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AWOP Help Thread


djmystro

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REQUESTING HELP:

Due to the fact I no longer have time to work on AWOP I am making an official help post regarding several key elements currently missing from it. All help will be appreciated, credited and rewarded with kudos where possible.

 

-NPCs Voice Patch:

This is something I would not be able to do on my own anyway. Many of you have already volunteered on the AWOP comments page and given the amount of NPCs with dialogue in AWOP everyone will be welcome. Before most work can begin however, the whole project needs a co-ordinator with the ability to take audio contributions and bring them into the game matching lip-sync and such. As soon as someone steps forward to fill this role I can then pass all the individual audio contributions on to them.

 

-Main file edits:

The main file needs three main things done to make it playable for everyone and properly immersive.

1: Portals and Room Markers:

There are 3-4 reported problem areas, two of which I can verify (V) personally:

Freeside Thug Hangout (V)

Freeside Bank

The Arena (V)

Underground Military HQ

(though the Freeside Thug Hangout recently underwent a reduction in general clutter, lighting, resized objects and movable objects). These areas need basic portals and room markers to speed up load times. I could not get the hang of them myself. There should still be an example of the Thug Hangout with my portals in the GECK (about half complete). If you make a teleport marker and go there in game you�ll see why I did not use it.

2: Underground NPC faction overhaul.

The Underground NPCs need to be tweaked so they are Neutral to the player at first and grow to like or dislike them based on their actions like any other faction. Unfortunately if set to neutral at the moment certain NPCs such as Didesiderio the Super Mutant along several others turn hostile when they spot the player and take everyone else with them. Some NPCs may need to be rebuilt from scratch and have any dialogue options redirected to their new form. Depending on the amount of hostile trigger NPCs (unknown at this stage but look out for �friendly� Creatures in particular) this could be very easy or very difficult.

Boosts in faction reputation can be added easily as a line of script at the end of certain specific quest based dialogue options.

3: Quest conditions:

New quest conditions for �Roach�s Quest�, �Frankie�s Quest� and �For The Underground� to make more allowances for people fulfilling quest objectives in an unusual order. I have added conditions to cover all the variables I could think of/knew how to do but still problems remain when people go at the quests from unusual ways. Any extra scripts or even complete overhauls (if you really know your quests) to fix these problems would be a huge help for myself along with hundreds of others.

 

-Freetech Radio Patch:

This would have been made as an optional .esp to add a new Radio Station with 11 tracks available from the start of the game and blaring out from various Radios and Jukeboxes (mostly in the Underground areas). Another 9 songs are available to be collected in the wasteland to be added to the playlist as soon as they have been returned to Roach (with three more �comedy� tracks as another optional side-quest). All the tracks are included in the �High Quality Song Pack� along with info about which tracks are quest related. If anyone cares enough for my tunes to build this for me I would be extremely grateful.

Plus, if there�s anyone out there with even more free time here�s another idea related to that patch:

The Freetech Gun:

Not really a gun, just an idea I had for a new type of weapon. Basically it�s just a loud-hailer/megaphone with a holodisc player taped to it (and radio antenna). It�s turned directly into Freetech Radio and instead of firing projectiles it just plays the radio station really loud.

The effect would be to frighten off certain non-NPC creatures such as Lakelurks and maybe even Deathclaws. In fact I would be tempted to include Eddy�s Song in the playlist just coz it would be so funny chasing Deathclaws away playing that madness.

 

Let me know if you are interested in helping out with any of these projects

I�ll happily fill you in on any details.

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yeah I probably should have actually read the post first. I know exactly what you mean by not having enough time to work on your mods though, I got the same problem.

 

I do know that I seen a tutorial on the Geck wiki on making a new radio station, could answer that last question you had.

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Cheers for the info. I think I could have managed the Radio station over time (I was planning on contacting some authors who had done a similar thing), but the game I'm currently working on ('Epoch') needs to be built 100% from scratch so I doubt I'm gonna have a huge amount of free time to work on AWOP projects. At least the link will come in handy if anyone else takes the job on.
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  • 3 weeks later...
Hmm, well I'm seriously considering making at least the radio station for this mod. I was kinda disappointed when I completed Roaches quest and I didn't get a new radio station. I've already about half finished making the mod, but I'll want to get your permission before I can post it. I'll also need to talk about converting the music into .wavs files, since I can't make it work without doing that (I can do that myself, but if I do, then the only way to make the mod work would be to upload the .wavs files along with the .esp on the nexus, which i have no right to do without your permission, and possibly the other people who helped make the songs). Anyway, hope you don't mind if I at least make a private version of this for personal use. Oh, and keep making the great mods :)
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Yeah - that's great news :) Sorry for the lateness of my reply - I almost thought this thread was just gonna die.

I can create wav files no problem and arrange for hosting (unless you would prefer to upload the mod to a seperate location).

If you have done that already then feel free to upload it whereever you like. I have made all the songs and I have permission from my friend who helped with the others to pretty much use/promote them in any way.

 

I have been busy on a new mod recently, theres at lot more info about that here:

http://www.thenexusforums.com/index.php?/topic/395508-aliens-vs-terminator-vs-fallout/

 

Just PM me if you need anymore info.

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Sorry if this isnt the right place to post this but I cant seem to find the Bank entrance in the Freeside Thug Hangout. I have searched top to bottom over and over and it seems that either the route is blocked or im just completely missing it. If its by where that chick is in the locked room it seems there is some issues with the Named Enemy and his goons spawning behind a barricade. Help!
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If you need help with AWOP why not just message the author who made it? I am sure if anybody knows that mod well it would be him.

 

It's me - I made it, I just don't have the time and/or know how to do those things.

 

yeah I probably should have actually read the post first. I know exactly what you mean by not having enough time to work on your mods though, I got the same problem.

 

I do know that I seen a tutorial on the Geck wiki on making a new radio station, could answer that last question you had.

 

rofl, you funny.

Edited by TheMightyLordSheogorath
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... but the game I'm currently working on ('Epoch') needs to be built 100% from scratch so I doubt I'm gonna have a huge amount of free time to work on AWOP projects. At least the link will come in handy if anyone else takes the job on.

 

An Epoch is just a period in geological time. AWoP on the other hand is a great mod for a great game. Hope everyone reads my reply in its entirety and then sees how mightly this will benefit the Fallout New Vegas community if you lend Djmystro helping a hand,

 

Thank you for your consideration in this matter.

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