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Fallout 4 Beta Update and DLC, Creation Kit News


SirSalami

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In response to post #35233235. #35235665, #35238745, #35252665, #35253695, #35255415, #35257020, #35273125, #35369995, #35379820, #35405040, #35413890, #35418540 are all replies on the same post.


Mazz123 wrote: The reason why they're holding back on the GECK is because if they released it right now no PC players would bother to buy the 1st or 2nd DLCs because they are easily copied and made into mods. They're dicking us around because they're afraid of losing money.
ShadowPhase wrote: Exactly. Also, a dog that is kept hungry will jump through more hoops than one that isn't.
I hear that Bethesda is going to start providing a jar of Vaseline and ankle hand grips with every game... I can just see the lines backing up to them now.
Astral Nexus wrote: You forgot about the ball gags. Can't f*#@ing wait to try out my Elder Scrolls brand ball gag, mmmm mmmfmfmfm m fmmfm mfmfmfm!!!
Eruadur wrote: Correct me if I'm wrong but the G.E.C.K. for FO3 and NV was also released before the DLC's were released.
To my knowledge nothing was copied out of those DLC's because the G.E.C.K. was released beforehand....

Don't know what you are on about, but what I think you are stating is just silly...
d00m2009 wrote: @Eruadur
This is a really broad issue that stems down to how milking gamers and treating them like s#*! is a legitimate business tactic.

Those DLC are actually concepts that could've easily been done by modders with the G.E.C.K. The build your own robot concept was already done by a modder right here on the nexus! Building your own robots in settlements for defense purposes!

Bethesda is simply refining that idea, sure they may have already planned to do so (maybe) but no one is going to pay for a DLC that is already accessible for free through modding.
Release the modding tools and no doubt before that DLC is released (or announced) someone would've already made a mod where you can build robot companions alongside new version of robots (robobrain, fisto is my fav tho).

Mods that involve capturing creatures aren't original either, that's been done to death in Fallout 3 and NV.

If anything Bethesda is trying to squeeze every last dollar they can out of their fanbase because they can, because they're immune to the people who say, what the f*#@ are you doing Bethesda?
That comes back to the root problem with companies taking advantage of their fanbases. Bungie with Destiny ("Pay for the game twice, and then after two year we will release it again so you have to pay a third time, or don't we don't care"), Activision with releasing the same formula every time which works, Ubisoft with games that have a major part of their content cut for future DLC, Microsoft with Xbox Live subscriptions and poor service, Sony with Playstation with PS Plus stooping to the level of MS because why compete with your competition when you can simply stoop to their level and still make sales?
I can go on for years, bottom line:

TL;DR - THEY WANT YOUR MONEY AND WILL DO ANYTHING TO GET IT, THEY DON'T CARE ABOUT YOU
Eruadur wrote: @d00m2009
Seriously?

Uhm, stop playing games if you don't like the gaming business? ffs...
Just stop whining about it in here please ?

ValdrFireBorn wrote: If you guys really think Bethesda can't create content more enjoyable, polished and in-depth with these concepts than 90 % of modders, you have no place playing their games. With or without GECK, nobody creates stuff possessing more depth. Skyrim's DLC added house building, which itself was already a mod. But guess what? Bethesda's version was better. Dawnguard as well, simply an amazing DLC that shows Bethesda's capabilities. The only thing that would be better than a good ol' fashioned Bethesda DLC would be DLC from Obsidian.
berdie1 wrote: You have got to be kidding me.
1. Of course Bethesda needs to make money. It is a company. It needs to pay all the people who make the games, and all their other employees, and make a profit on top of that. Otherwise it goes out of business and you will not get any more games from them.
2. Bethesda is remarkably friendly to modders. They will even give us the GECK for free. The alternatives are no mods, or mods that are extremely limited in what they can add to the game.
3. We have to wait for the GECK, because Bethesda makes changes to it before they release it. They surely do not bother with that before the game itself is released because they are concentrating on the game itself. In the meantime modders are doing really impressive things without it. I for one enjoy observing the difference in mods before and after the creation tools are released; some modders probably enjoy figuring out just how much they can do even with out the GECK.
4. With so many mods out there, Bethesda could just not bother making DLC for people like you who don't seem to appreciate their efforts. But they do make them, and of course they need to be paid for them, see point #1 above.

Modders make their mods as a creative outlet and a labor of love. Bethesda's employees may love their work, but it is their work. They need to be paid. If you think that means that you are being treated badly, I don't know what to tell you. You are having a first world problem that is created in your own head and is easily solved by not playing Bethesda games at all.
ESJonnez wrote: A company wants to make money? Who would have known?
kaobserver wrote: No doubt bunch of gd cry babies...
shyahone wrote: the people who make games and write stories for one. I dont think money desire directly leads to great creations.
aquilacozorav wrote: if bethesda is pretty honest of supporting comunity and modder, they should release geck in time of release. xcom 2 mod kit ship with the game on release, and the firaxis also include what esentially the tool they have for making the game itself.

sorry, but fallout 4 dlc in theory is not better than what modder could ussually do. they lies of patch some bug that eventually force the community to make unofficial patch instead. again a phenomena that sadly unique to videogame industries.

Dukoth wrote: um, nope

majority of mods require DLC to function as they use assets or functions from that dlc


@aquilacozorav
"sorry, but fallout 4 dlc in theory is not better than what modder could usually do"

Oh yeah, you are totally right !! Of course !!!

Uhm... Fallout 4 DLC's haven't been released yet, smarty pants.
How can it not be better than what the community of modders can come up with ?
Oh ye of little faith !!

Why the frog are people so negative about Bethesda... Is it the whole "entitlement era" someone talked about earlier?
Seriously, some of you need to have some respect for the devs of this game.
All this whining and nagging and crying.....
Play the game and be happy for all that they have given you: you have been served well for what you have payed for.
Or stop playing their games all together... Just please stop nagging ?

Thank you :) Edited by Eruadur
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In response to post #35233235. #35235665, #35238745, #35252665, #35253695, #35255415, #35257020, #35273125, #35369995, #35379820, #35405040, #35413890, #35418540 are all replies on the same post.

 

 

 

Mazz123 wrote: The reason why they're holding back on the GECK is because if they released it right now no PC players would bother to buy the 1st or 2nd DLCs because they are easily copied and made into mods. They're dicking us around because they're afraid of losing money.
ShadowPhase wrote: Exactly. Also, a dog that is kept hungry will jump through more hoops than one that isn't.

I hear that Bethesda is going to start providing a jar of Vaseline and ankle hand grips with every game... I can just see the lines backing up to them now.

Astral Nexus wrote: You forgot about the ball gags. Can't f***ing wait to try out my Elder Scrolls brand ball gag, mmmm mmmfmfmfm m fmmfm mfmfmfm!!!
Eruadur wrote: Correct me if I'm wrong but the G.E.C.K. for FO3 and NV was also released before the DLC's were released.

To my knowledge nothing was copied out of those DLC's because the G.E.C.K. was released beforehand....

 

Don't know what you are on about, but what I think you are stating is just silly...

d00m2009 wrote: @Eruadur

This is a really broad issue that stems down to how milking gamers and treating them like s*** is a legitimate business tactic.

 

Those DLC are actually concepts that could've easily been done by modders with the G.E.C.K. The build your own robot concept was already done by a modder right here on the nexus! Building your own robots in settlements for defense purposes!

 

Bethesda is simply refining that idea, sure they may have already planned to do so (maybe) but no one is going to pay for a DLC that is already accessible for free through modding.

Release the modding tools and no doubt before that DLC is released (or announced) someone would've already made a mod where you can build robot companions alongside new version of robots (robobrain, fisto is my fav tho).

 

Mods that involve capturing creatures aren't original either, that's been done to death in Fallout 3 and NV.

 

If anything Bethesda is trying to squeeze every last dollar they can out of their fanbase because they can, because they're immune to the people who say, what the f*** are you doing Bethesda?

That comes back to the root problem with companies taking advantage of their fanbases. Bungie with Destiny ("Pay for the game twice, and then after two year we will release it again so you have to pay a third time, or don't we don't care"), Activision with releasing the same formula every time which works, Ubisoft with games that have a major part of their content cut for future DLC, Microsoft with Xbox Live subscriptions and poor service, Sony with Playstation with PS Plus stooping to the level of MS because why compete with your competition when you can simply stoop to their level and still make sales?

I can go on for years, bottom line:

 

TL;DR - THEY WANT YOUR MONEY AND WILL DO ANYTHING TO GET IT, THEY DON'T CARE ABOUT YOU

Eruadur wrote: @d00m2009

Seriously?

 

Uhm, stop playing games if you don't like the gaming business? ffs...

Just stop whining about it in here please ?

ValdrFireBorn wrote: If you guys really think Bethesda can't create content more enjoyable, polished and in-depth with these concepts than 90 % of modders, you have no place playing their games. With or without GECK, nobody creates stuff possessing more depth. Skyrim's DLC added house building, which itself was already a mod. But guess what? Bethesda's version was better. Dawnguard as well, simply an amazing DLC that shows Bethesda's capabilities. The only thing that would be better than a good ol' fashioned Bethesda DLC would be DLC from Obsidian.
berdie1 wrote: You have got to be kidding me.

1. Of course Bethesda needs to make money. It is a company. It needs to pay all the people who make the games, and all their other employees, and make a profit on top of that. Otherwise it goes out of business and you will not get any more games from them.

2. Bethesda is remarkably friendly to modders. They will even give us the GECK for free. The alternatives are no mods, or mods that are extremely limited in what they can add to the game.

3. We have to wait for the GECK, because Bethesda makes changes to it before they release it. They surely do not bother with that before the game itself is released because they are concentrating on the game itself. In the meantime modders are doing really impressive things without it. I for one enjoy observing the difference in mods before and after the creation tools are released; some modders probably enjoy figuring out just how much they can do even with out the GECK.

4. With so many mods out there, Bethesda could just not bother making DLC for people like you who don't seem to appreciate their efforts. But they do make them, and of course they need to be paid for them, see point #1 above.

 

Modders make their mods as a creative outlet and a labor of love. Bethesda's employees may love their work, but it is their work. They need to be paid. If you think that means that you are being treated badly, I don't know what to tell you. You are having a first world problem that is created in your own head and is easily solved by not playing Bethesda games at all.

ESJonnez wrote: A company wants to make money? Who would have known?
kaobserver wrote: No doubt bunch of gd cry babies...
shyahone wrote: the people who make games and write stories for one. I dont think money desire directly leads to great creations.
aquilacozorav wrote: if bethesda is pretty honest of supporting comunity and modder, they should release geck in time of release. xcom 2 mod kit ship with the game on release, and the firaxis also include what esentially the tool they have for making the game itself.

 

sorry, but fallout 4 dlc in theory is not better than what modder could ussually do. they lies of patch some bug that eventually force the community to make unofficial patch instead. again a phenomena that sadly unique to videogame industries.

Dukoth wrote: um, nope

 

majority of mods require DLC to function as they use assets or functions from that dlc

@aquilacozorav

"sorry, but fallout 4 dlc in theory is not better than what modder could usually do"

 

Oh yeah, you are totally right !! Of course !!!

 

Uhm... Fallout 4 DLC's haven't been released yet, smarty pants.

How can it not be better than what the community of modders can come up with ?

Oh ye of little faith !!

 

Why the frog are people so negative about Bethesda...

 

Thank you :smile:

 

It seems pointless to argue about the Creation Kit (that is what Bethesda is calling it) just days before release. But it seems a few comments are appropriate. People are generally happy with the upcoming DLCs and the nay-sayers are just a loud minority.

1. Creation Kit is in Beta Test and needs to finish the testing cycle. This determines it's release date.

2. The new DLC are not what was expected. Everyone thought Bethesda had stated they would release three packages similar to Skyrim's three DLC packages. The Robot DLC (Automaton) seems to correspond to the Skyrim family and housing DLC but does not seen to be as comprehensive -- no families. The Island adventure (Far Harbor) seems to correspond to the Vampire DLC but again not as comprehensive. The third DLC is an unknown (Wasteland Workshop). Is it really a pet mod or really a companion mod or something much more? My opinion is that the three DLCs stack up well against Skyrim DLC.

3. Yes. I mod. I make mods. I already made a mod for Fallout 4 which I use. Creation Kit is not necessary but it saves modders an immense amount of time. Can we make mods better than Bethesda? No. We may not like Bethesda's approach to some features but the overall games are successful because we love them.

4. Gamebryo engine is not the ultimate game engine. The next-gen game engine will have better AI and get rid of some archaic features in the current engine. We need a new game engine. Gamers are tired of NPCs giving out stock answers. Admittedly, the current desktop assistants are a little dumb, but even that level of stupidity is better than the same old joke repeated a thousand times as you play through a game. And, of course, Bethesda needs to improve facial animations to exceed those of Witcher 3 since Witcher 4 will be amazing.

5. Unfortunately, I see developers putting a lot of effort into VR before solving the AI problem. Oh well.

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In response to post #35510435.


Cryzeteur wrote:

 

In response to post #35233235. #35235665, #35238745, #35252665, #35253695, #35255415, #35257020, #35273125, #35369995, #35379820, #35405040, #35413890, #35418540 are all replies on the same post.


Mazz123 wrote: The reason why they're holding back on the GECK is because if they released it right now no PC players would bother to buy the 1st or 2nd DLCs because they are easily copied and made into mods. They're dicking us around because they're afraid of losing money.
ShadowPhase wrote: Exactly. Also, a dog that is kept hungry will jump through more hoops than one that isn't.
I hear that Bethesda is going to start providing a jar of Vaseline and ankle hand grips with every game... I can just see the lines backing up to them now.
Astral Nexus wrote: You forgot about the ball gags. Can't f***ing wait to try out my Elder Scrolls brand ball gag, mmmm mmmfmfmfm m fmmfm mfmfmfm!!!
Eruadur wrote: Correct me if I'm wrong but the G.E.C.K. for FO3 and NV was also released before the DLC's were released.
To my knowledge nothing was copied out of those DLC's because the G.E.C.K. was released beforehand....

Don't know what you are on about, but what I think you are stating is just silly...
d00m2009 wrote: @Eruadur
This is a really broad issue that stems down to how milking gamers and treating them like s*** is a legitimate business tactic.

Those DLC are actually concepts that could've easily been done by modders with the G.E.C.K. The build your own robot concept was already done by a modder right here on the nexus! Building your own robots in settlements for defense purposes!

Bethesda is simply refining that idea, sure they may have already planned to do so (maybe) but no one is going to pay for a DLC that is already accessible for free through modding.
Release the modding tools and no doubt before that DLC is released (or announced) someone would've already made a mod where you can build robot companions alongside new version of robots (robobrain, fisto is my fav tho).

Mods that involve capturing creatures aren't original either, that's been done to death in Fallout 3 and NV.

If anything Bethesda is trying to squeeze every last dollar they can out of their fanbase because they can, because they're immune to the people who say, what the f*** are you doing Bethesda?
That comes back to the root problem with companies taking advantage of their fanbases. Bungie with Destiny ("Pay for the game twice, and then after two year we will release it again so you have to pay a third time, or don't we don't care"), Activision with releasing the same formula every time which works, Ubisoft with games that have a major part of their content cut for future DLC, Microsoft with Xbox Live subscriptions and poor service, Sony with Playstation with PS Plus stooping to the level of MS because why compete with your competition when you can simply stoop to their level and still make sales?
I can go on for years, bottom line:

TL;DR - THEY WANT YOUR MONEY AND WILL DO ANYTHING TO GET IT, THEY DON'T CARE ABOUT YOU
Eruadur wrote: @d00m2009
Seriously?

Uhm, stop playing games if you don't like the gaming business? ffs...
Just stop whining about it in here please ?

ValdrFireBorn wrote: If you guys really think Bethesda can't create content more enjoyable, polished and in-depth with these concepts than 90 % of modders, you have no place playing their games. With or without GECK, nobody creates stuff possessing more depth. Skyrim's DLC added house building, which itself was already a mod. But guess what? Bethesda's version was better. Dawnguard as well, simply an amazing DLC that shows Bethesda's capabilities. The only thing that would be better than a good ol' fashioned Bethesda DLC would be DLC from Obsidian.
berdie1 wrote: You have got to be kidding me.
1. Of course Bethesda needs to make money. It is a company. It needs to pay all the people who make the games, and all their other employees, and make a profit on top of that. Otherwise it goes out of business and you will not get any more games from them.
2. Bethesda is remarkably friendly to modders. They will even give us the GECK for free. The alternatives are no mods, or mods that are extremely limited in what they can add to the game.
3. We have to wait for the GECK, because Bethesda makes changes to it before they release it. They surely do not bother with that before the game itself is released because they are concentrating on the game itself. In the meantime modders are doing really impressive things without it. I for one enjoy observing the difference in mods before and after the creation tools are released; some modders probably enjoy figuring out just how much they can do even with out the GECK.
4. With so many mods out there, Bethesda could just not bother making DLC for people like you who don't seem to appreciate their efforts. But they do make them, and of course they need to be paid for them, see point #1 above.

Modders make their mods as a creative outlet and a labor of love. Bethesda's employees may love their work, but it is their work. They need to be paid. If you think that means that you are being treated badly, I don't know what to tell you. You are having a first world problem that is created in your own head and is easily solved by not playing Bethesda games at all.
ESJonnez wrote: A company wants to make money? Who would have known?
kaobserver wrote: No doubt bunch of gd cry babies...
shyahone wrote: the people who make games and write stories for one. I dont think money desire directly leads to great creations.
aquilacozorav wrote: if bethesda is pretty honest of supporting comunity and modder, they should release geck in time of release. xcom 2 mod kit ship with the game on release, and the firaxis also include what esentially the tool they have for making the game itself.

sorry, but fallout 4 dlc in theory is not better than what modder could ussually do. they lies of patch some bug that eventually force the community to make unofficial patch instead. again a phenomena that sadly unique to videogame industries.

Dukoth wrote: um, nope

majority of mods require DLC to function as they use assets or functions from that dlc

@aquilacozorav
"sorry, but fallout 4 dlc in theory is not better than what modder could usually do"

Oh yeah, you are totally right !! Of course !!!

Uhm... Fallout 4 DLC's haven't been released yet, smarty pants.
How can it not be better than what the community of modders can come up with ?
Oh ye of little faith !!

Why the frog are people so negative about Bethesda...

Thank you :smile:

 

It seems pointless to argue about the Creation Kit (that is what Bethesda is calling it) just days before release. But it seems a few comments are appropriate. People are generally happy with the upcoming DLCs and the nay-sayers are just a loud minority.

1. Creation Kit is in Beta Test and needs to finish the testing cycle. This determines it's release date.

2. The new DLC are not what was expected. Everyone thought Bethesda had stated they would release three packages similar to Skyrim's three DLC packages. The Robot DLC (Automaton) seems to correspond to the Skyrim family and housing DLC but does not seen to be as comprehensive -- no families. The Island adventure (Far Harbor) seems to correspond to the Vampire DLC but again not as comprehensive. The third DLC is an unknown (Wasteland Workshop). Is it really a pet mod or really a companion mod or something much more? My opinion is that the three DLCs stack up well against Skyrim DLC.

3. Yes. I mod. I make mods. I already made a mod for Fallout 4 which I use. Creation Kit is not necessary but it saves modders an immense amount of time. Can we make mods better than Bethesda? No. We may not like Bethesda's approach to some features but the overall games are successful because we love them.

4. Gamebryo engine is not the ultimate game engine. The next-gen game engine will have better AI and get rid of some archaic features in the current engine. We need a new game engine. Gamers are tired of NPCs giving out stock answers. Admittedly, the current desktop assistants are a little dumb, but even that level of stupidity is better than the same old joke repeated a thousand times as you play through a game. And, of course, Bethesda needs to improve facial animations to exceed those of Witcher 3 since Witcher 4 will be amazing.

5. Unfortunately, I see developers putting a lot of effort into VR before solving the AI problem. Oh well.


Far Harbor is more like Dragonborn, albeit WAY bigger, as Shivering Isles is the biggest landmass they've ever done as a DLC (a third of the size of Oblivion's gameworld) and Far Harbor is going to be bigger than that. Wasteland Workshop is like Hearthfire, and Automaton is like Dawnguard.
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In response to post #35510435. #35514960 is also a reply to the same post.


Cryzeteur wrote:

 

In response to post #35233235. #35235665, #35238745, #35252665, #35253695, #35255415, #35257020, #35273125, #35369995, #35379820, #35405040, #35413890, #35418540 are all replies on the same post.


Mazz123 wrote: The reason why they're holding back on the GECK is because if they released it right now no PC players would bother to buy the 1st or 2nd DLCs because they are easily copied and made into mods. They're dicking us around because they're afraid of losing money.
ShadowPhase wrote: Exactly. Also, a dog that is kept hungry will jump through more hoops than one that isn't.
I hear that Bethesda is going to start providing a jar of Vaseline and ankle hand grips with every game... I can just see the lines backing up to them now.
Astral Nexus wrote: You forgot about the ball gags. Can't f***ing wait to try out my Elder Scrolls brand ball gag, mmmm mmmfmfmfm m fmmfm mfmfmfm!!!
Eruadur wrote: Correct me if I'm wrong but the G.E.C.K. for FO3 and NV was also released before the DLC's were released.
To my knowledge nothing was copied out of those DLC's because the G.E.C.K. was released beforehand....

Don't know what you are on about, but what I think you are stating is just silly...
d00m2009 wrote: @Eruadur
This is a really broad issue that stems down to how milking gamers and treating them like s*** is a legitimate business tactic.

Those DLC are actually concepts that could've easily been done by modders with the G.E.C.K. The build your own robot concept was already done by a modder right here on the nexus! Building your own robots in settlements for defense purposes!

Bethesda is simply refining that idea, sure they may have already planned to do so (maybe) but no one is going to pay for a DLC that is already accessible for free through modding.
Release the modding tools and no doubt before that DLC is released (or announced) someone would've already made a mod where you can build robot companions alongside new version of robots (robobrain, fisto is my fav tho).

Mods that involve capturing creatures aren't original either, that's been done to death in Fallout 3 and NV.

If anything Bethesda is trying to squeeze every last dollar they can out of their fanbase because they can, because they're immune to the people who say, what the f*** are you doing Bethesda?
That comes back to the root problem with companies taking advantage of their fanbases. Bungie with Destiny ("Pay for the game twice, and then after two year we will release it again so you have to pay a third time, or don't we don't care"), Activision with releasing the same formula every time which works, Ubisoft with games that have a major part of their content cut for future DLC, Microsoft with Xbox Live subscriptions and poor service, Sony with Playstation with PS Plus stooping to the level of MS because why compete with your competition when you can simply stoop to their level and still make sales?
I can go on for years, bottom line:

TL;DR - THEY WANT YOUR MONEY AND WILL DO ANYTHING TO GET IT, THEY DON'T CARE ABOUT YOU
Eruadur wrote: @d00m2009
Seriously?

Uhm, stop playing games if you don't like the gaming business? ffs...
Just stop whining about it in here please ?

ValdrFireBorn wrote: If you guys really think Bethesda can't create content more enjoyable, polished and in-depth with these concepts than 90 % of modders, you have no place playing their games. With or without GECK, nobody creates stuff possessing more depth. Skyrim's DLC added house building, which itself was already a mod. But guess what? Bethesda's version was better. Dawnguard as well, simply an amazing DLC that shows Bethesda's capabilities. The only thing that would be better than a good ol' fashioned Bethesda DLC would be DLC from Obsidian.
berdie1 wrote: You have got to be kidding me.
1. Of course Bethesda needs to make money. It is a company. It needs to pay all the people who make the games, and all their other employees, and make a profit on top of that. Otherwise it goes out of business and you will not get any more games from them.
2. Bethesda is remarkably friendly to modders. They will even give us the GECK for free. The alternatives are no mods, or mods that are extremely limited in what they can add to the game.
3. We have to wait for the GECK, because Bethesda makes changes to it before they release it. They surely do not bother with that before the game itself is released because they are concentrating on the game itself. In the meantime modders are doing really impressive things without it. I for one enjoy observing the difference in mods before and after the creation tools are released; some modders probably enjoy figuring out just how much they can do even with out the GECK.
4. With so many mods out there, Bethesda could just not bother making DLC for people like you who don't seem to appreciate their efforts. But they do make them, and of course they need to be paid for them, see point #1 above.

Modders make their mods as a creative outlet and a labor of love. Bethesda's employees may love their work, but it is their work. They need to be paid. If you think that means that you are being treated badly, I don't know what to tell you. You are having a first world problem that is created in your own head and is easily solved by not playing Bethesda games at all.
ESJonnez wrote: A company wants to make money? Who would have known?
kaobserver wrote: No doubt bunch of gd cry babies...
shyahone wrote: the people who make games and write stories for one. I dont think money desire directly leads to great creations.
aquilacozorav wrote: if bethesda is pretty honest of supporting comunity and modder, they should release geck in time of release. xcom 2 mod kit ship with the game on release, and the firaxis also include what esentially the tool they have for making the game itself.

sorry, but fallout 4 dlc in theory is not better than what modder could ussually do. they lies of patch some bug that eventually force the community to make unofficial patch instead. again a phenomena that sadly unique to videogame industries.

Dukoth wrote: um, nope

majority of mods require DLC to function as they use assets or functions from that dlc

@aquilacozorav
"sorry, but fallout 4 dlc in theory is not better than what modder could usually do"

Oh yeah, you are totally right !! Of course !!!

Uhm... Fallout 4 DLC's haven't been released yet, smarty pants.
How can it not be better than what the community of modders can come up with ?
Oh ye of little faith !!

Why the frog are people so negative about Bethesda...

Thank you :smile:

 

It seems pointless to argue about the Creation Kit (that is what Bethesda is calling it) just days before release. But it seems a few comments are appropriate. People are generally happy with the upcoming DLCs and the nay-sayers are just a loud minority.

1. Creation Kit is in Beta Test and needs to finish the testing cycle. This determines it's release date.

2. The new DLC are not what was expected. Everyone thought Bethesda had stated they would release three packages similar to Skyrim's three DLC packages. The Robot DLC (Automaton) seems to correspond to the Skyrim family and housing DLC but does not seen to be as comprehensive -- no families. The Island adventure (Far Harbor) seems to correspond to the Vampire DLC but again not as comprehensive. The third DLC is an unknown (Wasteland Workshop). Is it really a pet mod or really a companion mod or something much more? My opinion is that the three DLCs stack up well against Skyrim DLC.

3. Yes. I mod. I make mods. I already made a mod for Fallout 4 which I use. Creation Kit is not necessary but it saves modders an immense amount of time. Can we make mods better than Bethesda? No. We may not like Bethesda's approach to some features but the overall games are successful because we love them.

4. Gamebryo engine is not the ultimate game engine. The next-gen game engine will have better AI and get rid of some archaic features in the current engine. We need a new game engine. Gamers are tired of NPCs giving out stock answers. Admittedly, the current desktop assistants are a little dumb, but even that level of stupidity is better than the same old joke repeated a thousand times as you play through a game. And, of course, Bethesda needs to improve facial animations to exceed those of Witcher 3 since Witcher 4 will be amazing.

5. Unfortunately, I see developers putting a lot of effort into VR before solving the AI problem. Oh well.

Camonna Tong wrote: Far Harbor is more like Dragonborn, albeit WAY bigger, as Shivering Isles is the biggest landmass they've ever done as a DLC (a third of the size of Oblivion's gameworld) and Far Harbor is going to be bigger than that. Wasteland Workshop is like Hearthfire, and Automaton is like Dawnguard.


Automaton and wasteland workshop is like heartfire x2. they are planning to release more dlc in the future which is why they raised the price, whether or not they will be as big as fallout 3 (and new vegas) dlcs is to be discussed
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In response to post #35510435. #35514960, #35525990 are all replies on the same post.


Cryzeteur wrote:

 

In response to post #35233235. #35235665, #35238745, #35252665, #35253695, #35255415, #35257020, #35273125, #35369995, #35379820, #35405040, #35413890, #35418540 are all replies on the same post.


Mazz123 wrote: The reason why they're holding back on the GECK is because if they released it right now no PC players would bother to buy the 1st or 2nd DLCs because they are easily copied and made into mods. They're dicking us around because they're afraid of losing money.
ShadowPhase wrote: Exactly. Also, a dog that is kept hungry will jump through more hoops than one that isn't.
I hear that Bethesda is going to start providing a jar of Vaseline and ankle hand grips with every game... I can just see the lines backing up to them now.
Astral Nexus wrote: You forgot about the ball gags. Can't f***ing wait to try out my Elder Scrolls brand ball gag, mmmm mmmfmfmfm m fmmfm mfmfmfm!!!
Eruadur wrote: Correct me if I'm wrong but the G.E.C.K. for FO3 and NV was also released before the DLC's were released.
To my knowledge nothing was copied out of those DLC's because the G.E.C.K. was released beforehand....

Don't know what you are on about, but what I think you are stating is just silly...
d00m2009 wrote: @Eruadur
This is a really broad issue that stems down to how milking gamers and treating them like s*** is a legitimate business tactic.

Those DLC are actually concepts that could've easily been done by modders with the G.E.C.K. The build your own robot concept was already done by a modder right here on the nexus! Building your own robots in settlements for defense purposes!

Bethesda is simply refining that idea, sure they may have already planned to do so (maybe) but no one is going to pay for a DLC that is already accessible for free through modding.
Release the modding tools and no doubt before that DLC is released (or announced) someone would've already made a mod where you can build robot companions alongside new version of robots (robobrain, fisto is my fav tho).

Mods that involve capturing creatures aren't original either, that's been done to death in Fallout 3 and NV.

If anything Bethesda is trying to squeeze every last dollar they can out of their fanbase because they can, because they're immune to the people who say, what the f*** are you doing Bethesda?
That comes back to the root problem with companies taking advantage of their fanbases. Bungie with Destiny ("Pay for the game twice, and then after two year we will release it again so you have to pay a third time, or don't we don't care"), Activision with releasing the same formula every time which works, Ubisoft with games that have a major part of their content cut for future DLC, Microsoft with Xbox Live subscriptions and poor service, Sony with Playstation with PS Plus stooping to the level of MS because why compete with your competition when you can simply stoop to their level and still make sales?
I can go on for years, bottom line:

TL;DR - THEY WANT YOUR MONEY AND WILL DO ANYTHING TO GET IT, THEY DON'T CARE ABOUT YOU
Eruadur wrote: @d00m2009
Seriously?

Uhm, stop playing games if you don't like the gaming business? ffs...
Just stop whining about it in here please ?

ValdrFireBorn wrote: If you guys really think Bethesda can't create content more enjoyable, polished and in-depth with these concepts than 90 % of modders, you have no place playing their games. With or without GECK, nobody creates stuff possessing more depth. Skyrim's DLC added house building, which itself was already a mod. But guess what? Bethesda's version was better. Dawnguard as well, simply an amazing DLC that shows Bethesda's capabilities. The only thing that would be better than a good ol' fashioned Bethesda DLC would be DLC from Obsidian.
berdie1 wrote: You have got to be kidding me.
1. Of course Bethesda needs to make money. It is a company. It needs to pay all the people who make the games, and all their other employees, and make a profit on top of that. Otherwise it goes out of business and you will not get any more games from them.
2. Bethesda is remarkably friendly to modders. They will even give us the GECK for free. The alternatives are no mods, or mods that are extremely limited in what they can add to the game.
3. We have to wait for the GECK, because Bethesda makes changes to it before they release it. They surely do not bother with that before the game itself is released because they are concentrating on the game itself. In the meantime modders are doing really impressive things without it. I for one enjoy observing the difference in mods before and after the creation tools are released; some modders probably enjoy figuring out just how much they can do even with out the GECK.
4. With so many mods out there, Bethesda could just not bother making DLC for people like you who don't seem to appreciate their efforts. But they do make them, and of course they need to be paid for them, see point #1 above.

Modders make their mods as a creative outlet and a labor of love. Bethesda's employees may love their work, but it is their work. They need to be paid. If you think that means that you are being treated badly, I don't know what to tell you. You are having a first world problem that is created in your own head and is easily solved by not playing Bethesda games at all.
ESJonnez wrote: A company wants to make money? Who would have known?
kaobserver wrote: No doubt bunch of gd cry babies...
shyahone wrote: the people who make games and write stories for one. I dont think money desire directly leads to great creations.
aquilacozorav wrote: if bethesda is pretty honest of supporting comunity and modder, they should release geck in time of release. xcom 2 mod kit ship with the game on release, and the firaxis also include what esentially the tool they have for making the game itself.

sorry, but fallout 4 dlc in theory is not better than what modder could ussually do. they lies of patch some bug that eventually force the community to make unofficial patch instead. again a phenomena that sadly unique to videogame industries.

Dukoth wrote: um, nope

majority of mods require DLC to function as they use assets or functions from that dlc

@aquilacozorav
"sorry, but fallout 4 dlc in theory is not better than what modder could usually do"

Oh yeah, you are totally right !! Of course !!!

Uhm... Fallout 4 DLC's haven't been released yet, smarty pants.
How can it not be better than what the community of modders can come up with ?
Oh ye of little faith !!

Why the frog are people so negative about Bethesda...

Thank you :smile:

 

It seems pointless to argue about the Creation Kit (that is what Bethesda is calling it) just days before release. But it seems a few comments are appropriate. People are generally happy with the upcoming DLCs and the nay-sayers are just a loud minority.

1. Creation Kit is in Beta Test and needs to finish the testing cycle. This determines it's release date.

2. The new DLC are not what was expected. Everyone thought Bethesda had stated they would release three packages similar to Skyrim's three DLC packages. The Robot DLC (Automaton) seems to correspond to the Skyrim family and housing DLC but does not seen to be as comprehensive -- no families. The Island adventure (Far Harbor) seems to correspond to the Vampire DLC but again not as comprehensive. The third DLC is an unknown (Wasteland Workshop). Is it really a pet mod or really a companion mod or something much more? My opinion is that the three DLCs stack up well against Skyrim DLC.

3. Yes. I mod. I make mods. I already made a mod for Fallout 4 which I use. Creation Kit is not necessary but it saves modders an immense amount of time. Can we make mods better than Bethesda? No. We may not like Bethesda's approach to some features but the overall games are successful because we love them.

4. Gamebryo engine is not the ultimate game engine. The next-gen game engine will have better AI and get rid of some archaic features in the current engine. We need a new game engine. Gamers are tired of NPCs giving out stock answers. Admittedly, the current desktop assistants are a little dumb, but even that level of stupidity is better than the same old joke repeated a thousand times as you play through a game. And, of course, Bethesda needs to improve facial animations to exceed those of Witcher 3 since Witcher 4 will be amazing.

5. Unfortunately, I see developers putting a lot of effort into VR before solving the AI problem. Oh well.

Camonna Tong wrote: Far Harbor is more like Dragonborn, albeit WAY bigger, as Shivering Isles is the biggest landmass they've ever done as a DLC (a third of the size of Oblivion's gameworld) and Far Harbor is going to be bigger than that. Wasteland Workshop is like Hearthfire, and Automaton is like Dawnguard.
lWolfkillerl wrote: Automaton and wasteland workshop is like heartfire x2. they are planning to release more dlc in the future which is why they raised the price, whether or not they will be as big as fallout 3 (and new vegas) dlcs is to be discussed


Automaton has a new questline and new locations, so it's more like Dawnguard. Wasteland Workshop is more like Hearthfire 2.0, but it seems like it might add more things than we think.
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In response to post #35233235. #35235665, #35238745, #35252665, #35253695, #35255415, #35257020, #35273125, #35369995, #35379820, #35405040, #35413890, #35418540, #35422515 are all replies on the same post.


Mazz123 wrote: The reason why they're holding back on the GECK is because if they released it right now no PC players would bother to buy the 1st or 2nd DLCs because they are easily copied and made into mods. They're dicking us around because they're afraid of losing money.
ShadowPhase wrote: Exactly. Also, a dog that is kept hungry will jump through more hoops than one that isn't.
I hear that Bethesda is going to start providing a jar of Vaseline and ankle hand grips with every game... I can just see the lines backing up to them now.
Astral Nexus wrote: You forgot about the ball gags. Can't f*#@ing wait to try out my Elder Scrolls brand ball gag, mmmm mmmfmfmfm m fmmfm mfmfmfm!!!
Eruadur wrote: Correct me if I'm wrong but the G.E.C.K. for FO3 and NV was also released before the DLC's were released.
To my knowledge nothing was copied out of those DLC's because the G.E.C.K. was released beforehand....

Don't know what you are on about, but what I think you are stating is just silly...
d00m2009 wrote: @Eruadur
This is a really broad issue that stems down to how milking gamers and treating them like s#*! is a legitimate business tactic.

Those DLC are actually concepts that could've easily been done by modders with the G.E.C.K. The build your own robot concept was already done by a modder right here on the nexus! Building your own robots in settlements for defense purposes!

Bethesda is simply refining that idea, sure they may have already planned to do so (maybe) but no one is going to pay for a DLC that is already accessible for free through modding.
Release the modding tools and no doubt before that DLC is released (or announced) someone would've already made a mod where you can build robot companions alongside new version of robots (robobrain, fisto is my fav tho).

Mods that involve capturing creatures aren't original either, that's been done to death in Fallout 3 and NV.

If anything Bethesda is trying to squeeze every last dollar they can out of their fanbase because they can, because they're immune to the people who say, what the f*#@ are you doing Bethesda?
That comes back to the root problem with companies taking advantage of their fanbases. Bungie with Destiny ("Pay for the game twice, and then after two year we will release it again so you have to pay a third time, or don't we don't care"), Activision with releasing the same formula every time which works, Ubisoft with games that have a major part of their content cut for future DLC, Microsoft with Xbox Live subscriptions and poor service, Sony with Playstation with PS Plus stooping to the level of MS because why compete with your competition when you can simply stoop to their level and still make sales?
I can go on for years, bottom line:

TL;DR - THEY WANT YOUR MONEY AND WILL DO ANYTHING TO GET IT, THEY DON'T CARE ABOUT YOU
Eruadur wrote: @d00m2009
Seriously?

Uhm, stop playing games if you don't like the gaming business? ffs...
Just stop whining about it in here please ?

ValdrFireBorn wrote: If you guys really think Bethesda can't create content more enjoyable, polished and in-depth with these concepts than 90 % of modders, you have no place playing their games. With or without GECK, nobody creates stuff possessing more depth. Skyrim's DLC added house building, which itself was already a mod. But guess what? Bethesda's version was better. Dawnguard as well, simply an amazing DLC that shows Bethesda's capabilities. The only thing that would be better than a good ol' fashioned Bethesda DLC would be DLC from Obsidian.
berdie1 wrote: You have got to be kidding me.
1. Of course Bethesda needs to make money. It is a company. It needs to pay all the people who make the games, and all their other employees, and make a profit on top of that. Otherwise it goes out of business and you will not get any more games from them.
2. Bethesda is remarkably friendly to modders. They will even give us the GECK for free. The alternatives are no mods, or mods that are extremely limited in what they can add to the game.
3. We have to wait for the GECK, because Bethesda makes changes to it before they release it. They surely do not bother with that before the game itself is released because they are concentrating on the game itself. In the meantime modders are doing really impressive things without it. I for one enjoy observing the difference in mods before and after the creation tools are released; some modders probably enjoy figuring out just how much they can do even with out the GECK.
4. With so many mods out there, Bethesda could just not bother making DLC for people like you who don't seem to appreciate their efforts. But they do make them, and of course they need to be paid for them, see point #1 above.

Modders make their mods as a creative outlet and a labor of love. Bethesda's employees may love their work, but it is their work. They need to be paid. If you think that means that you are being treated badly, I don't know what to tell you. You are having a first world problem that is created in your own head and is easily solved by not playing Bethesda games at all.
ESJonnez wrote: A company wants to make money? Who would have known?
kaobserver wrote: No doubt bunch of gd cry babies...
shyahone wrote: the people who make games and write stories for one. I dont think money desire directly leads to great creations.
aquilacozorav wrote: if bethesda is pretty honest of supporting comunity and modder, they should release geck in time of release. xcom 2 mod kit ship with the game on release, and the firaxis also include what esentially the tool they have for making the game itself.

sorry, but fallout 4 dlc in theory is not better than what modder could ussually do. they lies of patch some bug that eventually force the community to make unofficial patch instead. again a phenomena that sadly unique to videogame industries.

Dukoth wrote: um, nope

majority of mods require DLC to function as they use assets or functions from that dlc
Eruadur wrote: @aquilacozorav
"sorry, but fallout 4 dlc in theory is not better than what modder could usually do"

Oh yeah, you are totally right !! Of course !!!

Uhm... Fallout 4 DLC's haven't been released yet, smarty pants.
How can it not be better than what the community of modders can come up with ?
Oh ye of little faith !!

Why the frog are people so negative about Bethesda... Is it the whole "entitlement era" someone talked about earlier?
Seriously, some of you need to have some respect for the devs of this game.
All this whining and nagging and crying.....
Play the game and be happy for all that they have given you: you have been served well for what you have payed for.
Or stop playing their games all together... Just please stop nagging ?

Thank you :)


Sad little keyboard warriors moaning about Bethesda making money instead of giving away their efforts for nothing.

Lets be honest here, Bethesda have spoiled us with some great games over the years. Now we just want more and more. For hours played v money I've spent, Bethesda win hands down for me.

They have raised our expectations so high that some people are always going to be disappointed. They massively over promised on Oblivion and couldn't deliver the organic full 'Lives' of the NPCs since then we have just been waiting for them to get there - to the perfect game. They may never achieve it but they get way more right than they get wrong time and time again.

The key word is spoiled - it's fair enough to be disappointed with certain features, but I remember in the days before the internet as we know it today when you just got the game and that was it, There would be the odd expansion pack but not for most games. No modding, no DLC. You just accepted it as it was good or bad. Now developers release more content after a few months of refining. This is stuff that they didn't get time to implement btw, we would never be seeing this if it wasn't being released.

But please carry on moaning, I'm sure its more fun than playing the actual game...
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In response to post #35233235. #35235665, #35238745, #35252665, #35253695, #35255415, #35257020, #35273125, #35369995, #35379820, #35405040, #35413890, #35418540, #35422515, #35612134 are all replies on the same post.


Mazz123 wrote: The reason why they're holding back on the GECK is because if they released it right now no PC players would bother to buy the 1st or 2nd DLCs because they are easily copied and made into mods. They're dicking us around because they're afraid of losing money.
ShadowPhase wrote: Exactly. Also, a dog that is kept hungry will jump through more hoops than one that isn't.
I hear that Bethesda is going to start providing a jar of Vaseline and ankle hand grips with every game... I can just see the lines backing up to them now.
Astral Nexus wrote: You forgot about the ball gags. Can't f*#@ing wait to try out my Elder Scrolls brand ball gag, mmmm mmmfmfmfm m fmmfm mfmfmfm!!!
Eruadur wrote: Correct me if I'm wrong but the G.E.C.K. for FO3 and NV was also released before the DLC's were released.
To my knowledge nothing was copied out of those DLC's because the G.E.C.K. was released beforehand....

Don't know what you are on about, but what I think you are stating is just silly...
d00m2009 wrote: @Eruadur
This is a really broad issue that stems down to how milking gamers and treating them like s#*! is a legitimate business tactic.

Those DLC are actually concepts that could've easily been done by modders with the G.E.C.K. The build your own robot concept was already done by a modder right here on the nexus! Building your own robots in settlements for defense purposes!

Bethesda is simply refining that idea, sure they may have already planned to do so (maybe) but no one is going to pay for a DLC that is already accessible for free through modding.
Release the modding tools and no doubt before that DLC is released (or announced) someone would've already made a mod where you can build robot companions alongside new version of robots (robobrain, fisto is my fav tho).

Mods that involve capturing creatures aren't original either, that's been done to death in Fallout 3 and NV.

If anything Bethesda is trying to squeeze every last dollar they can out of their fanbase because they can, because they're immune to the people who say, what the f*#@ are you doing Bethesda?
That comes back to the root problem with companies taking advantage of their fanbases. Bungie with Destiny ("Pay for the game twice, and then after two year we will release it again so you have to pay a third time, or don't we don't care"), Activision with releasing the same formula every time which works, Ubisoft with games that have a major part of their content cut for future DLC, Microsoft with Xbox Live subscriptions and poor service, Sony with Playstation with PS Plus stooping to the level of MS because why compete with your competition when you can simply stoop to their level and still make sales?
I can go on for years, bottom line:

TL;DR - THEY WANT YOUR MONEY AND WILL DO ANYTHING TO GET IT, THEY DON'T CARE ABOUT YOU
Eruadur wrote: @d00m2009
Seriously?

Uhm, stop playing games if you don't like the gaming business? ffs...
Just stop whining about it in here please ?

ValdrFireBorn wrote: If you guys really think Bethesda can't create content more enjoyable, polished and in-depth with these concepts than 90 % of modders, you have no place playing their games. With or without GECK, nobody creates stuff possessing more depth. Skyrim's DLC added house building, which itself was already a mod. But guess what? Bethesda's version was better. Dawnguard as well, simply an amazing DLC that shows Bethesda's capabilities. The only thing that would be better than a good ol' fashioned Bethesda DLC would be DLC from Obsidian.
berdie1 wrote: You have got to be kidding me.
1. Of course Bethesda needs to make money. It is a company. It needs to pay all the people who make the games, and all their other employees, and make a profit on top of that. Otherwise it goes out of business and you will not get any more games from them.
2. Bethesda is remarkably friendly to modders. They will even give us the GECK for free. The alternatives are no mods, or mods that are extremely limited in what they can add to the game.
3. We have to wait for the GECK, because Bethesda makes changes to it before they release it. They surely do not bother with that before the game itself is released because they are concentrating on the game itself. In the meantime modders are doing really impressive things without it. I for one enjoy observing the difference in mods before and after the creation tools are released; some modders probably enjoy figuring out just how much they can do even with out the GECK.
4. With so many mods out there, Bethesda could just not bother making DLC for people like you who don't seem to appreciate their efforts. But they do make them, and of course they need to be paid for them, see point #1 above.

Modders make their mods as a creative outlet and a labor of love. Bethesda's employees may love their work, but it is their work. They need to be paid. If you think that means that you are being treated badly, I don't know what to tell you. You are having a first world problem that is created in your own head and is easily solved by not playing Bethesda games at all.
ESJonnez wrote: A company wants to make money? Who would have known?
kaobserver wrote: No doubt bunch of gd cry babies...
shyahone wrote: the people who make games and write stories for one. I dont think money desire directly leads to great creations.
aquilacozorav wrote: if bethesda is pretty honest of supporting comunity and modder, they should release geck in time of release. xcom 2 mod kit ship with the game on release, and the firaxis also include what esentially the tool they have for making the game itself.

sorry, but fallout 4 dlc in theory is not better than what modder could ussually do. they lies of patch some bug that eventually force the community to make unofficial patch instead. again a phenomena that sadly unique to videogame industries.

Dukoth wrote: um, nope

majority of mods require DLC to function as they use assets or functions from that dlc
Eruadur wrote: @aquilacozorav
"sorry, but fallout 4 dlc in theory is not better than what modder could usually do"

Oh yeah, you are totally right !! Of course !!!

Uhm... Fallout 4 DLC's haven't been released yet, smarty pants.
How can it not be better than what the community of modders can come up with ?
Oh ye of little faith !!

Why the frog are people so negative about Bethesda... Is it the whole "entitlement era" someone talked about earlier?
Seriously, some of you need to have some respect for the devs of this game.
All this whining and nagging and crying.....
Play the game and be happy for all that they have given you: you have been served well for what you have payed for.
Or stop playing their games all together... Just please stop nagging ?

Thank you :)
Beantins wrote: Sad little keyboard warriors moaning about Bethesda making money instead of giving away their efforts for nothing.

Lets be honest here, Bethesda have spoiled us with some great games over the years. Now we just want more and more. For hours played v money I've spent, Bethesda win hands down for me.

They have raised our expectations so high that some people are always going to be disappointed. They massively over promised on Oblivion and couldn't deliver the organic full 'Lives' of the NPCs since then we have just been waiting for them to get there - to the perfect game. They may never achieve it but they get way more right than they get wrong time and time again.

The key word is spoiled - it's fair enough to be disappointed with certain features, but I remember in the days before the internet as we know it today when you just got the game and that was it, There would be the odd expansion pack but not for most games. No modding, no DLC. You just accepted it as it was good or bad. Now developers release more content after a few months of refining. This is stuff that they didn't get time to implement btw, we would never be seeing this if it wasn't being released.

But please carry on moaning, I'm sure its more fun than playing the actual game...


I'd have to agree with you. Good points.
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In response to post #35233235. #35235665, #35238745, #35252665, #35253695, #35255415, #35257020, #35273125, #35369995, #35379820, #35405040, #35413890, #35418540, #35422515, #35612134, #35613822 are all replies on the same post.


Mazz123 wrote: The reason why they're holding back on the GECK is because if they released it right now no PC players would bother to buy the 1st or 2nd DLCs because they are easily copied and made into mods. They're dicking us around because they're afraid of losing money.
ShadowPhase wrote: Exactly. Also, a dog that is kept hungry will jump through more hoops than one that isn't.
I hear that Bethesda is going to start providing a jar of Vaseline and ankle hand grips with every game... I can just see the lines backing up to them now.
Astral Nexus wrote: You forgot about the ball gags. Can't f*#@ing wait to try out my Elder Scrolls brand ball gag, mmmm mmmfmfmfm m fmmfm mfmfmfm!!!
Eruadur wrote: Correct me if I'm wrong but the G.E.C.K. for FO3 and NV was also released before the DLC's were released.
To my knowledge nothing was copied out of those DLC's because the G.E.C.K. was released beforehand....

Don't know what you are on about, but what I think you are stating is just silly...
d00m2009 wrote: @Eruadur
This is a really broad issue that stems down to how milking gamers and treating them like s#*! is a legitimate business tactic.

Those DLC are actually concepts that could've easily been done by modders with the G.E.C.K. The build your own robot concept was already done by a modder right here on the nexus! Building your own robots in settlements for defense purposes!

Bethesda is simply refining that idea, sure they may have already planned to do so (maybe) but no one is going to pay for a DLC that is already accessible for free through modding.
Release the modding tools and no doubt before that DLC is released (or announced) someone would've already made a mod where you can build robot companions alongside new version of robots (robobrain, fisto is my fav tho).

Mods that involve capturing creatures aren't original either, that's been done to death in Fallout 3 and NV.

If anything Bethesda is trying to squeeze every last dollar they can out of their fanbase because they can, because they're immune to the people who say, what the f*#@ are you doing Bethesda?
That comes back to the root problem with companies taking advantage of their fanbases. Bungie with Destiny ("Pay for the game twice, and then after two year we will release it again so you have to pay a third time, or don't we don't care"), Activision with releasing the same formula every time which works, Ubisoft with games that have a major part of their content cut for future DLC, Microsoft with Xbox Live subscriptions and poor service, Sony with Playstation with PS Plus stooping to the level of MS because why compete with your competition when you can simply stoop to their level and still make sales?
I can go on for years, bottom line:

TL;DR - THEY WANT YOUR MONEY AND WILL DO ANYTHING TO GET IT, THEY DON'T CARE ABOUT YOU
Eruadur wrote: @d00m2009
Seriously?

Uhm, stop playing games if you don't like the gaming business? ffs...
Just stop whining about it in here please ?

ValdrFireBorn wrote: If you guys really think Bethesda can't create content more enjoyable, polished and in-depth with these concepts than 90 % of modders, you have no place playing their games. With or without GECK, nobody creates stuff possessing more depth. Skyrim's DLC added house building, which itself was already a mod. But guess what? Bethesda's version was better. Dawnguard as well, simply an amazing DLC that shows Bethesda's capabilities. The only thing that would be better than a good ol' fashioned Bethesda DLC would be DLC from Obsidian.
berdie1 wrote: You have got to be kidding me.
1. Of course Bethesda needs to make money. It is a company. It needs to pay all the people who make the games, and all their other employees, and make a profit on top of that. Otherwise it goes out of business and you will not get any more games from them.
2. Bethesda is remarkably friendly to modders. They will even give us the GECK for free. The alternatives are no mods, or mods that are extremely limited in what they can add to the game.
3. We have to wait for the GECK, because Bethesda makes changes to it before they release it. They surely do not bother with that before the game itself is released because they are concentrating on the game itself. In the meantime modders are doing really impressive things without it. I for one enjoy observing the difference in mods before and after the creation tools are released; some modders probably enjoy figuring out just how much they can do even with out the GECK.
4. With so many mods out there, Bethesda could just not bother making DLC for people like you who don't seem to appreciate their efforts. But they do make them, and of course they need to be paid for them, see point #1 above.

Modders make their mods as a creative outlet and a labor of love. Bethesda's employees may love their work, but it is their work. They need to be paid. If you think that means that you are being treated badly, I don't know what to tell you. You are having a first world problem that is created in your own head and is easily solved by not playing Bethesda games at all.
ESJonnez wrote: A company wants to make money? Who would have known?
kaobserver wrote: No doubt bunch of gd cry babies...
shyahone wrote: the people who make games and write stories for one. I dont think money desire directly leads to great creations.
aquilacozorav wrote: if bethesda is pretty honest of supporting comunity and modder, they should release geck in time of release. xcom 2 mod kit ship with the game on release, and the firaxis also include what esentially the tool they have for making the game itself.

sorry, but fallout 4 dlc in theory is not better than what modder could ussually do. they lies of patch some bug that eventually force the community to make unofficial patch instead. again a phenomena that sadly unique to videogame industries.

Dukoth wrote: um, nope

majority of mods require DLC to function as they use assets or functions from that dlc
Eruadur wrote: @aquilacozorav
"sorry, but fallout 4 dlc in theory is not better than what modder could usually do"

Oh yeah, you are totally right !! Of course !!!

Uhm... Fallout 4 DLC's haven't been released yet, smarty pants.
How can it not be better than what the community of modders can come up with ?
Oh ye of little faith !!

Why the frog are people so negative about Bethesda... Is it the whole "entitlement era" someone talked about earlier?
Seriously, some of you need to have some respect for the devs of this game.
All this whining and nagging and crying.....
Play the game and be happy for all that they have given you: you have been served well for what you have payed for.
Or stop playing their games all together... Just please stop nagging ?

Thank you :)
Beantins wrote: Sad little keyboard warriors moaning about Bethesda making money instead of giving away their efforts for nothing.

Lets be honest here, Bethesda have spoiled us with some great games over the years. Now we just want more and more. For hours played v money I've spent, Bethesda win hands down for me.

They have raised our expectations so high that some people are always going to be disappointed. They massively over promised on Oblivion and couldn't deliver the organic full 'Lives' of the NPCs since then we have just been waiting for them to get there - to the perfect game. They may never achieve it but they get way more right than they get wrong time and time again.

The key word is spoiled - it's fair enough to be disappointed with certain features, but I remember in the days before the internet as we know it today when you just got the game and that was it, There would be the odd expansion pack but not for most games. No modding, no DLC. You just accepted it as it was good or bad. Now developers release more content after a few months of refining. This is stuff that they didn't get time to implement btw, we would never be seeing this if it wasn't being released.

But please carry on moaning, I'm sure its more fun than playing the actual game...
MCMalkemus wrote: I'd have to agree with you. Good points.


I don't agree. Bethesda's job is to create the basis of the game. Modders come in after the hard work is done, and tweak things to their liking. This whole pipeline works well in my opinion.
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I got my game back in November and still can not get it to work. Any ideas?

It goes to the first screen, I hit play, and it crashes to the desk top every time. I get an error message that Windows is going to look into it. Steam of course will not help, big surprise there.

I am using windows 10, as far as I know, that should not be an issue. Computer meets or exceeds.

Any ideas?

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In response to post #35616398.


oldtrk wrote: I got my game back in November and still can not get it to work. Any ideas?
It goes to the first screen, I hit play, and it crashes to the desk top every time. I get an error message that Windows is going to look into it. Steam of course will not help, big surprise there.
I am using windows 10, as far as I know, that should not be an issue. Computer meets or exceeds.
Any ideas?


I had W10 and was sick of all that trouble with games. Paid for Windows 7 installation. everything is so smooth. no problems at all
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