BubbaSparks420 Posted May 21, 2011 Share Posted May 21, 2011 Can't figure out this CTD that I keep getting. Happens consistently whenever I get near Skinngrad (usually happens right around Derelict Mine). Everything is perfectly fine, and then immediate CTD. So far all other areas of the game have run flawlessly -- I've wandered all around the Imperial City, Chorrol, etc. without any issues. Here's my mod list: Active Mod Files:• 00 Oblivion.esm • 01 All Natural Base.esm [Version 1.3] • 02 Open Cities Resources.esm [Version 4.0.1] • 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] • 04 Unofficial Oblivion Patch.esp [Version 3.3.5] • 05 Oblivion Citadel Door Fix.esp • 06 All Natural.esp [Version 1.3] • 07 Immersive Interiors.esp [Version 0.7] • 08 Immersive Interiors - Lights Addon.esp [Version 0.7] • ++ BetterImperfectWater.esp • 09 All Natural - Real Lights.esp [Version 1.3] • 0A RAEVWD Cities.esp [Version 1.9] • 0B RAEVWD Imperial City.esp [Version 1.9] • 0C Living Economy.esp • 0D Living Economy - Items.esp • 0E Cutthroat Merchants.esp • 0F Streamline 3.0.esp • 10 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] • ++ OOO-Water_Weeds.esp [Version 1.33] • 11 OMOBS.esp [Version 2.0] • 12 OMOBS Optional Combat Settings.esp [Version 1.0] • 13 Open Cities Classic.esp [Version 4.0.1] • 14 OCC-OOO-Patch.esp [Version 3.0] • 15 Harvest [Flora].esp [Version 3.0.0] • ++ Level_Rates_Modified_x2.esp • • • All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] • 16 Bashed Patch, 0.esp I also have the QTP3 textures installed Any help is much appreciated. Thanks! Link to comment Share on other sites More sharing options...
Tamujiin Posted May 21, 2011 Share Posted May 21, 2011 Your going the wrong way modding bro. are you using wrye bash? its an easy fast tool to see if you have any conflicts. you may also want to try tes4edit. and tes4lodgen. Boss too. Heres what a pretty freaking awsome load order looks like. Just remeber you have to sort your load order manually still. Oblivion.esmAWS-Core.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmArmamentarium.esmKvatch Rebuilt.esmBetter Cities Resources.esmCM Partners.esmKaleah.esmNec Mystic High Elf-Remake.esmHorseCombatMaster.esmTyrael Armor.espTF_timemod1-10.espScrolls.espDAWoolyWarMammothMount.espConan Swords - Atlantean Fur Scabbard.espAmazon armor variety pack no enchant.esp1Demons.espTNR ALL RACES FINAL.espTNR - ShiveringIsles.espColourwheels Sexy Female NPCs.espUnofficial Oblivion Patch.espDLCShiveringIsles.espBetter Cities .espAWS-Main.espAWS-ShiveringIsles.espAWS-Water.espNatural_Weather_HDR_by_Max_Tael_RD.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espPCSoundInnocent.esp1DeadlyShadows.espAkatosh Mount By Saiden Storm.esppersonality_idles4_nopc.espTrainer_Book.espMaleBodyReplacerV4.espAdonnays Elven Weaponry.espAoC Armoury of Conan.espACCCGR SI.espBarbarianShop.espBlackLuster.espBlackLuster 2SwordStyle.espDrake Knight Armor and Weapons v1.0.espDread Knight Armor.espGhogiels Armor.espKDCirclets.espKDClothCirclets.espNexonsArmoryENG.esppale_rider's Armory of the Berserker.espQueensarmory.espsamurai.espShdw_Armor Set_Sotonhorian.espShaiyaOutfit.esptda_Armoury.espVA_UniqueKatana1.espVA_UniqueKatana1Replace.esppale_rider's Nordic Warrior Armor.espvermillionandsilverthorn.espR18PN - Lingeries.espAndragorn_Weapons_Armors.espAncientTowers.espExnemRuneskulls.espOscuro's_Oblivion_Overhaul.espArmamentariumLLVendors.espMart's Monster Mod for OOO.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - No Carrion Rats.espMart's Monster Mod - Increased Spawn Rates.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Friendlier Factions OOO+FCOM.espArmamentariumLL4OOO.espArmamentariumLLMagicOOO.espaaaWindSpear.espBanes Lair of the Witchking.espAbriael_Human.espFenrirTheWolf.espGift of Kynareth.espKvatch Rebuilt.espKvatch Rebuilt - OOO Compatibility.espGlenvarCastle.espMountainTower.espSenTineL's Legendary Weapons And Armors.espTheForgottenShields.espApachii_Goddess_Store.espApachii_Heroes_Store.espElsweyrAnequina.espColored Map for Elsweyr 1.1.espThe Lost Spires.espLost Paladins of the Divines.espxuldarkforest.espLostSpires-DarkForest patch.espxulStendarrValley.espWindspearTower-StendarrValley compatibility patch.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espLostSpires-Everglade patch.espAnequina-Fallenleaf-Patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espGiftOfKynareth-CheydinhalFalls patch.espKvatchRebuilt-CheydinhalFalls patch.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espApachiiHeroesStore-Snowdale patch.espOOO-Snowdale Patch.espxulCliffsOfAnvil.espOOOCliffsofAnvilPatch.espxulSilverfishRiverValley.espLost Spires + Silverfish River Patch.espNatural_Vegetation_by_Max_Tael.espMedium_FPSFIX_Natural_Vegetation.espMore_Training-1908.espUnlimited Rings 1.0.espUnlimited Amulets 1.0.espAlternative Start by Robert Evrae.espRD-HeavensWrath-v1-1-Easy.espgardening.espArmoryLab 5.0.espSupremeMagicka.espSM_ShiveringIsles.espSM_OOO.espSM_MMM.espSM_AbsorbRestoration.espSM_EnableCharmChameleon.espSM_EnableRestoreEnchanting.espSM_NoPoisonLevitationEffects.espSM_EnchantStaff.espSM_UnlockSpells.espSM_NoSpellLights.espSM_Scrolls.espSM_SigilStone.espMidasSpells.espMidas OscuroGems.espDeadly Reflex 5 - Timed Block with no damage or durability changes.espDeadlyReflex 5 - Combat Moves.espSM_DeadlyReflex.espCM Partners.espNec Mystic High Elf-Remake.esp_Ren_BeautyPack_full.espElves Of Lineage II.espBeautiful People.espCM Partners Special NPCs.espCM Partners NPC.espCM Partners More NPCs.espCM Partners Marker NPCs.espCM Partners Extra NPCs.espAsharasCMPartners.espCompanion_Ab_Human_4.espDAConan.espDAFeria.espDMRA Stock Robe Replacer.espDMRA Skimpy Armor Expanded.espDMRA Stock Clothing Replacer.espdmra_bbb_armamentarium.espBeautiful People Robert - Hair merged.espBetter Cities SKINGRAD.espBetter Cities BRAVIL.espBetter Cities ANVIL.espBetter Cities CHORROL.espBetter Cities CHEYDINHAL.espBetter Cities LEYAWIIN.espBetter Cities BRUMA.espBetter Cities IC Arboretum.espBetter Cities IC Arcane University.espBetter Cities IC Arena.espBetter Cities IC Elven Gardens.espBetter Cities IC Green Emperor Way.espBetter Cities IC Market.espBetter Cities IC Prison.espBetter Cities IC Talos Plaza.espBetter Cities IC Temple.espBetter Cities IC Waterfront.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Chorrol Hinterland.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Cities - The Lost Spires.espBetter Cities - Unique Landscape Imperial Isle.espBashed Patch, 0.espStreamline 3.1.espMerged 14.0.esp In a load order like this, you have to adjust things manually a little, like the DMRA, will override the bettercities esos, and cause the message to appear in I.C market, and with boss, it will load DMRA last, plus the 4 or 5 mods that arn't registered with boss. I guess a basic rule of thumb, heres how your load order should theoretically go. Oblivion esm.weather changing esms.Hair, face changing esms.Race add on esms.Body changing esms.Worldspace changing esms. ( things that alter the landscape in world spaces like Unique landscapes. )City changing esms. Then do the same to the esps.but somewhere in between the race esps and the body changing esps.All added armor weapons plants etc esps.It really helps the not crashing to know how to manually adjust your load order. Link to comment Share on other sites More sharing options...
BubbaSparks420 Posted May 21, 2011 Author Share Posted May 21, 2011 I am using Wyre Bash and BOSS. When I run the Mod Checker in Wyre Bash, it doesn't list any conflicts. I just used BOSS for the load order, and didn't adjust anything manually, so I assume it should be OK? Link to comment Share on other sites More sharing options...
HeyYou Posted May 21, 2011 Share Posted May 21, 2011 Are you including AI packages in your bashed patch? Do you by any chance have Glarthirs quest? (the crazy dude in skingrad...) Link to comment Share on other sites More sharing options...
BubbaSparks420 Posted May 22, 2011 Author Share Posted May 22, 2011 When building the bashed patch, I'm importing anything with an .esp ending. The only AI stuff I can think of that I would have is anything included with OOO, and also potentially Open Cities (guard behavior maybe?) I'm thinking it may be something to do with Open Cities -- seems like out of everything, that would be the most likely cause. Will probably try uninstalling that and see what happens as a next step. Link to comment Share on other sites More sharing options...
Tamujiin Posted May 22, 2011 Share Posted May 22, 2011 I don't crash. Better cities incorperates open cities. I know it seems tedious, but try to use TES4edit and make a merged patch. you can always delete the merged patch. Just run the tool till all yer mods are loaded, then right click in the left pain and click on merged patch.Don't trust boss to magically fix your load order. Its a great tool to do most the work, but you gotta tweak it manually. OOO + MMM + Bettercities, doesnt crash the game. It could even be something like try disabling your V-sync. Your rig may not go well with it. and in that spot, it could crash your game. I run on a really old rig. But my settings always run on very high, and i don't crash. One major crash issue i had was V-sync. disabling that and tweaking my load order, fixed things. I use streamsave in streamline thats it. Link to comment Share on other sites More sharing options...
HeyYou Posted May 22, 2011 Share Posted May 22, 2011 If you have Glarthir's quest, and import AI from OOO, the crash is actually fairly common. I experienced it in one of my games, rebuilt the patch, but, haven't gone back to test yet. Link to comment Share on other sites More sharing options...
painrage Posted November 7, 2011 Share Posted November 7, 2011 I belive this is caused by a problem with the knights of nine mod. make sure the data was coppied correctly because this happend to me and the game would crash when ever calvary hill came into view, but i couldn't tell what it was becasue it wasn't rendering. A way to check if you are having crashes due to missing textures is travel around looking straight at the ground. If you don't crash then there you go. also I was first tiped off when i saw a slight bit of pink on the screen when it froze and then crashed out. hope that helps Link to comment Share on other sites More sharing options...
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