Wenderer Posted February 23, 2016 Author Share Posted February 23, 2016 Now if you can figure out how to properly implement items that increase non-standard actor values per second, that'd be awesome. I can't figure out how to do it.What do you mean by 'non-standard'? Link to comment Share on other sites More sharing options...
AceSevenFive Posted February 24, 2016 Share Posted February 24, 2016 Now if you can figure out how to properly implement items that increase non-standard actor values per second, that'd be awesome. I can't figure out how to do it. What do you mean by 'non-standard'?Non-vanilla is what I meant. Link to comment Share on other sites More sharing options...
Wenderer Posted February 24, 2016 Author Share Posted February 24, 2016 Non-vanilla is what I meant.I don't have mods that adds new actor values but i think there shouldn't be any difference where from comes actor values. They all float type and processed by game in same way. Try to copy some existing item and swap actor value in it. Link to comment Share on other sites More sharing options...
GLITCHEDMATRIX Posted February 24, 2016 Share Posted February 24, 2016 I was able to do this recently. you can see what I did in my mod, just look up fireclaw whisky (flame cloak). It describes the fx but not completely since it shortens it to save space I guess. Link to comment Share on other sites More sharing options...
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