ThoraldGM Posted April 1, 2016 Author Share Posted April 1, 2016 It works 100%. :-) I set "start dead" on the turret. Packaging and uploading now. Link to comment Share on other sites More sharing options...
PoliteRaider Posted April 1, 2016 Share Posted April 1, 2016 Congratulations, well done. I'll definitely get a copy of this, such an interesting location to be purely wasted in the game as just another spot to have a firefight. I'm sure this is a part of the game world that will see a lot of expanded content from mods in the future. Link to comment Share on other sites More sharing options...
ThoraldGM Posted April 2, 2016 Author Share Posted April 2, 2016 Thanks! It's been an intense learning experience and I'm glad to see it restored. Can't wait to see what people do with it. Nexus Mods: Friendly Easy City Downs Link to comment Share on other sites More sharing options...
dark47 Posted April 2, 2016 Share Posted April 2, 2016 This site (ECD) is used in radiant Minutemen settlement quests occasionally. Not sure if that will figure in to any of this. Just me commenting. Link to comment Share on other sites More sharing options...
ThoraldGM Posted April 2, 2016 Author Share Posted April 2, 2016 Good catch. Nukapedia says kidnapped settler will be next to Ernie's steamer trunk. Hopefully surrounded by bored, peaceful people but I haven't tested that. Link to comment Share on other sites More sharing options...
dark47 Posted April 2, 2016 Share Posted April 2, 2016 I had a settlement quest where that was where the Raiders were hold up and I had to kill them all. Link to comment Share on other sites More sharing options...
ThoraldGM Posted April 2, 2016 Author Share Posted April 2, 2016 Yeah, that's the vanilla aggro experience. I just checked formID 00099848 "Kidnapping at <Location>" and MinRecruit02Script. Looks like the worst that can happen is "LocationToReset", which will reload my modified placements/NPCs. I want to triple check by loading the quest in console, but I haven't found the commands yet. Link to comment Share on other sites More sharing options...
seekingthesun Posted April 4, 2016 Share Posted April 4, 2016 I think you're going about it wrong. You should instead put those raiders in a custom faction that is friendly to the player Link to comment Share on other sites More sharing options...
ThoraldGM Posted April 4, 2016 Author Share Posted April 4, 2016 Agreed. Removed them from Raider faction, placed them in Easy City Downs Raider faction. ECDRF is friendly to Player faction. Would never have figured that out without your Milk of Mutant Kindness mod, btw. Thanks :-) I don't know why Beth created ECDRF but never used it. Or why they made the racetrack violent in the first place. Link to comment Share on other sites More sharing options...
ThoraldGM Posted April 6, 2016 Author Share Posted April 6, 2016 I learned that random encounters are prefixed with RE (facepalm) in NPCs, quests, and scripts. So I found: REAssaultSC04 "RE Assault: Raiders vs. Scavengers" [QUST:0003B551]REAssaultSC06 "REAssault: Scavengers vs. Robots" [QUST:0003D5EC] ... but have not located the random mine placement script yet (there is one for empty camp with mines, though.) I'm getting tired of scrubbing aggression from form entries, only to have to turn around and scrub it from scripts too. Y u mad, Beth? Link to comment Share on other sites More sharing options...
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