xander2077 Posted March 10, 2016 Author Share Posted March 10, 2016 cool. if it was used like a particle effect too (smaller mesh rendering) it could walk on the surface of a ball, or something too. maybe even emit toward the ground a split second after it emits from the top in some random direction. of course the arc would have to be wide enough to clear the tower, and only go out a certain radius from the building. Link to comment Share on other sites More sharing options...
RubberMan01 Posted March 10, 2016 Share Posted March 10, 2016 The script works fine but..... a second is way too long to keep the mesh on screen and I don't think you can make it do it any less :( Link to comment Share on other sites More sharing options...
xander2077 Posted March 10, 2016 Author Share Posted March 10, 2016 hm... not .5 seconds? how do other particle systems run? doesnt the world have lightning flashing in it? or that is just a lighting system... Link to comment Share on other sites More sharing options...
xander2077 Posted March 10, 2016 Author Share Posted March 10, 2016 here is the new dwemer header. the old one looked terrible. this is ready for a really nice texture. http://i.share.pho.to/729283c5_o.png Link to comment Share on other sites More sharing options...
RubberMan01 Posted March 10, 2016 Share Posted March 10, 2016 There is no lightning in the game at all. It just switches a light on and off to flash the screen bright for the illusion. Going to try enabling and disabling the mesh within the same frame/ pass and see if it's on long enough to see it. It lights things up nicely when it's on lol and it plays the thunder sound but looking at it for a second is a bit much. be right back with hopefully a happy response otherwise it's a dumper. Link to comment Share on other sites More sharing options...
xander2077 Posted March 10, 2016 Author Share Posted March 10, 2016 oh well, cant say you didnt try. hope it works though. Link to comment Share on other sites More sharing options...
RubberMan01 Posted March 10, 2016 Share Posted March 10, 2016 Unfortunately there isn't enough time to render the damn thing so unless I can find a better way to time it, it's either a no go OR an animation. Link to comment Share on other sites More sharing options...
xander2077 Posted March 10, 2016 Author Share Posted March 10, 2016 is there a way to make the texture render from one end to the other? that is a simple animation, kind of like water. and it might actually make the second not look as bad. Link to comment Share on other sites More sharing options...
RubberMan01 Posted March 10, 2016 Share Posted March 10, 2016 I don't do animations lol Always avoided them but yeah that is a good way of doing it. It needs to be on for a split second and anything more than that just looks silly. Link to comment Share on other sites More sharing options...
xander2077 Posted March 10, 2016 Author Share Posted March 10, 2016 yeah i can imagine it looks like someone either drunk or just waking up is flicking a light switch on and off slowly to try and simulate lightning, and then says "that made you jump didnt it?" Link to comment Share on other sites More sharing options...
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