-Institute members will appear in major settlements, often interacting with the citizens roughly. -Salvaged technology of their defeated enemies will be added to their inventory and to their base. -more ideas is accepted. I hope this idea can be a reality, thank you for reading. Link to comment Share on other sites More sharing options...
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