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Gimp Help


huntsman2310a

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what I'm trying to say up there is this:

 

When you load a DDS file into GIMP (with the DDS plugin of course), it won't show the texture in 3D, it can't. Show what it does is show it as a jumble of vaguely familiar parts.

 

What I would like to know is if there is a simple way to tell which part of the armour is which (what with the original being 3d and all), please don't say "just eyeball it" because I think there is a simple way to do it.

 

*edit*

 

And which compression is the best to use

Edited by huntsman2310a
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You can use nifskope to open the .nif that the texture is being applied to. Then click on part of the nif and choose 'Texture: Edit UV". That will at least show you how the UV is lined up on the texture. You can also export UV's as outlines from Blender. I don't know off hand, but a search on Google should prove fruitful.
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